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Old 04-16-2008, 04:27 PM   #31
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i agree with your suggestion Cumeri. better one
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Old 04-16-2008, 05:08 PM   #32
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Quote:
Originally Posted by CumeriTarenes
And a marks? A marks stands for accuracy, for precise hits. Maybe a hitchance or spell focus aura would be something that fits to a marks...maybe even a +conc aura.
I love it. Put it on suggestions.
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Old 04-16-2008, 06:57 PM   #33
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I like your suggestions Cumeri.
As it is now, Conjurers and Knights have auras to protect their allies, like Protection Dome.
Would be nice if there was some kind of counter for it, like a +hitchance aura...
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Old 04-16-2008, 08:46 PM   #34
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Love the increased accuracy suggestion. It's my single biggest frustration that marksmen have atrocious accuracy. I've played an archer in 6+ other games, and archery is byt far most frustrating in this game. To see 20+ shots in a row evaded and/or blocked is beyond belief. The marksman accuracy passives actually hurt accuracy, and I have ditched all of them. I would love a shield bypass skill.

I use a shortbow, because a longbow is an exercise in sheer frustration. Miss rates double. Fix this now, please.
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Old 04-16-2008, 09:49 PM   #35
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Back on topic...

I think marksmen are essential on dealing the initial damage to the enemy force. Prevent warlocks from casting Terror, and so. Lightning arrow is also very useful to help allies escape, or to stop the advance of the enemy.

It is true that marksmen have no area buff for allies or such, but i think nevertheless they have a pretty interesting role in group fights. Coordination with other marksmen proves to be a very effective way to terminate targets fast.
now that you mentioned it maskman sound alot like warjurers (our contribution to the time is withour lives) but unlike us you guys got not group spells wich also overpowers the masksman since they have to team play. i still re-suggest that they get a spell that increases allys range
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Old 04-17-2008, 01:58 AM   #36
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Quote:
Originally Posted by ljwolfe
I would love a shield bypass skill.
Like Eth. Arrow?

I agree with the Hit Chance aura; I dont see why this couldn't be implemented.

+1.
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Old 04-17-2008, 02:43 AM   #37
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I suggested the Hit Chance aura for Hunters on a separate thread because I feel it makes more sense for them to be the ones to have it because they are essentially scouts. Even then, I don't mind Marksmen getting an area buff, but I wish it were something else other than Hit Chance. Maybe after a few cups of coffee I can think something up.
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Old 04-17-2008, 04:58 AM   #38
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Quote:
Originally Posted by Mattdoesrock
Like Eth. Arrow?

I agree with the Hit Chance aura; I dont see why this couldn't be implemented.

+1.
hmm eth arrow was blocked 10 times in 20 minutes tonight....
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Old 04-17-2008, 05:19 AM   #39
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Quote:
Originally Posted by ljwolfe
hmm eth arrow was blocked 10 times in 20 minutes tonight....
Thank God!
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-- Chapter 1.1 of The Tale of Heike, Helen Craig McCullough's translation
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Old 04-17-2008, 07:53 PM   #40
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Quote:
Originally Posted by ljwolfe
Love the increased accuracy suggestion. It's my single biggest frustration that marksmen have atrocious accuracy. I've played an archer in 6+ other games, and archery is byt far most frustrating in this game. To see 20+ shots in a row evaded and/or blocked is beyond belief. The marksman accuracy passives actually hurt accuracy, and I have ditched all of them. I would love a shield bypass skill.

I use a shortbow, because a longbow is an exercise in sheer frustration. Miss rates double. Fix this now, please.
This is a horrible problem with knights or in fort battles.

I often see literally 80% of my arrows blocked. If only 1 in 5 attacks even lands(and if im shooting a marksman, that attack will be for about 40 dmg), then what's the point in playing fort battles at all?

This needs to be rectified.
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