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Old 05-02-2008, 07:08 AM   #31
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Maybe because the only spells you use are dmg spells?
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Old 05-02-2008, 08:12 AM   #32
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Sultars is a tactical damage spell >.>
and i have useful lvl 1 freeze <.<

Whats the use of a lot of CwC in war, when if u can damage and wipe the enemies out before they get to the danger state of having to use CwC, i dont see the point
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Old 05-02-2008, 08:42 AM   #33
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Well, if you do only damage they just run back in the fort when their health is low.
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Old 05-02-2008, 08:49 AM   #34
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Quote:
Originally Posted by asdfghs
Well, if you do only damage they just run back in the fort when their health is low.
They try, sometimes it works, sometimes it dont
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Old 05-02-2008, 09:25 AM   #35
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Quote:
Originally Posted by Static_Fang
Sultars is a tactical damage spell >.>
and i have useful lvl 1 freeze <.<

Whats the use of a lot of CwC in war, when if u can damage and wipe the enemies out before they get to the danger state of having to use CwC, i dont see the point
Because knights have defensive auras Heroic Presence and Deflecting barrier which would be good enough to support the charging barbs, then you'll be on the receiving end of high dmg.

If you can control the barbs with control spells like Mind push and Twister, then it'll give your group enough time to kill them.

Also, conjurors can use sanctuary and archers can use SotW/LP to get back into the fort.

...which brings me to another point. An unbuffed mage or archer is easy prey.
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Old 05-02-2008, 11:30 AM   #36
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Quote:
Originally Posted by Necrovarus
Because knights have defensive auras Heroic Presence and Deflecting barrier which would be good enough to support the charging barbs, then you'll be on the receiving end of high dmg.

If you can control the barbs with control spells like Mind push and Twister, then it'll give your group enough time to kill them.

Also, conjurors can use sanctuary and archers can use SotW/LP to get back into the fort.

...which brings me to another point. An unbuffed mage or archer is easy prey.
I need higher Int
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Old 05-03-2008, 03:14 AM   #37
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Quote:
Originally Posted by Valorius
I love to tag a rep shot onto a warlocks ST. It's extremely nasty, and can also result in big RP scores. The area of effect is decidedly smaller, but if it's combined with maybe 2-3 other areas an entire army can be wiped out in seconds.

I took this last night after seeing this thread. I buffed, camo'd and attacked with Rep shot as our areas started landing on a large group of Goats just West of Save.

Coordinated area attacks are utterly devastating.
http://www.regnumonline.com.ar/forum...ad.php?t=18602

I still remember that
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Old 05-03-2008, 03:20 AM   #38
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Sometimes they are even more devistating if their un-co-or'd.

7 warlocks all cast ST at once, enemy army dead or knockdown with low hp (resisting 4 St's in a row is possible, but i still doubt 7) ^^

I still think of the night at agger when ignis did this <drool>
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