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Old 05-08-2008, 07:08 AM   #31
Wyatt
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I can only say that once this gets implemented I would probably not train my characters as much as I used to. I would probably be using my two level 50 characters more now and train my other characters when I am in the "Mood" .

I really dont have words for this change.. NGD probably knows what they doing but should probably check the reaction we are having towards this, as far as I know alot of players are not happy with this.

I would only level 3 hours a day basically...when possible.

EDIT: I will be in Amun testing this new feature today and see.

Last edited by Wyatt; 05-08-2008 at 07:48 AM.
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Old 05-08-2008, 08:10 AM   #32
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I usually train in big bursts, so this doesn't suit my play style at all. If I'm in the mood I can grind/loot for ages, but not daily/regularly..
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Old 05-08-2008, 08:24 AM   #33
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maybe it should be implemented as 21 hrs/wk rather than 3hrs/day. some may not play during the week, but will play for longer than 3 hrs on a sat/sun.
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Old 05-08-2008, 08:58 AM   #34
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This doesnt affect me - ill very soon have a second lvl 50 char and then i wont make a third...
- and normal people shouldnt be affected too.

And just for the record - i never bought ximerin.
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Old 05-08-2008, 09:19 AM   #35
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question will this affect quests at all cause it seeems that someone could get mighty angry from intiation island and missing out on a 1k xp reward. i agree that this is flawed very very much but i assume ngd will see this and hopefully fix it. Think of halfway through levelling with someone and then they say "sorry my three hours are up i'm going". If one of the realms forts are taken and someone asks for help taking it back the answer will be something around the lines of "sorry i need to lvl don't have much time left". As surak previously stated though it may be something else or it may be debating wheter to addd it or not.
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Old 05-08-2008, 09:50 AM   #36
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Quote:
Originally Posted by spartan27583
I agree with these statements.

The fact is, I am one of those kinds of people who will level and level for hours on end to reach the highest level in the game as fast as possible. In other words, by nature, I am completely against the fatigue system.

If or when this update gets implemented...GOOD BYE. I'll just go find a better game to play (yes, they do exist).

I believe that people who spend so many hours playing this game should be rewarded, not forced into fort wars. There are other ways for NGD to make money off of xim, without forcing people to log out after 3 hours of playing.

For one thing, NGD could use whatever resources they have to fix the lag problem by maybe making a new server or two. Then they should invite people to play on these servers by advertising this game in various forms of media, thus drawing in more potential buyers.

Also, rather than going on and doing things that no one has suggested yet (to my knowledge) they should just sit back, fix up the glitches and bugs, patrol the forums, place polls on new ideas, then work on designing new features after a vast majority of the players have suggested it and have showed interest in the idea.
This is no PvE game, but a RvR game.
For me, this new addition is good, as it encourages wars and thus makes the game more interesting for me, and many others.

However, I think the fatigue system, as blood proposed, should work like the boosters so you can choose whenever to war or to level.
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Old 05-08-2008, 10:04 AM   #37
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Quote:
Originally Posted by Znurre
This is no PvE game, but a RvR game.
For me, this new addition is good, as it encourages wars and thus makes the game more interesting for me, and many others.

However, I think the fatigue system, as blood proposed, should work like the boosters so you can choose whenever to war or to level.
Yes if it worked like boosters it would be perfect .

I take the opportunity for some updates (translation of Slamar's post http://www.regnumonline.com.ar/forum...2&postcount=17
):
- Fatigue gets decreased after 3 hours of being online and by account, whether you have been exping or not
- Levels 50 aren't affected by Fatigue
- After 3 hours, you can buy a scroll and use it, you won't be affected by Fatigue.
- Time is accumulated for each 24h; you can level with 100% experience for 3h every 24h. In order to exp more than 3 hours and gain the full experience, you only have to buy scrolls.
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Old 05-08-2008, 10:09 AM   #38
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Stupid. It's just plain stupid.
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Old 05-08-2008, 10:10 AM   #39
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My 5 cents.
My bank cancelled transfers connected to PayPal. I can't buy xims anymore. i cant buy exp scrolls. Now what I do is:

I can't play whole week usually cause I am too busy. I log in lets say on saturday, for 5 hours, hoping to raise my exp lvl and let's say Glaurung is going to play 6 hours and help me too.

Now I am going to NOT be able to play like that in a fair way with 100% exp. I think this idea is bad. At least for players like me.
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Old 05-08-2008, 10:14 AM   #40
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I think NGD really needs to propose an alternate mean of Xim purchase at the same time they publish this patch.

And make Fatigue work like scrolls so that people can war first, exp next.
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