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Old 06-16-2008, 10:21 PM   #31
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Quote:
Originally Posted by Mage_pegusas
But for some people, this is the only way to escape if they screw up. Thats all i was stating
dont screw up then =q

if any other class dose then its time for a trip to the save
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Old 06-16-2008, 10:24 PM   #32
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Yes use sotw when zerged or against someone you know will maybe confuse you/sotw ect... Or for a less reliable longer low profile
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Old 06-16-2008, 10:25 PM   #33
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Hunters don't like going to save.. not their own anyways lol
and IM JUST STATING lol
I ofc don't screw up when on my hunter, cos i'm awesome (?)
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Old 06-16-2008, 10:25 PM   #34
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Quote:
Originally Posted by Valour
Haha like you'd see me with that...(staff mastery)
You can of course build your character how you want- but the fact remains that you can build a very powerful base attack if that's what you covet.

I wouldn't knock it either. Of all the conj's i've faced to date, no one Conj. ever beat me 5x in a row like Axe did with his maxed out staff mastery.

Quote:
Originally Posted by Valour
Whereas I see you in sotw base hitting 300's all the time on me
I use dirty fighting, cutting my range to 12.5 meters (i also had max passive dex and a xymerald lvl 50 SB), and as you know, i take HUGE risks to go after conjurors.
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Old 06-16-2008, 10:28 PM   #35
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gently shoves marksmen back into the convo, at the mo we'r just rambling about hunters and sotw
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Old 06-16-2008, 10:36 PM   #36
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I think they testing how much other classes can take, think of ca$h they can earn by making everyone level up a marksman!
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Old 06-16-2008, 10:36 PM   #37
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Quote:
Originally Posted by Valorius
And the conj (or whoever) can just evade the confuse. My confuse gets evaded all the time.
I always forget the awesome +evade buffs the conjurers have. Or you are comparing the evades of archers and the mage ones?
Quote:
Originally Posted by Valorius
As opposed to beetle swarm, which lets you use nothing- you can't even perform base attacks. Nothing.
As opposed to confuse bettle swarm is 5 secs in lvl 1 and 9 secs in lvl 5. And as opposed to confuse lets you cast any spell on you or your allies. You can cast sow, camou, heals on you or your allies. Any buff or any ally spell. I think thats more than nothing.
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Originally Posted by Valorius
Well that was mature princess. Yet again, another personal attack.
Hey its not my fault if you need to shut up princess.
Quote:
Originally Posted by Valorius
Darkness is much worse because you can't even be healed during it. If you wan't to make confuse a simple 15 second full dizzy spell at lvl 5, i'd be PERFECTLY fine with that.
Darkness is much worse if you are relying in a near conjurer, but oh, the near conjurer cant do nothing if he is confused. With darkness you can cast debuffs on enemies too. With confuse you cant.
Quote:
Originally Posted by Valorius
You don't? Not with lvl 19 staff mastery doing 300dmg per basic attack? Sorry, but Conj's can have a devastating base attack if they set their char up for one.
Oh great, so to avoid confuse i need staff mastery lvl 19, 12 points in staff magnifications and them all casted every 180 secs because maybe a hunter will appear and will cast on me a single spell.

Great logic isnt it.?
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Old 06-16-2008, 10:53 PM   #38
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Quote:
Originally Posted by BlooD
I always forget the awesome +evade buffs the conjurers have. Or you are comparing the evades of archers and the mage ones?
Conjs have super high int, so they resist a ton of spells. Yes. And in battles with blocking knights around, very few archers attacks get through anyway.

Quote:
Originally Posted by BlooD
As opposed to confuse bettle swarm is 5 secs in lvl 1 and 9 secs in lvl 5. And as opposed to confuse lets you cast any spell on you or your allies. You can cast sow, camou, heals on you or your allies. Any buff or any ally spell. I think thats more than nothing.
With Beetle swarm it's 9 seconds of no attacks, nothing. Not even base attacks. That's about 3 full of piggy-back attack cycles.

Confuse is 40 seconds, but you get to attack with 100% effectiveness the whole time. THAT is why the duration is so long- because you lose NOTHING from your offense(as long as it's a damaging power)

Quote:
Originally Posted by BlooD
Hey its not my fault need to shut up princess.
It is your fault that you cannot refrain from personal attacks, princess.

Quote:
Originally Posted by BlooD
Darkness is much worse if you are relying in a near conjurer, but oh, the near conjurer cant do nothing if he is confused. With darkness you can cast debuffs on enemies too. With confuse you cant.
All things considered, i'd much rather be able to be healed. But both are very potent spells....of course, both are supposed to be very potent spells. At any rate, both pale in comparison to MoD. I would trade any spell i have to add MoD.

Quote:
Originally Posted by BlooD
Oh great, so to avoid confuse i need staff mastery lvl 19, 12 points in staff magnifications and them all casted every 180 secs because maybe a hunter will appear and will cast on me a single spell.

Great logic isnt it.?
Actually, no, you don't have to have all that to deal with confuse. I listed that because Valour commented that Conj's have a crap base attack compared to a hunter. I merely pointed out that it's by choice. A conj CAN match the base attack of a hunter, and in fact can exceed it because he can have fast attack 300dmg base whereas a hunter needs a med/20bow(or lvl 50 25/med xym bow) and dirty fighting to get the same base bmg.

Simple pre-buffing and a few offensive spells in your repitiore with a decent base attack is enough to give you a fighting chance against confusion in battles. If you're serious about beating up on confuse archers, yes, lvl 19 staff mastery is probably the way to go.

I don't think confuse is overpowered because of the other spells out there that are every bit as powerful to deal with. Confuse is really the only good pre-emption to MoD or Darkness, for instance. It is a very neccesary skill.

ON TOPIC: MArksmen should be divorced from the evasion tree.
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Old 06-16-2008, 11:09 PM   #39
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Quote:
Originally Posted by Valorius
Conjs have super high int, so they resist a ton of spells. Yes. And in battles with blocking knights around, very few archers attacks get through anyway.
Mages dont resists tons of spells with high int trust me, maybe with protection dome. But the int alone does nothing.
Quote:
Originally Posted by Valorius
With Beetle swarm it's 9 seconds of no attacks, nothing. Not even base attacks. That's about 3 full of piggy-back attack cycles.
Confuse is 40 seconds, but you get to attack with 100% effectiveness the whole time. THAT is why the duration is so long- because you lose NOTHING from your offense(as long as it's a damaging power)
OMG · full rounds of piggy back attacks!!! Thats too much.

Any class lost damage power under confuse, warlock lose all his debuffs, barbs lose all his buffs which is what makes them hit hard, warjurers lose his best weapon his healings. And evasion archers like you tend to run when i confuse them. I wonder why because its not like losing 3 full rounds of piggy back attacks. Thats really too much.
Quote:
Originally Posted by Valorius
It is your fault that you cannot refrain from personal attacks, princess.
Whatever you want, but you are more cute with your mouth closed.
Quote:
Originally Posted by Valorius
All things considered, i'd much rather be able to be healed. But both are very potent spells....of course, both are supposed to be very potent spells. At any rate, both pale in comparison to MoD. I would trade any spell i have to add MoD.
Oh yeah your last argument for all. The MoD. I guess the 900 times people said its too much and they will change it means nothing for you.

And of course both have to be very potent spells, but they last too long. I never needed darkness in more than lvl 1 and with lvl 4 confuse i can dance around the conjurer if i want.
Quote:
Originally Posted by Valorius
Actually, no, you don't have to have all that to deal with confuse. I listed that because Valour commented that Conj's have a crap base attack compared to a hunter. I merely pointed out that it's by choice. A conj CAN match the base attack of a hunter, and in fact can exceed it because he can have fast attack 300dmg base whereas a hunter needs a med/20bow(or lvl 50 25/med xym bow) and dirty fighting to get the same base bmg.

Simple pre-buffing and a few offensive spells in your repitiore with a decent base attack is enough to give you a fighting chance against confusion in battles. If you're serious about beating up on confuse archers, yes, lvl 19 staff mastery is probably the way to go.

I don't think confuse is overpowered because of the other spells out there that are every bit as powerful to deal with. Confuse is really the only good pre-emption to MoD or Darkness, for instance. It is a very neccesary skill.

ON TOPIC: MArksmen should be divorced from the evasion tree.
Always with the same, you really like to avoid things. No ones wants to remove confuse. We only want a duration nerf. 40 secs its too much.

And even with all damage setups you want, a conjurer is a toy in hunter hands with the confuse as it is.

And please tell me what tree you will give to marksmans. Long bows? Tricks? Scouting? Dont be like Mario who wanted Wizardry for all mages and enchantments only for conjurers. Marksmans like all archers will have the evasion tree, if they nerf something they nerf it for all archers. Hunters dont need to be evasion bitches.
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Old 06-16-2008, 11:11 PM   #40
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Back on topic...



;D
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