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07-01-2008, 12:08 AM | #31 | |
Master
Join Date: Apr 2007
Location: Germany
Posts: 251
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Quote:
i dont care about ppl using there spells anymore. ppl using sotw in every fight too, no one cares.
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07-01-2008, 12:21 AM | #32 | |||
Banned
Join Date: Jul 2007
Posts: 1,994
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BTW, a lock with wind wall evades at least as many attacks as an archer does. Quote:
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07-01-2008, 12:29 AM | #33 |
Count
Join Date: Jun 2007
Posts: 1,186
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wind wall can be "canceled"
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07-01-2008, 12:30 AM | #34 | |
Banned
Join Date: Jul 2007
Posts: 1,994
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Quote:
MoD wouldn't be so bad if the Area of effect wasn't so bugged(it should be 10m, it's probably close to 2x that size), if it didn't persist after you left the area of effect, if it didn't last for sooooooooooooo long, and if the grafix actually showed it as cast the whole time. My favorite is being in a fort battle, having the mod dizziness, and having NO FRIGGIN IDEA which enemy lock to shoot at because the graphic is already turned off. Yes, that's.......swell. Last edited by Valorius; 07-01-2008 at 08:46 PM. |
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07-01-2008, 01:40 AM | #35 | ||
Guest
Posts: n/a
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- it's 15 meters. - once you get away from the mod, the effect vanishes after 4s. Quote:
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07-01-2008, 02:29 AM | #36 |
Count
Join Date: Nov 2007
Location: Infinite Improbability Drive
Posts: 1,287
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Wind wall is pretty much the anti-DS spell for mages. The attacks blocked by it more then make up for any damage bonus the attacks that actually land might get.
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07-01-2008, 03:16 AM | #37 | |
Guest
Posts: n/a
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Quote:
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07-01-2008, 03:33 AM | #38 | |
Banned
Join Date: Jul 2007
Posts: 1,994
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Quote:
4 s is a loooong time when a bunch of people are shooting at you. |
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07-01-2008, 08:08 AM | #39 | |
Count
Join Date: Jun 2007
Posts: 1,186
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Quote:
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07-01-2008, 10:05 AM | #40 | |
Apprentice
Join Date: Sep 2007
Location: Waco Tx
Posts: 56
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Quote:
/dance
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