08-05-2008, 11:50 PM | #31 | |
Baron
Join Date: Jun 2007
Location: Polish Side of RA
Posts: 779
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Pizdzius Swedzioszek Leader of CBA
Regnum Comic <- my Regnum Comic , RSS version -> RSS (if you wish to contact me on my other realm character: Ignis - Josephine) |
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08-06-2008, 08:27 PM | #32 |
Banned
Join Date: Jul 2007
Posts: 1,994
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The new gate spawn is AWESOME, but i must say, we really have some stupid players.
I was chatting at the gate with Dracus and Sprell last night as we were exchanging some bows and stuff, and during that time Pt after Pt kept spawning inside the gate, saying "30 ignis at beach save, help!" then running right back there to their demise. I tried telling them all just to stay away from playa save in GENERAL, as i've advised my fellow syrtians for months, but i doubt many of them listened. There is just absolutely no reason whatsoever for any pt to go there to train. None. It's not like you can get a suntan or anything... Last edited by Valorius; 08-07-2008 at 03:15 AM. |
08-06-2008, 10:47 PM | #33 |
Pledge
Join Date: May 2008
Posts: 11
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I would like to say that realm chat being gone in the WZ is fantastic!
There's all sorts of subtle benefits to it. I'll try to name a few: 1. Now, in battle, people can only talk in General which means I don't have to keep on switching tabs to get everyone's comments (even though it's all in Hola and I don't understand most of it anyway) 2. It's possible to defend a fort longer because it takes longer for the enemy to regroup 3. It might force players in syrtis to actually start working as a team! |
08-08-2008, 08:36 PM | #34 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Hi Community,
I had to delete some posts that were leading this to off-topic. Please continue discussing about the change, not about in-game camping specific events. Regards,
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08-08-2008, 09:20 PM | #35 |
Banned
Join Date: Apr 2008
Location: Modesto, California
Posts: 161
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I like how we can spwn to the gate or safe zone. Its a very good feature!
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08-08-2008, 11:15 PM | #36 | |
Count
Join Date: Nov 2007
Location: Infinite Improbability Drive
Posts: 1,287
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08-09-2008, 08:54 PM | #37 | |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Quote:
When I said off-topic, it was related to people only talking about who and why camps instead of talking about how this change affects these issues. Then, with in-game specific events I meant that arguments like "Ignis does this, Syrtis does that, Alsius like that" are not valid. You must generalize and adapt arguments to the topic. I know, I have to make myself even clearer from now on... I'll do then And remember (for those whom I deleted their posts, personal issues through PM, this is the last warning). Regards,
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09-06-2008, 03:20 PM | #38 |
Initiate
Join Date: Jun 2008
Location: rock at pines save :)
Posts: 144
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respawning at gate certainly is a solution against the camping of all those secondary saves because it allows people to go to the main save instead. But how shall a realm play without main save?
(@Kailer: I will state a two examples to underline my thoughts, please don't delete ) I'm talking about some 30-40 syrtis camping pinos save today while Alsius in total had maybe 10 players in warzone. This is just so piss poor. We get camped because we are few and as a result we will only get fewer and fewer. Sometimes I wonder if this game is only played by rp hungry bastards. Alsius is often staying somewhere at the pillars near syrtis main save, waiting for a double sized army of noobs to come, which they kill. Fights like those (close to a save) are nice and belong to this game. They are challenging, fast and sometimes very rewarding. But only as long as players of the realm to which the save belongs join the fight because they want to. Camping a main save (meant like standing right inside it or in attack range of it) forces players to fight or to log off imo. The current save camping protection is just not enough. Dracus idea need to be implemented as soon as possible: This game needs a zone around the saves where ress dizzyness lasts forever once you die, respawn and don't do anything (I don't want people to be immune around saves when they are previously not to prevent escaping into invulnerability).
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I would change the world - but Surak doesn't share the source code Kathris Starsong - Magical Goat of Valhalla ; Odin Frostbreaker - little blunt pt; Lord Necro - MoD (5) suicider |
09-06-2008, 04:31 PM | #39 |
Baron
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
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I was there this morn, (as syrtis) and even i thought it was pathetic, so I didnt take part, i stood around fort, till everyone seemed to leave..and i went up to save after about ten minutes to see whats going on and where they went, and yeah, it was embarrassing seeing them actually spawn camping not near the save..but IN the save.
i stood around and talked with a few other english players who didnt participate and who eventually got bored and left, made a few rude comments about camping to no one in particular, while others (mainly spanish who i cant understand or tell to back off or quit camping because i dont know spanish) kept it up. i went back to the fort in hopes they eventually all got killed, and eventually they did and retook the fort (because there were 3 people there, most had left because of disgust or died while spawn camping) same with ignis massacre at samal save earlier, we had pushed them back far enough to where most people were actually in the save, and i just gave up at that point, its not fair. as much as i like getting rp, i know how it feels to get camped to the point of utter frustration. I really do feel earlier (with both ignis and alsius) was totally wrong and something needs to be implemented..i just dont know what exactly would even work, heck maybe even something drastic as impossible/invincible guards around saves, or 0 rp for a kill if the person dies within say a set time limit of spawning, or 0 rp for attackers attacking in a certain radius of save altar..might help..unless some people just kill to do it and not for the rp...i really dont know a solution since my ideas sound stupid sorry to anyone who felt i save camped today, i honestly dont believe i did, i did kill some near saves, pursued fleeing enemies to them, and i did defend a few realmmates at times near them/passing by them, but after realizing how badly the situation became at each i tried to remove myself from the problem by not even attacking and moving a distance away. |
09-06-2008, 04:35 PM | #40 | |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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