Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 08-05-2008, 11:50 PM   #31
Pizdzius
Baron
 
Pizdzius's Avatar
 
Join Date: Jun 2007
Location: Polish Side of RA
Posts: 779
Pizdzius has a spectacular aura aboutPizdzius has a spectacular aura aboutPizdzius has a spectacular aura about
Default

Quote:
Originally Posted by Valorius
Yep, if there is an auto-logoff, it doesn't work.

Athena was AFK in the exact same spot for about 5 hours last night, lol.
yeah, I think it's connected with Fatigue not being resetted
__________________
Pizdzius Swedzioszek Leader of CBA
Regnum Comic <- my
Regnum Comic , RSS version -> RSS
(if you wish to contact me on my other realm character: Ignis - Josephine)

Pizdzius no ha iniciado sesión   Reply With Quote
Old 08-06-2008, 08:27 PM   #32
Valorius
Banned
 
Valorius's Avatar
 
Join Date: Jul 2007
Posts: 1,994
Valorius can only hope to improve
Default

The new gate spawn is AWESOME, but i must say, we really have some stupid players.

I was chatting at the gate with Dracus and Sprell last night as we were exchanging some bows and stuff, and during that time Pt after Pt kept spawning inside the gate, saying "30 ignis at beach save, help!" then running right back there to their demise.

I tried telling them all just to stay away from playa save in GENERAL, as i've advised my fellow syrtians for months, but i doubt many of them listened. There is just absolutely no reason whatsoever for any pt to go there to train. None.

It's not like you can get a suntan or anything...

Last edited by Valorius; 08-07-2008 at 03:15 AM.
Valorius no ha iniciado sesión   Reply With Quote
Old 08-06-2008, 10:47 PM   #33
tharla
Pledge
 
tharla's Avatar
 
Join Date: May 2008
Posts: 11
tharla is on a distinguished road
Default

I would like to say that realm chat being gone in the WZ is fantastic!

There's all sorts of subtle benefits to it. I'll try to name a few:

1. Now, in battle, people can only talk in General which means I don't have to keep on switching tabs to get everyone's comments (even though it's all in Hola and I don't understand most of it anyway)
2. It's possible to defend a fort longer because it takes longer for the enemy to regroup
3. It might force players in syrtis to actually start working as a team!
tharla no ha iniciado sesión   Reply With Quote
Old 08-08-2008, 08:36 PM   #34
Adrian
NGD·Studios
 
Adrian's Avatar
 
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
Adrian will become famous soon enoughAdrian will become famous soon enough
Default

Hi Community,

I had to delete some posts that were leading this to off-topic.

Please continue discussing about the change, not about in-game camping specific events.

Regards,
__________________
Adrian no ha iniciado sesión   Reply With Quote
Old 08-08-2008, 09:20 PM   #35
Hydroxidee
Banned
 
Hydroxidee's Avatar
 
Join Date: Apr 2008
Location: Modesto, California
Posts: 161
Hydroxidee has a little shameless behaviour in the past
Default

I like how we can spwn to the gate or safe zone. Its a very good feature!
Hydroxidee no ha iniciado sesión   Reply With Quote
Old 08-08-2008, 11:15 PM   #36
Miraculix
Count
 
Miraculix's Avatar
 
Join Date: Nov 2007
Location: Infinite Improbability Drive
Posts: 1,287
Miraculix will become famous soon enough
Default

Quote:
Originally Posted by Kailer
Hi Community,

I had to delete some posts that were leading this to off-topic.

Please continue discussing about the change, not about in-game camping specific events.

Regards,
I'm sorry Kailer, but this was over the top. Discussing about in-game events and how they affect the situation of the war is the only way to see if this change is helping or not.
__________________
Hit me, nail me, make me God.
Panoramix :: Half Elf Hunter ## Miraculix :: Half Elf Marksman ## Aspirinix :: Wood Elf Conjurer
Syrtis :: Horus :: Antartes
Miraculix no ha iniciado sesión   Reply With Quote
Old 08-09-2008, 08:54 PM   #37
Adrian
NGD·Studios
 
Adrian's Avatar
 
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
Adrian will become famous soon enoughAdrian will become famous soon enough
Default

Quote:
Originally Posted by Miraculix
I'm sorry Kailer, but this was over the top. Discussing about in-game events and how they affect the situation of the war is the only way to see if this change is helping or not.
Hi Miraculix,

When I said off-topic, it was related to people only talking about who and why camps instead of talking about how this change affects these issues.

Then, with in-game specific events I meant that arguments like "Ignis does this, Syrtis does that, Alsius like that" are not valid. You must generalize and adapt arguments to the topic.

I know, I have to make myself even clearer from now on... I'll do then

And remember (for those whom I deleted their posts, personal issues through PM, this is the last warning).

Regards,
__________________
Adrian no ha iniciado sesión   Reply With Quote
Old 09-06-2008, 03:20 PM   #38
save_the_trees
Initiate
 
save_the_trees's Avatar
 
Join Date: Jun 2008
Location: rock at pines save :)
Posts: 144
save_the_trees is on a distinguished road
Default

respawning at gate certainly is a solution against the camping of all those secondary saves because it allows people to go to the main save instead. But how shall a realm play without main save?
(@Kailer: I will state a two examples to underline my thoughts, please don't delete )

I'm talking about some 30-40 syrtis camping pinos save today while Alsius in total had maybe 10 players in warzone. This is just so piss poor. We get camped because we are few and as a result we will only get fewer and fewer. Sometimes I wonder if this game is only played by rp hungry bastards.

Alsius is often staying somewhere at the pillars near syrtis main save, waiting for a double sized army of noobs to come, which they kill.
Fights like those (close to a save) are nice and belong to this game. They are challenging, fast and sometimes very rewarding. But only as long as players of the realm to which the save belongs join the fight because they want to.

Camping a main save (meant like standing right inside it or in attack range of it) forces players to fight or to log off imo. The current save camping protection is just not enough. Dracus idea need to be implemented as soon as possible: This game needs a zone around the saves where ress dizzyness lasts forever once you die, respawn and don't do anything (I don't want people to be immune around saves when they are previously not to prevent escaping into invulnerability).
__________________
I would change the world - but Surak doesn't share the source code
Kathris Starsong - Magical Goat of Valhalla ; Odin Frostbreaker - little blunt pt; Lord Necro - MoD (5) suicider
save_the_trees no ha iniciado sesión   Reply With Quote
Old 09-06-2008, 04:31 PM   #39
Kittypretty
Baron
 
Kittypretty's Avatar
 
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
Kittypretty will become famous soon enough
Default

I was there this morn, (as syrtis) and even i thought it was pathetic, so I didnt take part, i stood around fort, till everyone seemed to leave..and i went up to save after about ten minutes to see whats going on and where they went, and yeah, it was embarrassing seeing them actually spawn camping not near the save..but IN the save.

i stood around and talked with a few other english players who didnt participate and who eventually got bored and left, made a few rude comments about camping to no one in particular, while others (mainly spanish who i cant understand or tell to back off or quit camping because i dont know spanish) kept it up.

i went back to the fort in hopes they eventually all got killed, and eventually they did and retook the fort (because there were 3 people there, most had left because of disgust or died while spawn camping)

same with ignis massacre at samal save earlier, we had pushed them back far enough to where most people were actually in the save, and i just gave up at that point, its not fair. as much as i like getting rp, i know how it feels to get camped to the point of utter frustration.

I really do feel earlier (with both ignis and alsius) was totally wrong and something needs to be implemented..i just dont know what exactly would even work, heck maybe even something drastic as impossible/invincible guards around saves, or 0 rp for a kill if the person dies within say a set time limit of spawning, or 0 rp for attackers attacking in a certain radius of save altar..might help..unless some people just kill to do it and not for the rp...i really dont know a solution since my ideas sound stupid

sorry to anyone who felt i save camped today, i honestly dont believe i did, i did kill some near saves, pursued fleeing enemies to them, and i did defend a few realmmates at times near them/passing by them, but after realizing how badly the situation became at each i tried to remove myself from the problem by not even attacking and moving a distance away.
Kittypretty no ha iniciado sesión   Reply With Quote
Old 09-06-2008, 04:35 PM   #40
Znurre
Marquis
 
Join Date: Jan 2007
Location: RA
Posts: 1,897
Znurre will become famous soon enoughZnurre will become famous soon enough
Default

Quote:
Originally Posted by Puppypaws
or 0 rp for a kill if the person dies within say a set time limit of spawning
This is the solution.
__________________
Winning a fight is not what makes you a good player, it's how you do it.
http://home.znur.re/screenshot%20201...2011_39_37.jpg
Znurre no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:10 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved