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Old 08-29-2008, 12:43 PM   #31
makarios68
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Quote:
Originally Posted by zielski
In helmet :P
Nope, high-heal shoes actually.

But it's a secret so shh...
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Old 08-29-2008, 12:47 PM   #32
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Quote:
Originally Posted by padreigh
Just in case you didnt notice, archers using SOTW get hit more often since one of the last updates (sideeffect of trying to fix randomgenerator maybe?) so it already GOT nerved.
I have'nt noticed any nerf, some archers still dance infront of 3-4 enemies without getting hit (last one was igni). If anyone can do that then it just makes the whole game a joke. I could get a block rate like the SotW evade rate with protector but then i can't attack.

If anyone wonders why ppl get mad at archers it's because they can get away with almost everything as it is now. Most other classes die (sometimes slowly but still) when they try to go 1 vs 5.
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Old 08-29-2008, 12:49 PM   #33
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Quote:
Originally Posted by makarios68
Nope, high-heal shoes actually.

But it's a secret so shh...
I must ask Comp do you veet legs :P
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 08-29-2008, 12:54 PM   #34
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SotW is bad. So are Spell Eludes & Dodge but I don't think zielski wants to nerf them . Much less Confuse (duration) which is also wrong for this game.
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Old 08-29-2008, 12:57 PM   #35
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Quote:
Originally Posted by magnet
SotW is bad. So are Spell Eludes & Dodge but I don't think zielski wants to nerf them . Much less Confuse (duration) which is also wrong for this game.
Zielski don't have spell elude and don't like sotw as it is now. And he also would like to have confuse as 17 in tricks. But instead of asking him you make judgements. As always.
Good old Magnet
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 08-29-2008, 12:58 PM   #36
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Quote:
Originally Posted by zielski
Zielski don't have spell elude and don't like sotw as it is now. And he also would like to have confuse as 17 in tricks. But instead of asking him you make judgements. As always.
Good old Magnet
YHBT.
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Old 08-29-2008, 01:01 PM   #37
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Quote:
Originally Posted by magnet
YHBT.
Sure.
I also love you. :*
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 08-29-2008, 01:03 PM   #38
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Quote:
Originally Posted by Piccolo53
Im a berserker, I can hit strong, but I get hit strong also. When I cant make damage Im usually raped.
Use berserk at your own risk, you can still hit very hard without it.
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Old 08-29-2008, 01:05 PM   #39
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Quote:
Originally Posted by zielski
Sure.
I also love you. :*
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Old 08-29-2008, 01:13 PM   #40
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I dont beleive SOTW has been changed at all, all I saw in your "proveing it" thread were a load of "fail" screens were you got hit several times with it on this will obviously happen sometimes.

I have noticed NO change and untill i land 2-3 hits through a SOTW then im saying its exactly the same as it was 1 hit if your lucky.
It should be lowered to either 50% of 60% evasion or be given a stagered bonus like protecter so that the full effect can only be acheived on lvl 5 maybe something like

lvl1 30% evade chance +3% speed
lvl2 40% evade chance +6% speed
lvl3 50% evade chance +9% speed I dont know about mana costs as im
lvl4 60% evade chance +12% speed unsure of the current cost lvl by lvl
lvl5 70% evade chance +15% speed

currently its too good on lvl 1/2 (were its largely used) there is no other lvl 1 spell I know of that offers the same protection.
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