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Old 09-25-2008, 02:03 PM   #31
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Quote:
Originally Posted by -RedStar-
Didnt see that part^^
No maybe I didn't XD

but I had it in mind when I was posting,
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Old 09-25-2008, 02:49 PM   #32
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Disable Sc

Disable Spell Elude

Disable Dodge

Disable Strategic Position

Disable precise Block

....

It would be better if weapon buffs (berssek,Acurate swings, Brutal impacts,Agile maneuvers) didn't affect in the damage of SC
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Old 09-25-2008, 03:23 PM   #33
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Quote:
Originally Posted by Thanus
It would be better if weapon buffs (berssek,Acurate swings, Brutal impacts,Agile maneuvers) didn't affect in the damage of SC
Maybe giving SC a fixed damage for each lvl, not too high for barbs, not too low for knights.
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Old 09-25-2008, 03:41 PM   #34
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Quote:
Originally Posted by Charly_Metal
Maybe giving SC a fixed damage for each lvl, not too high for barbs, not too low for knights.
Then it would be too high for knights...
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Old 09-26-2008, 02:51 AM   #35
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i one hit a lvl 12 today with ripost i suppose its over powered too
Quote:
Originally Posted by clanmule
Again you talking about things you know nothing =) you becoming AwD #2
i've used it, seen it used, been killed by it, killed people with it, whats not to know

sc gives this game something to be feared, if it wasnt there to make you worry about being killed in one hit then whats the point
this is the first rpg i've played with such layed back pvp and now you wanna take away something that makes it a little exciting and im sure this has been talked about more than once and NGD still hasnt taken it out whats that tell you?

i dont talk on a subject unless i know about it leave the personal attacks at your kindergarten, thank you

Quote:
Originally Posted by Znurre
Yes.
The best solution would be to move it up in the Slashing tree to lvl 17, give it 20 seconds cooldown, lower the damage to 200% weapon damage and make it 100% success chance on lvl 5.
thats probably the best idea yet however i still wouldnt make the hit chance 100%

Last edited by SmUrV; 09-26-2008 at 03:36 AM.
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Old 09-27-2008, 02:28 PM   #36
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Quote:
Originally Posted by Znurre
Yes.
The best solution would be to move it up in the Slashing tree to lvl 17, give it 20 seconds cooldown, lower the damage to 200% weapon damage and make it 100% success chance on lvl 5.
I like that one, Its annoying haveing random defence choose weather you live or die every 6 seconds... I can only beat barbs useing SC monkey set ups if I am,

A, very cheap, trip, balestra, ribs breaker, sheild bash, jaw breaker, repeat till dead

B, very very lucky and block/evade/resist every SC thrown at me, that or the "half hit"

I cant recall a time were I beat a SC monkey without one of these scenarios, 1.5k is not far of half my hp (3.6k on current set-up)

Such powerfull spells need longer cooldowns, but I guess we will winge about ripost next, untill eventualy we complain that lvl 2 wepons are overpowered because thry can kill us in 4000 hits...
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Old 09-27-2008, 02:32 PM   #37
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NGD listened to community about horses. So i have hope they will solve this problematic SC too. We just need to be patient.
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Old 09-27-2008, 03:05 PM   #38
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Be patient for how long?another year?
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Old 09-27-2008, 03:17 PM   #39
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Quote:
Originally Posted by Thanus
Disable Sc

Disable Spell Elude

Disable Dodge

Disable Strategic Position

Disable precise Block
Great ideas!
i love it :P
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Old 09-27-2008, 06:46 PM   #40
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Quote:
Originally Posted by zielski
Great ideas!
i love it :P
Before disabling Strategic position first give Marksman some LV50 armor that is not Bad to Piercing.

I'm joking of course, but let's take a serious look at piercing resistance of Hunters and Marksmen:
Hunter: 700 * 1.75 * 1.30 = 1592.5 (resist damage: 265)
Marksman: 700 * 1.75 * 0.85 = 1041.25 (resist damage: 173)

These calculations are shown using Evasive tactics(5) only.

So I wish people would not complain about Marksman protection so much. Strategic position should be weaker, but remain strong enough to compete with Hunters in this area.

All archers expect Piercing damage more than anything.

Regards,
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