11-30-2008, 06:02 PM | #31 |
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Join Date: Dec 2007
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There are many reasons that Ignis, and Alsius are outnumbered overall on all servers. There are many aspects of Syrtis that makes the realm appealing.
Syrtis is more psychologicaly appealing to most people it seems, Alsius and Ignis have uninviting appearances. This is not a true problem because it boils down to a players personal choice. Having played both Syrtis and Ignis into a high level I have seen that Syrtis spawn areas and spawn patterns in general are much faster and fuller. The quest altars in Syrtis, in the time I played there spawned at an alarmingly fast rate, when you can just sit there with a group of friends and make massive ammounts of experience in a short time, that is very appealing to newer players. It is common knowledge that the length of the leveling process in RO is what drives away most new players, so players are more likely to stay in a realm where they can level faster. Ultimately, Horus in underpopulated, but its players come from many diverse areas, so they are not often online at the same time. This problem can only be solved by time. Syrtis, Alsius, Ignis, Stick with your realms, whether outnumbered or not be active. When new players join realm chat and see no one around, do you think they will keep playing this game, especialy when they see how much time they will have to devote to becoming a war capable player? High level players, if you want your realm to succeed, when the warzone is completely dead, either go out there and make some noise to give the war a kick start, or go inner realm, gather up new players, speak to them kindly, and help them level. If the social aspect of your realm is not appealing, new players will not remain. The players of Horus can fix the problems of Horus. This will require time and effort, but it is worth it to me, for this game, and the friends I have made here have become very dear to me. Sincerely, Chaz |
11-30-2008, 07:12 PM | #32 |
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Join Date: Jan 2007
Location: RA
Posts: 1,897
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Ok... I am sorry for what I will say here, but from my point of view it is the current truth.
I think that NGD created a wonderful game. RvR wise no other game can compete with it, it's ground pillars are simply so... yeah, I can't describe it. The freedom of battle, the system with spawn altars, forts, RvR spells, etc, etc... So what is the problem? With RA, the big Spanish community, which could not really compete with other games out there brought many players to Regnum and gave them a reason to stay, because where else could they find such a good Spanish community in an MMORPG? Now with Horus, there are given way more alternatives for the English players. Why play Regnum on an English server when you can play any other game with the same possibillity with less bugs, lags, crashes and way better PvE? The truth is that far too few players get to see the RvR Regnum has to offer, simply because there is nothing keeping them playing. The only thing new players will see is the very boring PvE aspect of the game, and as I stated above... they can change to any other free MMORPG anytime - it will offer better PvE and English community. Since NGD added Fatigue and less xp per mob the situation got even worse, and about the only players that chooses to stay now are those who wants to play a Spanish game (they will choose to play on RA), those using Linux or those who played the game before on RA and knows how good the RvR is. Yes - the Horus Weeks will certainly work, but I think that it is time to open up for the Spanish players too. This would bring more users overall to the server and hopefully make wars more balanced.
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11-30-2008, 07:23 PM | #33 | |
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Join Date: Jun 2007
Location: Łódż, Poland
Posts: 1,506
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Uhm I think the problem is clear.
In my opinion, the thing is that kids, which make up most of horus, want the "cool" thing. Maybe YOU might think theres nothing wrong in a midgit or yeti, but to a kid I mean, cmon, whats so cool about a goat? By god even if I wouldn't play a goat it ruins the whole realm for me, I mean just KNOWING that theres some freaks in the realm. Dwarves have some appeal to them with the "Gimlee" image, but its still not enough imo. Ignis you got dark elves, so if you prefer a "darker" side if you catch my drift, you go for a dark elf, really when I first picked Ignis, I just picked it because it was red, I mean whats more appealing than a red flag, but erhm, no when I saw dark elves I thought they were like that one blue guy in X-Men that teleported and shit. Moloks need a redesign imo, they have nice tatoo's, but the faces just look like friggin cavemen (sorry Env :P) Syrtis is just... normal? Green landscapes, and the occasional eye candy. I think we just forget that each person has different tastes, but when it comes down to majority thats how it goes. The thing this game needs most is a land expansion, not just in the warzone, but interrealm aswell. Theres too many people and too few targets, meaning forts, if castles were relocated for example it would be better. Finnaly I think "Invasions" will suck, ill have a nice time looking how it comes out, but I have a good hunch already how it will look, I would've preferred it to had been something to a suggestion I posted awhile ago, it had very good responses from everyone but they "deleted" it when they removed the development forum. In short invasions should be a series of seiges, not just one, would've been better if there were walls connecting both forts, the 3rd layer, then a 2nd wall coming from the castle, the 2nd layer, and the final 1st later which is the warzone wall we know right now. But who cares, go figure Quote:
For a "Realm versus realm game" you hardly see it. Know what ticks me off? -Whats the point in spending months grinding nonstop on the same few mobs? Even for a free game this dosen't cut it, what was the point in adding fatiuge, and decreasing exp?! Why should I waste MY time leveling a character when I dont even know if its balanced or not, when I don't know how many skills are useless, and when I don't know how ill regret it later on? For me I see no point in leveling to 50 because theres nothing from it, I'll still die to the casual 50 on 1 situations, and ill still be owned by someone a lower level than me playing a class thats way more overpowered than mine. What annoyed me the most was the pitiful hit and run tactics by a hunter, you can't catch them on certain chars, but when you own them, they just run away, only to hit you again minutes later. -I play a game now where im rewarded for grinding, and theres variety, loot, and its fun, I just can't describe how lame the leveling system in regnum is, its the same thing over and over, and then when I look back at it I wanna shoot myself for wasting all that time. -PvE is just broken, the quests have wierd dialogs, you spend most of your time running, and you just really can't do it. This is what creates less variety, I know Trix for example prefers PvE over RvR aswell, as do I, but its not like we have a choice, its RvR or die. Last edited by Rated_R_Edge; 11-30-2008 at 07:33 PM. |
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11-30-2008, 09:48 PM | #34 |
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Join Date: Jul 2007
Location: England
Posts: 2,419
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last 2 posts were bang on, reduceing XP was a mistake surely NGD must see that, I beleive the logic at the time was
"People getting to lvl 50 faster means they leave faster" (reality: lvl slower people buy booters more $_$) Hmm, my veiw "People quiting half was through the 20's because the lvling is so bad means they leave a lot lot sooner" (also: People dont want to pay for boosters for a game if they dont know if its good or not) Either SOME form of RvR should be offered to lower lvled players (put a min wz on one of them spare islands that you can tp to so long as you are under lvl 37?) Or that "improved PvE we heard about many months ago will finaly show up, Please NGD Fatiuge we can live with (most of us) but the current Xp sucks royaly put it back and 10000000 green karma to you ^^ EDIT: ok the past few posts are a little off topic (whole horus rather than just ignis) But the points are correct and will also benifit Ignis so yeah, its sorta there)
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11-30-2008, 10:19 PM | #35 |
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Join Date: Jun 2007
Location: England
Posts: 1,300
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I'd like to reiterate what has been said in the last few posts.
Since i started playing Regnum i've always had a character that i lvled when i wasn't playing my lvl 50 chars in the WZ. However, the knight and warlock i was lvling have pretty much come to a halt. Lving a character to 50 has become an extremely daunting task. The 200% xp boosts speed things up considerably, but if u use these the task becomes a very expensive one. There's another huge problem too when it comes to lvling a char. I know i bang on about this a lot, but this only reflects my utter frustration at the problem - and the problem is mob evades. Man, WTF is with a normal mob evading 7 hits from my knight with a slow weapon? (this happened today and i cant express the annoyance at watching the mob pawn my character, while 7 of his slow hits fail, and the xp boost timer is ticking away.) I know this is diverting from the topic of the original thread, but this thread has taken an interesting turn, with several people making constructive and honest opinions about the current state of the game. |
12-01-2008, 12:19 AM | #36 |
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Join Date: Aug 2008
Posts: 156
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I don't see any problem with the current XP you get. If you lvl alone, of course it will be a problem but in groups you also can ignore the fatigue-thing. Getting to lvl 50 in one month with no boost is not a big deal.
Anyways, you should have been able to see it coming, that Syrtis will become the easy-to-win-realm just a few weeks after the server was up. I took a look at the amount of clan members of each realm and the amount of members in Alsius AND Ignis together have not been able to top the amount of players in Syrtis. It was just a question of time, when the usual lame thing happens. Maybe some people joined Syrtis (again) because they expect this realm to become the biggest one. Fort wars will be easy and getting up the ranking anyway. One more reason why the ranking is not worth anything. |
12-01-2008, 06:12 AM | #37 |
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Join Date: Sep 2007
Location: Australia
Posts: 2,439
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Nekudotayim: You'd see the problem if you had played before the xp reduction.
Cyclops Warrior Apprentices (lvl 42) used to give 230 xp. That's the xp some much higher mobs give. On my warlock, I grinded on orange mobs(6 and 7 lvls higher than me) after the update because I couldn't stand the xp from blue mobs. |
12-01-2008, 12:42 PM | #38 | |||
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Join Date: Jun 2007
Location: Łódż, Poland
Posts: 1,506
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Premium is supposed to make the game experience easy for someone. But it should be easy already, premium should just make it even easier.
And there is no "realm balance" its just blatantly unfair to one side, exp should be increased to an even higher value than that it was before it was cut. But really, where is the sense in a huge RvR game where you spend the time preparing for it alone in exile training nonstop. It's enough to give someone a friggin tumor. Horus week is nice, but it Regnum should have bonuses every weekend, I play a game now where every weekend is a different suprise, its kickass, Its nice Horus is getting weekends, but how long will they last, Ra should have them aswell. If mobs had skills, or if loot was actually worth a rat's ass, grinding would be fun. And im hoping someone dosen't give the stupid response that its not supposed to be fun, because if you think that I guess you've just been shunned in the dark and you don't know what kind of other games are there. The realm chat was removed because it "made lag", know what im my knowledge makes lag? How about the huge number of mobs in the warzone that sit there doing nothing, now thats a waste of space! Theres a lack of mobs inter-realm, but in the warzone its just a ticket to death, you can't train there even if you wanted to, because you either get camped, owned, or just killed in a "normal" casual, 50 on 1 situation. The warzone is for war, not to fight mobs, the mobs there only make problem, because area spells agro them, and most of them are agro anyway, no one kills them! They are a waste of space. You die because you tried to train in the warzone because there were no mobs inter-realm... well sorry but I don't care anymore, even if NGD makes it look that way that the warzone is to grind aswell, its not like that in my view, especially with these insane times of major hordes. War is war, not my fault that its "so hard" to move the move from one spot to another. Look at all the registered accounts on the main page... how many people are actually usualy on? The game needs a reworking in alot of aspects from my point of view. The RvR part is just 2 big hordes that ram into each other, its usually a 50/50 win or lose. There is no PvP, no matter what you say, the game is built upon the basis of RvR balanced skills. There is no other side to Regnum, imo hardly anyone enjoys RvR nonstop besides the gamerz. It needs something else to attract different types of people, we clearly all don't like the same things. But im still saying if there was a land expansion, for PvP only, where there would be rules, Regnum has no rules, no boundraries, thats why when you die its usually very painfully, or when you win it was too easy, can't anyone else see that? It needs to be organized, right now its just like hunting season declared open, where everyone is free to do as they wish, which I don't have a problem with, but I don't wanna see it every day, in the long run its not worth it, that means leveling aswell. Skills should be changed and nerfed depending where you are, if your in a big group of players skills should have a decreased effect, the smaller your party the more morale you get for having balls and courage. There should be different effects depending on where you are, in the warzone they would be set to a RvR scale, and in PvP they should be changed for PvP. Right now its either you get smoked so bad in a fort war or zerg that you just leave, or its so easy to win you enjoy it. On top of that this is a world of luck and who has better items, who needs skill? There is hardly any real skill, its just about who can click the button first. There is no individualality, we can't experiment with different setups because half the friggin skills are either broken or useless, almost everyone has a similar setup. Teamwork is probably one of the only things we have that makes us have different combos. Finnaly if NGD wants money, I think its as obvious as day, to OPEN other forms of payment. The cash would FLOW right in, I myself would pay an assload. The thing is it would be nice if after they had some money for NGD to close the other things, like for instance if they got a ton of money to fund the game and themsleves, they would finnaly rid the game of fatigue and the exp cut, the exp should be of even more value imo than what it was before the cut. But I doubt they would ever do that, the whole "breaking" system for armor and weapons is stupid aswell imo, instead of making it more realistic which is why its there, its just there to annoy you. There should be none of it, but will NGD remove it? No, why? Because theres a premium hammer, and even though no one buys it, its there to stay, because thats how everything goes now, its carved forever. Quote:
At least we have our free speech to shape the game for the better, but to what extent is it free, can it be taken away from us? Maybe it already has as ive seen. Quote:
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NGD shouldn't promise things they can't live up to, the main concern right now should be the gameplay (BALANCE! ORDER! and for crying out loud FUN!), not new ways to make money, im still saying how hard would it be to open up other forms of payment?! Really now I could go on and on with ideas and rants, but I just wanna finish saying, this game should still be in beta. Last edited by Rated_R_Edge; 12-01-2008 at 01:40 PM. |
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12-01-2008, 01:24 PM | #39 |
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Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
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Not sure it's worth posting my views, but I'm playing less and less to regnum, the only things that keep me playing are the native linux client and the community.
I used to level quite few characters (and buy premium), but I stopped because the game offers nothing in PvE and getting to level 50 is only grinding. The fact that there are no quests to go from level 40 to 50 is a shame. The game is supposed to be finish, you are selling premium for it. In both others MMO I've played you can get to max level just by doing quest. You can do it by grinding, but it's your choice. When you get level 50 you have to grind more to repair or pay premium, if you have an archer then you have to buy expensive arrows. So I need to do boring grinding. There is nothing in PvE for level 50. Not even the boss and dragons can compete a dungeon or coop in others MMO. They should at least be limited to level 50 only and give at least a good gold reward. The loots are ok but definetly need more gold and more spawn. As Znurre said the game is really about WZ and RvR, so l let check this. It's boring too. Fort are just too hard to take now (without using glitch), and without knowing what's going on (realm chat removal) you just wait to find a group or go hunting alone or with a small groups. So what the game is just about hunting now ? Ok I can have some fun using my stalking setup but that's all the game can propose ? And I'm not speaking of all the bugs or/and questions we have about spells that never get any answers. The interface of the game sucks. Good luck NGD, you guys are cool but you had a lot of work to make the game better
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12-01-2008, 01:33 PM | #40 | |
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