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Old 01-22-2009, 01:00 PM   #31
Adrian
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Hi Community,

The last posts are off-topic. Please stick to the topic at hand or the thread will be closed.

Please, do not reply to this post.

Regards,
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Old 01-22-2009, 01:57 PM   #32
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Goats look cute without helmets...i wonder how this will turn out..
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Old 01-22-2009, 05:03 PM   #33
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Back on topic, the new spell animations look awesome.
There's one bug, when you cast protector there's no animation and you'll be stuck in the casting animation until you move.
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Old 01-22-2009, 05:16 PM   #34
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And a few other bugs aswell.
For example you must have your weapon already drawn before casting anything or the animation will never apear.
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Old 01-22-2009, 09:56 PM   #35
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Hmm, some criticism at the new knight moves. I am wearing 139 kg of armor and weapons and I can still move and jump around like I'm a ninja in pajamas. Also why do I shake so much and make a split every time I cast a spell? It looks not really knightish, knights wear heavy armor and are not ninjas I like the new animations in general, especially the running in combat mode one and the different attack animations.
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Old 01-23-2009, 03:37 PM   #36
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I tried it for knights and barbarians and saw the new distinctive buffs for archers. Now that each spell has a distinctive buff its awesome, the only one I liked really though was Martial Reflexes, which is now just glowing hands. I like the buff animation for barbarians and the attack animations are also big improvements.

Anyway the only problem I can find is that the animations are very rapid fast. Theres alot of shaking and overall it looks kind of like Regnum running 5X as fast. I suggest to slow it down a notch

But I personnaly don't like the new running while holding and spell casting animation for barbarians because its almost the exact same one as in runescape. Its going to take awhile for me at least, to get used to these new animations. They feel more cartoonish imho. Now everyone will be spinning and jumping.

Quote:
Originally Posted by asdfghs
There's one bug, when you cast protector there's no animation and you'll be stuck in the casting animation until you move.
Its also like that for Troll Skin, maybe its not a bug. As long as the spell is active so is the splits pose.
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Old 01-23-2009, 03:41 PM   #37
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I like most of the new knight animations, apart from the attack stance, and casting crouch. They just remind me of..



That was a google image search (1st page result) for crouching ninja, excluding his right arm the stances look very similar IMHO >_<
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Old 01-23-2009, 03:51 PM   #38
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Quote:
Originally Posted by Gravat
I like most of the new knight animations, apart from the attack stance, and casting crouch. They just remind me of..

http://i248.photobucket.com/albums/g...ightStance.jpg

That was a google image search (1st page result) for crouching ninja, excluding his right arm the stances look very similar IMHO >_<
So I guess knights really do have balls of steel to be able to do that
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Old 01-23-2009, 06:57 PM   #39
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I know the title says (not a joke), but I really thought it might be another funny sarcastic complaint, but this is ten times better.

No fatigue.
New animations.
Uthgar can get defence from helmets.
So much more...


Thank you NGD!! You deserve a hug!

All you have to do now is bring it to the Holas and the Horus.
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Old 02-01-2009, 02:07 AM   #40
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AT LAST ive been waiting for this, NO FATIGUE WOOOOOOOOOOOT ive been suffering with it for the past 5 months this is soo good snif its like a dream came true but any way i want to see these new moves with my barb who knows maby ill do a split like old confu at the top
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