Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 02-02-2009, 08:18 AM   #31
Pendalf
Initiate
 
Pendalf's Avatar
 
Join Date: Oct 2008
Location: CS (afk)
Posts: 105
Pendalf is an unknown quantity at this point
Default

I am completely agree with that /reset_powers make RO unique and it must be saved. But _if it is possible_ i'd like to see it realised in a train window like a button, without timeout. =)
Also it would be more сonveniently to add reducing buttons in a train window for disciplines and for powers as well. It will make reconfiguration more quick. Of course, i got no idea if this make the game more exploiteable. In this case it would be best to leave all things as they are now.
Pendalf no ha iniciado sesión   Reply With Quote
Old 02-02-2009, 09:45 AM   #32
Inkster
Count
 
Inkster's Avatar
 
Join Date: Jul 2007
Location: Arse firmly glued to Ra
Posts: 1,042
Inkster has a spectacular aura aboutInkster has a spectacular aura about
Default

I would like to add, that when ngd perform and update and modify spells, the /reset_powers is good as your current build may be less efficient so you need to find an alternative. Also as mentioned already as you level up you may want to try different combinations so again /reset is fine.

For conjors i dont need to point out how useful this is.

As for my smelly goat, i use this to try to improve my character and as it stands, do not need to use this feature on him so much but on my other characters i do
__________________
Follow me on facebook https://www.facebook.com/lomgom/

Last edited by Inkster; 02-05-2009 at 10:44 AM.
Inkster no ha iniciado sesión   Reply With Quote
Old 02-05-2009, 09:57 AM   #33
Twinkle1
Initiate
 
Twinkle1's Avatar
 
Join Date: Aug 2007
Location: England
Posts: 144
Twinkle1 is on a distinguished road
Default

I am grinding char's up at the moment and to have the reset restricted just wouldnt work as far as i can see it.
__________________
:Alsius: Founder of DILLIGAF
Twinkle1 no ha iniciado sesión   Reply With Quote
Old 02-05-2009, 10:21 AM   #34
iteomagazu
Pledge
 
Join Date: Jan 2009
Posts: 22
iteomagazu is on a distinguished road
Default

The best of /reset_powers is, that everybody can develop and you do NOT know how XY is skilled when you meet him the next time. So the games stays interesting!

/reset_powers is one of the most important possibilities in regnum, no matter if it was intended or not.
iteomagazu no ha iniciado sesión   Reply With Quote
Old 02-05-2009, 11:36 AM   #35
Angelwinged_Devil
Banned
 
Angelwinged_Devil's Avatar
 
Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
Angelwinged_Devil is on a distinguished road
Default

Quote:
Originally Posted by iteomagazu
/reset_powers is one of the most important possibilities in regnum, no matter if it was intended or not.
I'd like to remind ngd of this sentence, even if it was not intended, keeping reset_powers will be a very good idea
Angelwinged_Devil no ha iniciado sesión   Reply With Quote
Old 02-11-2009, 02:02 AM   #36
DemonMonger
Marquis
 
DemonMonger's Avatar
 
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
DemonMonger is on a distinguished road
Default

reset powers is very handy for several reasons....
1) the game skills are always changing...
2) You may put points in the wrong area by accident...

good luck...

(good to see you are still around AW devil
DemonMonger no ha iniciado sesión   Reply With Quote
Old 02-11-2009, 03:44 AM   #37
save_the_trees
Initiate
 
save_the_trees's Avatar
 
Join Date: Jun 2008
Location: rock at pines save :)
Posts: 144
save_the_trees is on a distinguished road
Default

actually I don't think that some kind of small restrictions to lv 50 characters would be problematic but I remember quite well that when I was still levelling at about lv 4x, I used to grind until there was some promising war, teleport to birka, reset, jump over the wall and join my realm mates. Imo every player who is not lv 50 yet definitely needs this kind of freedom, otherwise grinding would just get too boring while using a pvp setup would make levelling too slow for some classes. For level 50 characters I could imagine a restriction like 10 free changes after every patch and some gold for every additional change after those 10.
__________________
I would change the world - but Surak doesn't share the source code
Kathris Starsong - Magical Goat of Valhalla ; Odin Frostbreaker - little blunt pt; Lord Necro - MoD (5) suicider
save_the_trees no ha iniciado sesión   Reply With Quote
Old 02-11-2009, 04:17 AM   #38
e30G
Count
 
e30G's Avatar
 
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
e30G will become famous soon enough
Default

I posted a suggestion on this:

http://www.regnumonline.com.ar/forum...ad.php?t=37217

Read carefully as this can actually give more freedom than the current system, and yet add some restrictions to make it true to an RPG game.
__________________
I N Q U I S I T I O N
On Regnum Sabbatical
e30G no ha iniciado sesión   Reply With Quote
Old 02-11-2009, 02:47 PM   #39
iteomagazu
Pledge
 
Join Date: Jan 2009
Posts: 22
iteomagazu is on a distinguished road
Default

Regnum is no RPG game where everything works like in real word. And is doest not need to be so, it is great like it is. And even in real world you can always learn something new and forget old skills, at least I do so.

/reset_powers is really great to make the game interesting for a long time. You do NOT know that the mage X will stay skilled on for example spells and master of doom, next time maybe he is skilled on staff and does not care about your shieldbash and he and his mate kill you without problems... You have always to adjust to changes the others made, things they learned and the "forgot" and everybody stays dynamic. That makes the game interesting. Every restriction of /reset_powers would be bad for the game.
iteomagazu no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:17 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved