|
|
General discussion Topics related to various aspects of Champions of Regnum |
|
Thread Tools | Display Modes |
04-08-2009, 11:40 PM | #31 | |
Count
Join Date: May 2007
Posts: 1,452
|
Quote:
Let me guess.. Massive overdraw, lots of tris, flatshading? Massive overdraw: A pain in the ass, 2 blits per pixel is optimal, but imposible, disable double sided faces. Intersecting faces to save polygons kills performance. Tris: Hard to mantain, more expensible to send that quads, not important. Flatshading, Each face gets its own smooth group. You get six times the polycount, for the gpu all is triangles so you get (quads*2)*unshared vertex (3) Or other one, you modeled the exteriors and the interiors all in one piece, so you call the whole thing even when its totally unneeded, wasting a lot of texture space and memory. And obviously performance. Or what else? You didnt move all the graphical stuff to the gpu? you get 2000 batches per frame?
__________________
⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺ Last edited by theotherhiveking; 04-09-2009 at 03:33 PM. |
|
04-09-2009, 09:38 AM | #32 | |
Banned
Join Date: Jun 2007
Location: Łódż, Poland
Posts: 1,506
|
Quote:
|
|
04-09-2009, 10:45 AM | #33 | ||
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
|
Quote:
Quote:
__________________
Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
||
04-09-2009, 03:09 PM | #34 |
Count
Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
|
I want to know how it is possible that pet still fights after owners death has been saw at test ?
Or maybe it's not a showstopping bug too ? Then what is showstopping bug ? a segmentation fault ?
__________________
« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
|
04-09-2009, 03:36 PM | #35 | |
Count
Join Date: May 2007
Posts: 1,452
|
Quote:
Anything that makes the game unplayable for everyone.
__________________
⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺ |
|
04-09-2009, 06:18 PM | #36 |
Count
Join Date: Jul 2007
Location: Arse firmly glued to Ra
Posts: 1,042
|
I had minimal problems with the new update, indeed im very impressed with it
__________________
Follow me on facebook https://www.facebook.com/lomgom/
|
04-10-2009, 06:48 AM | #37 |
Initiate
Join Date: Oct 2008
Location: CS (afk)
Posts: 105
|
Well, i feel hunters got serious problems now!
I grinded my 30-lvl char for several hours in a warzone and meet no hunters! I'm so happy! NGD thank you for your new update, it's awesome.
__________________
Pendalf, Alturian Conjurer (Horus) |
04-10-2009, 09:33 AM | #38 |
Count
Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
|
Clever and mature comment. You got a red karma from me for that.
__________________
« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
|
04-10-2009, 10:48 AM | #39 | |
Initiate
Join Date: Apr 2008
Posts: 133
|
Quote:
btw i play in the lowest resolution , and iv found a problem, the pet bar is half covered by the chat box on minimal size, and the bar hides the spell timer bar, that shows you how long it takes to cast. woudent it be more convienent if the bar was moved to say, under the compass? so its on the side of the screen [hanging top to bottom not left to right.], and it will look better + not get in the way. just wondering if its just me that has this problem, maybe something went wrong while was updating, it has happened before, if not, it would be a nice fix.
__________________
Shadow Walker---Syrtis RA-- Healer of Shadows ----Lv:38--------Clan Lord of---------Lv:41------- --Barbarian---The Infernal legion---Conjurer ----- |
|
04-10-2009, 08:01 PM | #40 |
Apprentice
Join Date: May 2008
Location: USA
Posts: 64
|
I still would like an answer to my question if at all possible.
|
|
|