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Old 05-20-2009, 11:33 PM   #31
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Quote:
Originally Posted by ananaz View Post
From what I understood spells won't be canceled when you run through the caster now.
Exactly!

Regards!
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Old 05-20-2009, 11:36 PM   #32
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Quote:
Originally Posted by Renegade90 View Post
Wtf could this possibly mean? I honestly don't get that, does that mean mind blank (1) can't possibly resist ambush (2)? Or what?
Oops, I fixed the description to avoid further misunderstandings:

Quote:
- Modified: Low level spells no longer cancel the same spell if it's of a higher level.
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Old 05-20-2009, 11:44 PM   #33
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May I ask what's the reason behind making Ribs Breaker and Balestra fixed damages?
Currently, Ribs Breaker is so low duration on lvl 1 anyway... why make it even worse?

The best usage for Ribs Breaker currently, is to use it together with normal hits to inflict additional damage for 90 mana...
And now this is removed.

There will be zero reason for using Ribs Breaker...
You can just put Spears to lvl 5 and get Balestra, and use weapon switching.
No reason to use Ribs Breaker at all...

Balestra has range, better duration...
You could atleast let the damage stay on Ribs Breaker, but maybe not on Balestra.
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Old 05-20-2009, 11:50 PM   #34
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Did I read that correctly, hunters can camoflage corpses?

I can understand the idea of taking out 2 abilities that basically mirror each other. Replacing it with an ability to hide corpses strikes me as strange. I can't remember being dead and thinking, boy I wish I was camoflaged right now, so the enemies can't see me...this is so embarassing. I can understand perhaps a limited use, but, really, come on now.

If this remains, and I remember correctly which I might not, won't it take a few more levels for hunters to be able to track an enemy and still be semi-effictive in the WZ. When might they be able to incorporate that skill into their build...mid 30s high 30s low 40s? Perhaps switching the positions of the new enemy tracking and the corpse hiding skills?
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Old 05-20-2009, 11:55 PM   #35
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Quote:
Originally Posted by Malik2 View Post
Did I read that correctly, hunters can camoflage corpses?

I can understand the idea of taking out 2 abilities that basically mirror each other. Replacing it with an ability to hide corpses strikes me as strange. I can't remember being dead and thinking, boy I wish I was camoflaged right now, so the enemies can't see me...this is so embarassing. I can understand perhaps a limited use, but, really, come on now.
If I had to guess, it's purely to defend against the new warlock spell 'cremation' which sends dead allies back to the altar.
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Old 05-21-2009, 12:10 AM   #36
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Quote:
Originally Posted by Mattdoesrock View Post
How in the game of all that is holy can you see this as being good?

Barbs and knights well get to me 20% faster, that's without Spring / Onslaught. While I go back at "regular" speed.

Genious!!!

Please, enlighten me, what were you thinking when you added that?
Have you ever considered that backpedaling is rather stupid to begin with? I took an archery class and they never said anything about running backwards while shooting.
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Old 05-21-2009, 12:27 AM   #37
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Besides all the other stuff, I still miss:
"Reduced the steepness of the XP curve"
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Old 05-21-2009, 12:50 AM   #38
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Quote:
Originally Posted by Changelog: Version 1.0.6
Camouflage Corpse: New spell (replaces “Track Realm Enemy”.) Allows to camouflage the corpse of an ally from the enemies sight. The corpse remains visible for allies.]

This spell should hide any corpse not just allies and also now that a tracking spell was removed please fix to one remianing one so that it tracks near too far.
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Old 05-21-2009, 01:56 AM   #39
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Quote:
Marksman
· Finger Crush: Fixed. Now it can be casted in creatures.
· Winter Stroke: Range reduced to 30 mts.
· Ethereal Arrow: Cooldown raised to 40 sec.
· Arcana Strike: Cooldown raised to 25 sec.
great : you've just killed my 3 best spells, and marks main tree.

I hope future marks will have fun with finger crush and ambush as their main job

It would be great for you to add a 20 places shortcut bar, to allow marks to check what of their spell is not on cooldown during war of fast grinding parties

I really think that this release will kill marks class
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Old 05-21-2009, 02:13 AM   #40
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Hunters got two skills that are actually kinda useless. Here's why:

1) Heal Pet is only 2.4 meter range and is a 60 second cool down....so now it won't take one hit to kill it...just two

2) Camoflauge dead ally - I see this being used at lvl 1 and that's it. For me it is totally useless because I don't play hunter at fort - I have a marks for that.

And as for testing team. I'm quite irritated...I'm PM'ing those heading it as I write this.
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