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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Are you excited about the new update! | |||
Hell yes! | 35 | 38.89% | |
Not really.. | 43 | 47.78% | |
I am leaving the game. | 8 | 8.89% | |
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07-09-2009, 08:43 AM | #31 | |
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Join Date: Jun 2007
Posts: 1,186
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07-09-2009, 01:30 PM | #32 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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If you cast death sentence on someone and they perish, even if you did 0 damage you get rps depending on skill level. It is not pointless, as it also allows your team to kill primary targets faster.
Cremation is pointless, why will you waste time stepping on dead people when there are living people to attack. Ok ok what if a person sits dead in the fort and tells enemy locations on teamspeak/mumble/ventrilo (cremate him) .. is that better? |
07-09-2009, 01:50 PM | #33 | |
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Join Date: Feb 2007
Posts: 127
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If we don't do this, enemies get faster rezzed than we needed to kill them. Edit: Ah, forgot: maybe this will get obsolete withe the nerfed sanct - I'd have 2 more points to wast elsewhere then
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07-09-2009, 02:02 PM | #34 | |
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Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
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« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
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07-09-2009, 02:07 PM | #35 |
Initiate
Join Date: Feb 2007
Posts: 127
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Well true, in Algaros it's just a wast. But playing Alsius on Horus, it is a very effective way in fort fights when you are (as most of the time) totally outnumbered trying to take back our forts.
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07-09-2009, 02:21 PM | #36 | |
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Join Date: Jun 2007
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One (and the last) of many threads during two years. I used Cremation with my low level lock, and its not useless spell. I recently saw warlock ruining Resurrection of one conjurer under Sanctuary. And I find Cremation powerful spell, the unique spell that gives you power to control other Ress button. Many times in fort, there is maybe 2 locks only (Horus, Syrtis), or 2 conjus. One dies, both, no mater. Enemy warlocks tried whenever they can to send him to save, to prevent ressurecting him, since it was one of key classes for defence. Labeling spells if they are useful or not, by how much rps they bring, is just... Oh well, not all thinks same
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07-09-2009, 04:13 PM | #37 | |
Banned
Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
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a lot of times I can save a fellow player with a level 1 skill and let the rest do the damage, that won't give me more rp but it doesn't make the spell and certainly not the action useless. Maybe I just don't understand it so you'll have to explain your logic better, but right now it seems stupid |
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07-09-2009, 05:05 PM | #38 | |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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07-10-2009, 12:47 AM | #39 |
Master
Join Date: Jan 2008
Posts: 357
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IMO cremation is a really really dirty spell. Tactically sound yes, but frustrating....i usually get cremated at least once every fort fight, assuming that i die (i guess that i will take it as a compliment).
I had an idea the other night to replace that skill....less frustrating, and still allows both revive and take a player out of action for a while: Skill: Limbo Effect: player cannot revive for X time Long story short, it binds that character to that spot and does not allow him to be targeted by revive for maybe a MAX of 45-60 seconds. It causes far less frustration for players that are often targeted by cremate (mages, barbs), and creates an additional effect of allowing a bit of a respite for a force holding an enemy fort.....they have to take a time out before they can revive, thus slightly offsetting the advantage of having a fort near a save.
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Alsirian Legion Horus: Wulfgar Heartsfang 50 barb: Arcan Heartsfang 50 Lock
RA: Drakonklenok 50 Knight |
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