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Old 07-09-2009, 08:43 AM   #31
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Quote:
Originally Posted by DemonMonger View Post
We can die, revive, and run back to the fort faster than the conjis can revive us. "Cream"nation is pointless unless it holds a player at the alter for a duration.
Oh an if they creamnation us we just cant choose realm wall ... oh darn...

Any skill that does not give rps is a pointless skill....
You d like to say that Death sentence is pointless skill too?
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Old 07-09-2009, 01:30 PM   #32
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Originally Posted by Anpu View Post
You d like to say that Death sentence is pointless skill too?
If you cast death sentence on someone and they perish, even if you did 0 damage you get rps depending on skill level. It is not pointless, as it also allows your team to kill primary targets faster.

Cremation is pointless, why will you waste time stepping on dead people when there are living people to attack. Ok ok what if a person sits dead in the fort and tells enemy locations on teamspeak/mumble/ventrilo
(cremate him) .. is that better?
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Old 07-09-2009, 01:50 PM   #33
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Quote:
Originally Posted by DemonMonger View Post
If you cast death sentence on someone and they perish, even if you did 0 damage you get rps depending on skill level. It is not pointless, as it also allows your team to kill primary targets faster.

Cremation is pointless, why will you waste time stepping on dead people when there are living people to attack. Ok ok what if a person sits dead in the fort and tells enemy locations on teamspeak/mumble/ventrilo
(cremate him) .. is that better?
Well on my horus lock i skilled cremation. There it is very useful, as it is nearly the only way to get rid of the zerg
If we don't do this, enemies get faster rezzed than we needed to kill them.

Edit: Ah, forgot: maybe this will get obsolete withe the nerfed sanct - I'd have 2 more points to wast elsewhere then
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Old 07-09-2009, 02:02 PM   #34
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Originally Posted by Akooo View Post
Well on my horus lock i skilled cremation. There it is very useful, as it is nearly the only way to get rid of the zerg
If we don't do this, enemies get faster rezzed than we needed to kill them.

Edit: Ah, forgot: maybe this will get obsolete withe the nerfed sanct - I'd have 2 more points to wast elsewhere then
Well when I'm fighting at Algaros I make it clear to never ever use cremation. Alsius come back faster from save than from a rez.
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Old 07-09-2009, 02:07 PM   #35
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Well when I'm fighting at Algaros I make it clear to never ever use cremation. Alsius come back faster from save than from a rez.
Well true, in Algaros it's just a wast. But playing Alsius on Horus, it is a very effective way in fort fights when you are (as most of the time) totally outnumbered trying to take back our forts.
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Old 07-09-2009, 02:21 PM   #36
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If you cast death sentence on someone and they perish, even if you did 0 damage you get rps depending on skill level.
http://www.regnumonline.com.ar/forum...ad.php?t=43753
One (and the last) of many threads during two years.

I used Cremation with my low level lock, and its not useless spell. I recently saw warlock ruining Resurrection of one conjurer under Sanctuary. And I find Cremation powerful spell, the unique spell that gives you power to control other Ress button. Many times in fort, there is maybe 2 locks only (Horus, Syrtis), or 2 conjus. One dies, both, no mater. Enemy warlocks tried whenever they can to send him to save, to prevent ressurecting him, since it was one of key classes for defence.

Labeling spells if they are useful or not, by how much rps they bring, is just... Oh well, not all thinks same
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Old 07-09-2009, 04:13 PM   #37
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Quote:
Originally Posted by DemonMonger View Post
We can die, revive, and run back to the fort faster than the conjis can revive us. "Cream"nation is pointless unless it holds a player at the alter for a duration.
Oh an if they creamnation us we just cant choose realm wall ... oh darn...

Any skill that does not give rps is a pointless skill....
you know, that's a really stupid logic, if you're holding eferias castle and we manage to kill a bunch of your conjus and cremate them they can't be revived even with sanct and suddenly your force lost 3 conjurers for 5-10 minutes, not to mention they have to go in a circle around our armies to get back to the group or hunters could be at the bridge to kill the lone jurers trying to get back to help their realmmates.

a lot of times I can save a fellow player with a level 1 skill and let the rest do the damage, that won't give me more rp but it doesn't make the spell and certainly not the action useless.

Maybe I just don't understand it so you'll have to explain your logic better, but right now it seems stupid
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Old 07-09-2009, 05:05 PM   #38
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Quote:
Originally Posted by Angelwinged_Devil View Post
you know, that's a really stupid logic, if you're holding eferias castle and we manage to kill a bunch of your conjus and cremate them they can't be revived even with sanct and suddenly your force lost 3 conjurers for 5-10 minutes, not to mention they have to go in a circle around our armies to get back to the group or hunters could be at the bridge to kill the lone jurers trying to get back to help their realmmates.

a lot of times I can save a fellow player with a level 1 skill and let the rest do the damage, that won't give me more rp but it doesn't make the spell and certainly not the action useless.

Maybe I just don't understand it so you'll have to explain your logic better, but right now it seems stupid
I guess it all depends on what happens to you in game, i.e. personal experiences. I have been dead on the floor for more than 15 minutes while conjurers sit around laughing about what they had for dinner the previous night. I lay there just knowing that one of them actually noticed that I died. I lay there knowing that the person beside me would say MAN DOWN, but that is rare unless they are old players that knew me. One player really does make the difference in the outcome of war in this game. So, then again cremation could work and be a valuable skill. It is just my personal distaste of this skill that makes me flame on and on. At least lower the cooldown to 20 seconds or something.
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Old 07-10-2009, 12:47 AM   #39
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IMO cremation is a really really dirty spell. Tactically sound yes, but frustrating....i usually get cremated at least once every fort fight, assuming that i die (i guess that i will take it as a compliment).

I had an idea the other night to replace that skill....less frustrating, and still allows both revive and take a player out of action for a while:

Skill: Limbo
Effect: player cannot revive for X time

Long story short, it binds that character to that spot and does not allow him to be targeted by revive for maybe a MAX of 45-60 seconds. It causes far less frustration for players that are often targeted by cremate (mages, barbs), and creates an additional effect of allowing a bit of a respite for a force holding an enemy fort.....they have to take a time out before they can revive, thus slightly offsetting the advantage of having a fort near a save.
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