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General discussion Topics related to various aspects of Champions of Regnum |
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07-16-2009, 07:26 AM | #31 |
Initiate
Join Date: Feb 2009
Location: Poland
Posts: 234
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Arwen, I bet so NGD doesn't make IRL simulation, but IRL forts has doors because of same reason as RO forts has them.
And of course there are no mages IRL, but there were similar attacks IRL. - Sultars terror = boiling oil, greek fire etc. - Meteors = catapult missiless or iron balls shot from a sling (BTW it would be cool discipline in RO ) http://en.wikipedia.org/wiki/Early_thermal_weapons I wish I could Sultar like that: http://en.wikipedia.org/wiki/File:Ro..._Jerusalem.jpg Regards.
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07-16-2009, 03:25 PM | #32 | |||
Apprentice
Join Date: Dec 2008
Posts: 98
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1) Attack the fort and get area spammed then have to run back 2) Attack the enemy army when they show up at your save because you haven't gone back to the fort yet and get farmed. 3) Avoid the conflict altogether. Without doors at least there would be a 4th and 5th option: 4) Use hunters to camo in and cause a distraction capturing the flag so the main "army" can setup their own area spam. 5) Have a small force capture the fort while the enemy army is at your spawn. Sure the enemy army would recapture the fort in less than a minute, but at least during that time you may be able to have a somewhat decent battle since you get 4 more guards on your team. Quote:
I guess my posts gave everyone the wrong idea. These suggestions aren't meant to make the game completely fair no matter the realm or army size, they are meant to promote warzone action and not warzone waiting. Quote:
Not really a good comparison, oil and fire have a much shorter range than terror. Oil and fire run out, terror cools down after only 3minutes and thats if you don't have multiple mages. Catapults: You can't really aim a catapult at someones head though and be sure it will hit them.... Trebuchet's: You also can't use meteor on a door (or wall), which is one of the main uses of trebuchet's and catapults. What about typhoon, thunderstrike, whirlwind? I've never heard about a warrior in history knocking down 20 people at once.
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07-16-2009, 03:45 PM | #33 |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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One problem I see with having no Doors is that it will discourage fighting away from the fort.
Because your fort will be so vunerable to, like you said, Hunters sneeking in and people coming from behind, I can foresee people sticking close to the fort. Which is a shame because the open field battles are some of the best part of fort wars.
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07-17-2009, 03:09 AM | #34 |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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I like the doorless forts, and the new fort layout. This would make forts spectacular to defend, and the battles would be awesome. However, this alone would not be enough... the forts still need to be moved to the bridges and the warzone made much more interesting as suggested in other threads.
However, any of it is extremely unlikely to happen, and here is why... I don't think at this point NGD realizes how crappy their game actually is to play. It's basically no fun unless you like killing the same players over and over, zerging or getting zerged, and grinding. Furthermore, the general atmosphere of the game encourages little more than "assholery"... where the entire goal of the game is to simply be as big of an asshole to as many people as possible. And well, that's what Regnum has become, and I don't see it getting better any time soon. Furthermore, you have seen NGD's vision for the game already, it's Invasions. That's it. Maybe if NGD didn't have a one-track mind with their grand "plan"... I wish one day they would wake up and realize that people complain and critisize them because they deserve it, not because we don't know what we're taking about or because we are out to "get them". As others have stated, there is countless threads on why Invasions and so many other game mechanics are just horrible. But well, any time a post like this shows up Chilko just responds to it with his "vision"... Regards.
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07-17-2009, 06:57 AM | #35 |
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Join Date: Apr 2009
Location: Bruce Lee kicked Chuck Norris's ass!!!
Posts: 143
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Dorless forts.... pffffft....
C'mon, fort without doors is stupid idea. |
07-17-2009, 07:42 AM | #36 | |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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I don't get this. You look at the idea and judge it based on what's realistic or not? Don't you see that Arwen is trying to improve the gameplay that's sadly been hurt a lot lately with all the recent updates. Who cares if it's realistic or not when you could enjoy the game so much more by implementing some of his ideas? And, if by any chance realism is not the reason you dislike this idea, please state the reason in your post so people know why you dislike it and so Arwen can improve his idea. Don't just leave some "this is stupid" post.
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07-17-2009, 12:09 PM | #37 | |
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07-17-2009, 12:32 PM | #38 | |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Quote:
If I were to decide there would be no great wall at all. You still didn't tell why you think Arwen's idea is stupid though.
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07-17-2009, 01:03 PM | #39 | |
Banned
Join Date: Jul 2008
Posts: 433
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i also think that no doors on forts is kinda pointless. i'd just like for forts to revert to the state in they've been before upgrades were made possible and everyone's happy.
also for invasion, i said this somewhere (can't remember where, i'd link to post otherwhise): gate vulnerability timer should start the same moment a realm has castle+fort, not give another 30mins of chance for all the grinders to decide whether they want to log on their alts and help their realm or not. Quote:
Last edited by Nightchill; 07-17-2009 at 01:44 PM. |
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07-17-2009, 01:38 PM | #40 |
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