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Old 08-04-2009, 10:08 AM   #31
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Quote:
Originally Posted by El_Naso View Post
Question: in theory, fragility + infuriate + sultar's mass = lots and lots of damage? If so, then... why are those three spells listed here? :/
Becasue although they are potentially usefull, no one uses them, read post one on the criteria to be entered to the list, even if its a great spell if no one is using it, its going on here
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Old 08-04-2009, 01:02 PM   #32
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I cast Infuriate when I'm playing my PT lock, but that could be a relic of playing with the mindset of a marksman. It's not as evil as Sudden Strike on level 1 but hey, every malus counts.

I think you don't see it often because higher level warlocks have better spells to cast. It's the low- and mid-levels that can't kill anything directly who are more likely to use these debuffs.
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Old 08-05-2009, 07:21 PM   #33
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A few notes on these four:

Martial Defence
Back Slam
Defensive Stance: - Speed ruins it
Martial Reflexes: Broken

If I am in a fort and have some extra mana, I cast both Martial Defence and Defencive Stance then Onslaught so I can move. Problem is it kills my mana if I do so. And with Onslaught being shorter now I don't know if I will continue.

I don't see people using Back Slam in favor of Kick, Feint, and the area stun or dizzy spells.

Martial reflexes is broken from what I have experianced, and the mana cost is quite high for not working properly.
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Old 08-05-2009, 08:04 PM   #34
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Quote:
Originally Posted by Malik2 View Post
A few notes on these four:

Martial Defence
Back Slam
Defensive Stance: - Speed ruins it
Martial Reflexes: Broken

If I am in a fort and have some extra mana, I cast both Martial Defence and Defencive Stance then Onslaught so I can move. Problem is it kills my mana if I do so. And with Onslaught being shorter now I don't know if I will continue.

I don't see people using Back Slam in favor of Kick, Feint, and the area stun or dizzy spells.

Martial reflexes is broken from what I have experianced, and the mana cost is quite high for not working properly.
Defensive stance is definetly used (at least on Ra), I can name you few people that I've seen with it: Znurre, Regnum-Irae for example.
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Old 08-05-2009, 09:44 PM   #35
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I use Defensive Stance with my Barb (in Fort Doors). I used it combined with Unstoppable Madness (at lvl3) and works very fine.



About Mirage, i found this on RegnumOnlineWiki: http://regnum.wikia.com/wiki/Mirage

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Originally Posted by Regnumonlinewiki
NOTE:

Mirage is not often used by conjurers, because it's full potential is not known. If used precisely, it can give many people knock resistance as long as they stay within the very small range of it's effect. An especially helpful spell in combination with this is mind blank. This combo gives a potential of 90% knock resistance to the conjurer.
This mean that everyone who is in Area 3 of the conjurer is under the effect of Mirage?
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Old 08-05-2009, 09:59 PM   #36
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Quote:
Originally Posted by Malik2 View Post

If I am in a fort and have some extra mana, I cast both Martial Defence and Defencive Stance
Tell me, how can you cast Martial Defence which is passive?
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Old 08-05-2009, 10:08 PM   #37
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Quote:
Originally Posted by necroferos View Post
About Mirage, i found this on RegnumOnlineWiki:
Quote:
Originally Posted by Regnumonlinewiki
NOTE:

Mirage is not often used by conjurers, because it's full potential is not known. If used precisely, it can give many people knock resistance as long as they stay within the very small range of it's effect. An especially helpful spell in combination with this is mind blank. This combo gives a potential of 90% knock resistance to the conjurer.
This mean that everyone who is in Area 3 of the conjurer is under the effect of Mirage?
That's exactly what it means. I've tested it, and it works. Hard to use for that purpose though, because that is such a small area.
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Old 08-05-2009, 10:25 PM   #38
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Maybe it will be useful with area 6 .... I will post it in "Sugerencias"




See you!
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Old 08-05-2009, 11:09 PM   #39
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I have Rend(3) in my setup and is very good against mages.

The problem with this skill is that the percentage is calculated on the actual mana reserve instead of the total reserve, like Energy Borrow.
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Old 04-06-2010, 08:05 AM   #40
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This list is outdated after the major changes in the combat engine in the infamous 1.0.8 update. Still a good thread though.

We can add death sentence (marksman/aiming) to the list now. I never ever see anyone use it for the +% any longer, and when it is used with anything above level 1 (as a visual marker), we laugh about it: 'OMG did he really waste 4 points on that!?'
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