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Old 08-11-2009, 12:51 PM   #31
monktbd
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Quote:
Originally Posted by DemonMonger View Post
There is a potential problem with all this though.
A hunter can one shot low lvl mosnters then instantly tame them into super beasts. It would promote low lvl area hunting. Plus a hunter could lose his pet in battle "distracting shot a player" and tame another super beast too quickly. I have to slowly back away from this idea.....
I don't see why it would promote low lvl area hunting though.

I do see the tame problem though:
Easiest solution might be to disallow tame after the pet got killed by an enemy for some time like 30-60 seconds similar to revive.
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Old 08-12-2009, 06:41 PM   #32
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Quote:
Originally Posted by monktbd View Post
I don't see why it would promote low lvl area hunting though.

I do see the tame problem though:
Easiest solution might be to disallow tame after the pet got killed by an enemy for some time like 30-60 seconds similar to revive.
There you go, problem fixed. Though, actually, it isn't really a problem. I mean, if a hunter's pet dies, you have to wait for res anyway, right? And, in the MIDDLE of battle, you're not going to risk attacking something, then taming it, and then being back in the battle... may as well just wait for res. Though, at that point, if at its worst, res is 90 seconds, then fine, make it take 120 seconds to be able to "beat into submission" something else.

As far as needing to nerf hunters, I swear, why people start these posts. Meet a hunter in the open and the hunter is likely the one to die, if you are equal in level. The ONLY advantage that a hunter has is their stealth. So, why nerf them? The WZ is SUPPOSED to be dangerous, and it is the hunters that make it that way, because if you are just out there grinding, they can come along and nail you to the wall for kicks.

Also, the speed boost? It is needed to make it so that you aren't ridiculously slow when camoed. Forces you to waste 6-8 skill points just to run at a decent rate when invisible, if nothing else. And if they are fast and run away, that is because they are nearly as delicate as locks, but can't heal themselves by sucking your life.
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Old 08-14-2009, 08:20 PM   #33
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Originally Posted by Puppypaws View Post
Oh hell yeah lvl 50 wolf cubs beating up your yeti
My Tiny Turantula pwns yer Giant Troll!
Hur hur!!!

Nice one! I'd pay to watch that
+1 my man - unrealistic, but WTH - brill mental image.
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Old 08-15-2009, 08:12 AM   #34
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Quote:
Originally Posted by Windrium View Post
As far as needing to nerf hunters, I swear, why people start these posts. Meet a hunter in the open and the hunter is likely the one to die, if you are equal in level. The ONLY advantage that a hunter has is their stealth. So, why nerf them? The WZ is SUPPOSED to be dangerous, and it is the hunters that make it that way, because if you are just out there grinding, they can come along and nail you to the wall for kicks.
Uh, no, hunters run rings around other player types because of:
  • Combining multiple damage types without any effort (piercing and insert-pets'-damage-here)
  • Being insanely fast, without effort
  • Stealth
  • Too much defence (Take SOTW for example)
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Old 08-15-2009, 09:17 AM   #35
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Quote:
Originally Posted by Umaril View Post
Prehaps if your pet takes say 70/80% damage in combat there is a chance it will panic and just go aggro on anything in range?
+1 to this idea

who wouldn't enjoy seeing their enemy's pet go beserk and potentially attack its former owner?

then again, this might mean more ppl would aim for the pet instead of the hunter so the hunter might become even stronger
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Old 08-15-2009, 02:02 PM   #36
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balancing hunters? Nerf camo and sotw. often people will say "yeah you died, you were alone that's why, you need a group" but if you need a group for one hunter there must be something wrong? or am I the only one to see the logic in that :s?
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Old 08-15-2009, 02:56 PM   #37
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This thread is for ideas on balancing Hunters. Please keep in mind SOTW is in Evasion which Marksman share as well.
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Old 08-15-2009, 03:04 PM   #38
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If anything, hunters need MORE power, not less!

Ideas to strengthen hunters:

1- make invisible (oh, they already have that, nvr mnd)
2- make invulnerable (oh, they already have that, too)
3- give tracking ability (um, oh yeah... i forgot)
4- make as powerful as conjuror by having a pet (oh, already done)
5- make more powerful than conj by having pet permanently (oh, already have that)
6- make pet invisible too (nvr mnd... sigh)
7- make hunter fastest char in whole game (oh... silly me)
8- make pet continual while on horseback, even though conj and all other players lose all powers when on horse

oh wait... I know a few:

9- give power of flight to hunter only
10- give power to breath underwater indefinitely
11- introduce high-speed crossbows... again, only for hunter
12- allow hunters to use all other classes weapons
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Old 08-15-2009, 03:17 PM   #39
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To balance a hunter is simple, put a 10kg weight in each hand thus leveling them out
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Old 08-15-2009, 03:38 PM   #40
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I, for one, think that hunters should have to choose between pet and camo. At the very least, they should lose all powers when horseback, like the rest of us. Including pet.
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