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General discussion Topics related to various aspects of Champions of Regnum |
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08-22-2009, 03:41 AM | #31 |
Master
Join Date: Jan 2008
Posts: 357
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Arrow dont need any more damage, they do enough the way it is.
I do agree with items that dont need to be replenished or repaired, but unlimited arrows should cost the same or more as a weapon as a one time investment. At least as much as a same level barb weapon.
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Alsirian Legion Horus: Wulfgar Heartsfang 50 barb: Arcan Heartsfang 50 Lock
RA: Drakonklenok 50 Knight |
08-26-2009, 05:52 PM | #32 |
Initiate
Join Date: Jun 2009
Posts: 154
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I have to apologize, to the OP
Over the last couple of days, I've been trying to gain gp rather than xp - overspent on fort upgrades. After 3 days of grinding, 1-3 hrs a day, I've gone through 2500-3500 arrows which cost about 10K, and gained about 40K....most of that came from 2 drops 1 helm and 1 weapon - cant remem what they were. Most of the time I go grind, fill my inv. go sell + repair.....and there is deffinetly a problem with the repair costs...around 30% of the time my reapair cost is greater than the amount i get for selling loot AND the gold i get directly from mobs. At 1 point i deliberatly made sure i never took a hit.....the repair cost on my bow was over 8K - total loot+direct was 3.5K - loss 4.5K - That is a nonesense. Gold sinks in MMORPG's are required to stop silly inflation, but limiting the earning potential like this is not the way to go - for 1 thing any player that doesn't like doing quests is goig to have a really hard time affording equipment. Lose the repair costs completely and add some more cash sinks. Both the fort upgrade system and horses are good sinks, a few more wouldnt go amiss. |
08-27-2009, 11:52 AM | #33 | ||||
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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+1 gem forge (though not only as premium, for gold too, as a gold seek). Quote:
Quote:
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Annavilya / War-Luck (Haven)
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08-27-2009, 07:56 PM | #34 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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For grinding to 40 I was using arrows my level, for grind over 40 I now use Initiation arrows, 12 gold per arrow at my level, 5/6 norms per kill 60/72 gold per mob, now with Cycs I would get this back as they often drop 100+ gold + the normal loots, but on other mobs I wouldent get close, or it would eat deep into my profits.
41 -> 42 I gained near 300k so I think Im ok for now. In war though paying per attack is a pain, It would be far cheaper to throw gold at the enemy, No arrow should cost over 10 gold.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
08-27-2009, 08:13 PM | #35 |
Baron
Join Date: Jun 2007
Location: Not studying
Posts: 675
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You get more gold out of selling crappy drops than out of regular loot (except gems wich have proven to be profitable). Maybe we should get a chance to get one of these from a mob, like a crappy lucky box after spending, say, 12 hours offline?
Not as desirable as a whole line of quests/jobs that return gold for "war services" or the like, but far easier to implement. |
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