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Old 12-24-2009, 12:21 AM   #31
Malik2
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Crap they fixed it.

I never gt so many arrow drops as an archer. Never had some many interesting and useful items. Hmmmmm.

That was a hum uf disapointment. Hmmmmm.

OK bring on the dented axes and helmets that don't fit my head; The useless shields and enough defective staffs to make a crooked house out of.
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Old 12-24-2009, 01:46 AM   #32
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Yep, I can confirm it.

Just got an Abyssal helmet (Barbarian) while clearing Necro on my Knight.
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Old 12-24-2009, 12:08 PM   #33
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I can confirm that too, not that it's much necessary anymore. But I noticed another interesting thing: while grinding a lvl 31 char on lvl 32 mobs, I got two lvl 35 drops. It used to be that you couldn't get drops of a higher level than that of the mob you killed.
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Old 12-25-2009, 06:41 PM   #34
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Quote:
Originally Posted by Nikor View Post
I can confirm that too, not that it's much necessary anymore. But I noticed another interesting thing: while grinding a lvl 31 char on lvl 32 mobs, I got two lvl 35 drops. It used to be that you couldn't get drops of a higher level than that of the mob you killed.
You are obviously mistaken. This is not true at lease since 1.0.6.
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Old 12-25-2009, 06:56 PM   #35
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Lo and once more grinding is hopeless...
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Old 12-26-2009, 01:56 PM   #36
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I suspect NGD's intention was/is to increase the chance of drops for your own (sub)class, without making it a 100%.

I've just grinded for about an hour with my knight. Got 3 drops for knight and 1 bow. Whereas before 1.5 it most likely would have been 2 staves and 2 bows.

All drops were crap as usual. But nevertheless something seems to have changed.
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Old 12-27-2009, 01:04 AM   #37
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Quote:
Originally Posted by Lumi_Alsius View Post
You are obviously mistaken. This is not true at lease since 1.0.6.
No it happens, I got a lvl 49 and a lvl 50 drop from a lvl 46 mob the other day.
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