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View Poll Results: Like this idea?
YES!!! dang it's perfect marksmen won't be limited! 9 17.65%
No we need another way to solve the issue... 42 82.35%
Voters: 51. You may not vote on this poll

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Old 03-20-2010, 03:06 PM   #31
Nils_Dacke
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Confuse is not a problem, hence no need for a "solution".
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Old 03-21-2010, 04:42 AM   #32
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Confuse is a problem - its much to over powered accompanied with a hunter in camo.

IMO, it should be given to the knight as a range 0 power. The only nerf to it then is the range reduction, and its impossible for a hunter to uncamo on the unwary and use it.

Even though balance should be prioritized with RvR, there still needs to be thought into PvP...
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Old 03-23-2010, 09:04 PM   #33
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Quote:
Originally Posted by Bardar View Post
Confuse is a problem - its much to over powered accompanied with a hunter in camo.
First of all, confuse is not a skill specific for hunters. It is a general archer skill. Arguments against confuse based entirely on how it can be used by hunters, are non-sequitur.

The problem above is camoflauge, a failsafe skill. There are no specific, intentional, counter measures for it. (I haven't seen non-targeted areas disclose a hunter or pet in a long time now. I suspect they put the plug on that last resort too.) IMO, there should either or both be a minimum radius for camo to work and/or a specific area skill for disclosing camoflauged hunters within a larger radius. No skill should be failsafe. Failsafe skills easily becomes 'I win!'-buttons that any idiot with a personality disorder can press while wantonly playing with dolls in the computer.

Confuse is not failsafe. It will be deined if the target has DI (a failsafe skill) or be removed by dispel/mass dispel (failsafe at lvl5).
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Old 03-24-2010, 09:31 AM   #34
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I want to know what is failsafe in your opinion, all those def buffs etc for marks/knight/barb are only to be removed by ms, and lvl 5 has 50% chance, but works 1 out of 10 at most ppl. And camo is (most) usefull for PvP, but that is what hunter is designed for, to be the best PvP class in wz(in arena they dont have enough space to keep distance), if they just use their skills for it. Ever saw a hunter make the differance in a 20v20 fight on a bridge? I didnt at least, then the other classes come to show their powers, especially lock with their so favoured sultar, or warriors that can fight nose to nose then, or marks with their area+high dmg spells.
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Old 03-24-2010, 12:16 PM   #35
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Quote:
Originally Posted by Gabburtjuh View Post
marks with their area+high dmg spells.
lol


10char..
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Old 03-24-2010, 12:33 PM   #36
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Karl makes a valid point.

From what I can see. Many times NGD has changed (a.k.a. nerfed) a skill without looking at the bigger picture. More often than not leading to just another imbalance.

Everyone screams bloody murder about confuse, because it is an OP tool in the hands of a camo+ambush+confuse+bestial troll-tard. The real problem is that that whole combination is OP. Confuse still is a valid tool for (petless / more team-based) hunters and marksman.

Then again, I could agree with giving it to knights on the condition that the replacement spell is useful for marks (they have suffered enough) and hunters.
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Old 03-24-2010, 02:04 PM   #37
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I think the best solution is to make confuse the lvl 19 spell in tricks, distraction shot the lvl 15 and caltrop the lvl 17 one.
Petless, team based players could still have it.

Quote:
Ever saw a hunter make the differance in a 20v20 fight on a bridge?
No player makes the difference alone, you always need your buddies to make the good things/decision.
Camo and cast the good spell on the good target helps a lot your team. (Distract/stun a lock just before he casts sultar for example).
When a hunter use stalker on his warlocks buddies at a bridge just before enemies to come, who made the difference when their whole army is destroyed thanks to that?
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Old 03-24-2010, 05:26 PM   #38
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Quote:
Originally Posted by Gourmandine View Post
No player makes the difference alone, you always need your buddies to make the good things/decision.
I beg to differ, the difference between 0 conju's and 1 conju, especially a good conju, is incredible.
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Old 03-24-2010, 05:47 PM   #39
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Quote:
Originally Posted by Mattdoesrock View Post
I beg to differ, the difference between 0 conju's and 1 conju, especially a good conju, is incredible.
A good conju can't show his talent well with a bad players army.
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Old 03-24-2010, 07:13 PM   #40
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The difference betwenn 0 conju and 1 ..... depend if there is 1 ennemi hunter or 0 with confuse
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