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Old 03-05-2010, 01:01 PM   #31
theotherhiveking
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Originally Posted by Arafails View Post
Art can go on hiatus if it means I get dual wielding, IMO.
You cant get dual wielding with a art hiatus.
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Old 03-05-2010, 03:58 PM   #32
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i have noticed that many people think that NGD is dual implementing dual wielding in THIS update. that is not true. (please feel free to prove me wrong because that would be good actually ).

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However, AFTER coming update NGD will start to implement dual wielding for barbarians alongside a revision of balance.
not to be the bearer of bad news or anything, its just that many people are going to be disappointed when they find out that dual wielding is not THIS update. sorry to disappoint anyone.
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Old 03-06-2010, 05:13 AM   #33
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Quote:
not to be the bearer of bad news or anything, its just that many people are going to be disappointed when they find out that dual wielding is not THIS update. sorry to disappoint anyone.
No worries, I'm too eager for the new models to care about dual wielding^^

I like the way I'm going to look!
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Old 03-06-2010, 06:00 AM   #34
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Quote:
Originally Posted by theotherhiveking View Post
You cant get dual wielding with a art hiatus.
I had a few moments of ambivalence about this, but by now I'm inclined to disagree. Considering that NGD has been parading around dual-wielding renders, it seems to me that the animation / modelling part of it may be largely together in the coming art release already.
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Old 03-06-2010, 12:22 PM   #35
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Quote:
Originally Posted by Arafails View Post
I had a few moments of ambivalence about this, but by now I'm inclined to disagree. Considering that NGD has been parading around dual-wielding renders, it seems to me that the animation / modelling part of it may be largely together in the coming art release already.
Admins in the spanish forums seem too disagree, they said that everything that doesnt make sense in the pic was done to make it look good (look at the archer helmet, the dual-weilding knight). So, no.

Anyway, getting dual weilding requieres a revision of balance, and no one doubts that it is not coming in this update.
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Old 03-06-2010, 01:56 PM   #36
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the truth is those are just renders they look great but we wont know how they look till amun is open and we actually get to see them ingame.

heres hoping they are close to whats shown in the screenies.
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Old 03-06-2010, 03:15 PM   #37
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Great step forward
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Old 03-08-2010, 07:19 PM   #38
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Love the new models. One thing that does concern me, however, is that I spent some xim customizing the look of my character. I hope they will give all players who have done the same their xim back.

I also wonder if they did any new remodeling to the horses and mounts. Will be really interesting (I hope that they don't require better video cards). As for me, I just can't wait to see how my marksman looks in the new models.
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Old 03-09-2010, 09:41 AM   #39
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Am I wrong, or they made women boobs smaller? :'( snif snif
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Old 03-09-2010, 10:19 AM   #40
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Quote:
Originally Posted by Aarisewan View Post
Love the new models. One thing that does concern me, however, is that I spent some xim customizing the look of my character. I hope they will give all players who have done the same their xim back.

I also wonder if they did any new remodeling to the horses and mounts. Will be really interesting (I hope that they don't require better video cards). As for me, I just can't wait to see how my marksman looks in the new models.
I would not expect any Ximerin returned. I would expect a "new art launch" Ximerin discount for the first week or so of the new models, though.
It would be nice if all current customisations remained intact. Paints and dyes are just colour parameters to the armour shaders after all, and it would be logical for current haircuts to have equivalents in the new art packs.
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