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Old 05-02-2007, 08:21 PM   #31
Myxir
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Quote:
Originally Posted by _Meldanen_
Therefore it looks like the probability of resistance and knock down is not independence.
Thats it.
I was in Samal the week. An Ignis Mage casted an area Spell and some of my mates were knocked down and I resisted a spell. But i dont remember the name. Can be accidently another but im pretty sure that I resisted the knock down spell.
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Old 05-02-2007, 08:35 PM   #32
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Quote:
Originally Posted by _Meldanen_
Maybe monsters have a chance to resist knock down.
If so this wouldn't be a bug.

But there is another strange thing about terror. If the spell hits (does damage) some targets are knocked down. But I have never seen so far, that an opponent is knocked down without the spell doing some damage. Therefore it looks like the probability of resistance and knock down is not independence.
The bug that i talk about is a really hight chance of resist knock down (terror must knock down the 100%). It's suposed that constitution lows down this chance, but archers and mages have a very low constitution and they arent knocked down (as the knights).
Other bug is when you cast an spell and you enemy resist it, the message showed is "xxx spell has been launched satisfactorily" and your enemy reads "you have resisted xxx spell".
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Old 05-02-2007, 10:21 PM   #33
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i also have spells with 100% knock chance and people still resist.
i mean lots of people not just occationally.
And myself also resist others knock spells.
It must have been in on of the last updates cause i know it wasnt the case earlier
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Old 05-03-2007, 08:01 AM   #34
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I rarely even use my Ambush spell because it rarely works, even though it says Spell Cast Successfully. Something about all the knockdown spells seem to be bugged. And just to bring up something else, it is annoying when prickling ivy or ribs breaker is cast on you and yet you cannot attack. You are supposed to be able to attack. This is a known bug though.
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Old 05-03-2007, 08:02 AM   #35
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Quote:
Originally Posted by ChadMC
I rarely even use my Ambush spell because it rarely works, even though it says Spell Cast Successfully. Something about all the knockdown spells seem to be bugged. And just to bring up something else, it is annoying when prickling ivy or ribs breaker is cast on you and yet you cannot attack. You are supposed to be able to attack. This is a known bug though.
I like when ivy allows the enemy not to attack because it gives me more time to live.
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Old 06-22-2007, 08:24 AM   #36
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Default Day of skill

Maybe the resolution can be, in some day can be some class stronger, like day of Warlock or day of Marksman. Alternatively day of skills, like day of Shield Piercing, day of Charge or day of Arcane Missile :-). In these days, could increase class power or skill power. It could be interesting....
Then everybody will look forward next day........ and in battle for Forts or Castles it could be one of the most faulted moments.
e.g. In the midnight: last warrior stays in fort, and two mages want to kill him and capture the fort, but next day is comming and it's a day of warrior. So warrior kill them, becouse his power rise...
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Old 06-22-2007, 10:49 AM   #37
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g4ost right on
there is no unbalance

conjurers are summons and healings ezy to lvl but little attack im told

hunters are catchers hunters have to find a enemy that isnt being attacked that is our lvl. hunters have to waste time mana and health catching these things. hunters have to try and explain to some spanish person that your trying to catch that orc they just killed. hunters DONT get to heal pets hunters HAVE to lvl the pets skill every second lvl or else hunters cant catch anything. hunters have to rest every 3 enemy's, hunters have about 4 attack spells. you tell me which ones worse

marksman are shooters from far distances but most of that distance is from the long bow. hunters can carry a long bow but it doesnt go well with there class. with more attack spells than hunters

warlocks make metors fall from the sky and lightning strike some guy

the facts are warlocks are not ranged people. if you want range be a archer did that occur to you?
warlocks cannot fight alone, ok do you understand that warlocks dont have a pet and dont have good armor. so what i suggest is you grab a knight and that way you dont take damage, does that make sense?
if you do fight alone try the shield spell, maybe just maybe it could BLOCK the damage
you know what i think i think we should all pack it in when a warlock comes along. i dunno about every warlock i've ever met but i've noticed warlocks do a lightning strike or something then they run away so I take the damage or my pet and we all know that hunters cant heal and neither can warlocks so what happens my pet dies of course if i was allowed to rest i would but because warlocks run after attacking once they dont take damage and sit there asking why your resting.

look the facts
barbarians-damage dooers
knights- damage takers
marksman-range and attacks
hunters-pets and running and hiding(im a hunter too)
conjurers-summons and heals
warlocks- damage dooers

ok now you see how thats worked marksman have range not warlocks
if ngd wants to give warlocks range i think its only fair that hunters get a healing spell for there pets.

so next time instead of posting stupid forums like this think"maybe just maybe god invented my brain for a reason" and instead of complaining start another char as a archer
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Old 06-22-2007, 10:53 AM   #38
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you know what im sick of im sick of these stupid freeze spells and poison ivy crap this makes running (one of hunters main traits) impossible without dying. I think any conjurer should be a hunter and see how much more difficult it is
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Old 06-22-2007, 11:01 AM   #39
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Quote:
Originally Posted by _Meldanen_

They have a superior range (more than 35 - the maximum for a warlock) and they are faster.
The archer just stays at the outer range, unreachable for me. When I move forward to get into range and fire up my spell the 2 sec gap the spell delays is usually enough for him to get out of range

But even changing the hunting ground to level won't help - usually the archer will track you down and keep attacking you in a 5 minute interval.

In my opinion there has to be done something about it - either make the archer extremely slow while walking backwards, give a sprint skill to mages,
first as said before warlocks not rangy

second run up closer

third hunting is a main trait for hunters. hunters have about 4 attack spells thats about 20 less than warlocks

fourth mages dont need a sprint spell mages aren't a run around type

warlocks (like warriors) are head on people they are good when the target wants to fight and when someone else can take warlocks damage
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Old 06-22-2007, 02:19 PM   #40
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@mann2411

What is your problem replying to a post from 04-28-2007, 03:27 PM where the game was still beta.

Why do you insult me? I'll neither discuss my intelligence with you, nor yours.

Have you read the whole conversation or just replied to the topic?
Your three postings suggest, that you started reading the first posting at your third posting.

I know the game is frustrating, sometimes. Please bear with me.

Kind regards
Meldanen

## edit
## two typos

Last edited by _Meldanen_; 06-22-2007 at 02:29 PM.
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