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Old 06-09-2010, 11:48 AM   #31
_Enio_
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Niiiiicely done with the hide armor thingy!!!!
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Old 06-09-2010, 11:49 AM   #32
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Quote:
Originally Posted by Mattdoesrock View Post
Do these save guards have the same range as a fort wall guard? E.g. 10000000000000 metres?

I hope not, because if they're doing 2.6k damage... It's only fair if they protect the save, and not the surrounding mile. So I think their range should be ~20m.
You're exaggerating (how many meters?). Those guards are needed.

I know there is no point in protecting AFK ppl. Those ppl are already automatically logged out by timeout mechanism and thats other problem.

The problem of topic is that players killed while grinding and spawning at altar are killed again by save campers when protection wears off. Usually campers are waiting till the protection wears off. The non-hunter class cannot run away, the only option is to log out. Now its possible to heal and fight small groups of 2-3 hunters camping the save. Before protection wears off guard will deal enough dmg to camper and definitely help to escape.

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Niiiiicely done with the hide armor thingy!!!!
Yes thats nice I hope hide helmet is fixed
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Old 06-09-2010, 12:09 PM   #33
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lol guard won't save people from being killed, if not at the same it will be 100 mt from it.
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Old 06-09-2010, 12:11 PM   #34
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Update seems ok, I think game is even running little more smooth for me. But I still think stalker around save for those who respawned and didnt move would be a better idea. And it would also be more in spirit of save, magic to protect you than some guard. I m against adding more and more NPC fighters in game.
New mobs look great!
Football players are quite hard and I believe low level player will have no chance to ever drop from it team cloth, which would make him feel excluded from event.
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Old 06-09-2010, 01:29 PM   #35
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5k Xim for a shirt is a JOKE.
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Old 06-09-2010, 05:11 PM   #36
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Also, Serbian shirt is a kind of joke. People from Serbia cannot buy Ximerin because our country is blacklisted @ PayPal (ban should be lifted this year finally) and friends from other countries cannot buy Xim for us because of NGD new security implementation. Also, shirts are not tradable.
In whole world there are only 4 champions, and chance to find them on time AND drop is near to 0.
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Last edited by Anpu; 06-09-2010 at 05:23 PM.
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Old 06-09-2010, 05:15 PM   #37
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Question:

Don't all damage types get a special trail effect? My Lightning gem makes a nice effect - but my great Blunt gem produces a normal trail?

Complaint:

Like I said before, 5k for a shirt? Hah! Nice try. No thanks.
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Old 06-09-2010, 08:17 PM   #38
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Ice-, Lightning- and Firegems should have an own animation, physical dmg-, hc, as and cs gems have the same, which is also different to the animation of weapons without a gem. Its a great gem?
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Old 06-10-2010, 08:13 AM   #39
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I think it's a mistake to put guards at the saves where the teleporter exits, like Imp, Shana or Efe save. These teleporters can't be used by the enemies anymore, cause you lose your buffs if you go through the teleporter and are simply dead if you arrive on the other side.

Also I think Anpu's idea of a stalker after death would be more useful than guards at the save.
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Old 06-10-2010, 10:21 AM   #40
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Is it me or You guys also experience this ?
I dont see the casting bars. Whenever I cast spell or mount I dont know if its being casted.
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