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Old 07-15-2010, 06:26 AM   #31
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Whats wrong with knight grinding?
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Old 07-15-2010, 07:13 AM   #32
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the grinding
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Old 07-15-2010, 07:41 AM   #33
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I can think of two others, both quite well known.
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If you look at this issue in Regnum, i think NGD has handled it alot better than most other mmorpg's even tho the problem does still exist.
Its ok than. NGD nerfed those bastard marx to the point all they can do is stand shoot and after a few sec die. I know barbs and specially knights have limited use at forts being as door breakers and defenders but this is ridiculous.

I dont really want to start a debate about hunters usefullness at forts but IMO they gank grinders, because they make better rp by doing that than fighting at forts. And we are all rp whores deep inside. I dont want to give them some uber attack spells instead of those 4 stupid ones, just something that makes them more support like. Example: an area buff like offheads but instead of dmg increase it would increase hit chance. That was the best I could come up with. I dont want to make hunters more powerfull but more welcome at forts hearing thing like: "oh look he cast his buff on me. what a nice guy that hunter is." and not things like: "hah! he cast camo corps on my rotting noob dead body so I wouldnt be cremated and need to be afking at the save. what a looser hunter!"

I havent played that many MMos but in the one I did things worked like this:
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for grinding most games use the standard party system where the exp gained is split evenly amoungst all the party members.
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maybe give the party leader the option to choose (a little box that you check somewhere in the party tab) whether he wants to use an even split of exp amoungst the party or the usual RO exp gaining system.
And the healer only had 1 area dmg spell that actually kicked bitts.

I dont know much about economy, but I had no trouble putting my summon on a barb and waiting for the xp to flow in, since something that kills faster means more xp for the conju as well. Never been good at maths though.
I ve seen many conjus grinding alone and saying: "thats my mob feck off" when I dared to hit the one he was shooting with his overpowered class, but making an excuse to that out of the fact that they need to level as well is annoying.
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priest need to able to kill things in order to lvl up.
mage classes are the fastest levelers in the game so a little HUGE nerf wont be a problem for them.

But I guess its ok that the range speciallist can be easily outdamaged AND outranged. that a barb has no chance against a whimpy mage. that knights are nothing more than security locks on fort doors.
players of regnum! put on a womans dress get ur grannys stick and let the toga party start! WE SHALL BE AS MAGES!!!
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Old 07-15-2010, 10:06 AM   #34
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One of the MMORPGs I was thinking of was WoW. Considering its reputation as a PvE heavy game, you'd be surprised that the most versatile healing class (the priest) was also highly effective DPS in both PvP and PvE, right? Well, it's true...
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The Shadow Priest brings the highest damage to the table of all the Priest talent builds. [...] bring immense utility to a group, as they heal and regenerate mana whilst the Priest deals damage. Shadow Priests also bring the utility of being able to Silence or fear [...] their enemies. Furthermore, the use of Shadow talents [...] allowing the Priest to deal immense damage in AoE situations.
Regnum looks little different. Warjus bring significant dmg-dealing and utility to the table in both grinding and war, this is a fact. If anything at all in this game relating to warjus is overpowered, it's not their summons or dmg capabilities, it's a trait they share with warlocks - the ability to keep a target CCed, without fear of diminishing returns, until their target dies with no means of fighting back, yet still having those dmg capabilities, and dmg mitigation/heals to top it off, all in the same setup.
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Old 07-15-2010, 03:21 PM   #35
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now Im not going to pretend I understood everything u just said.
but I do belive if what u say is right that would make barbs overpowered since they have a nice CC capability 3 knock down ability, a stun dizzy that would make anyone unable to fight.

I do belive its a matter of range rather than CC skills. I admit barbs have high dmg but cant use it since they cant get close to anything other than another barb, a knight and I do think even though marx have some CC I they wont skill tricks they are just victims to any warrior.

I keep repeating myself that Im not a fan of nerf, so I dont want mage spells to be weakened. but I do belive that having high range dmg should be a marx trade mark. At present mages have a wide variety of spells that they can use almost without stopping to rest, ANd they can have a high dmg output.

Whilst what other classes have is just high dmg, and a limited use of spells.
Im not fighting to weaken mages, but to strenghten marx, barbs and knights a bit, and give something to hunters so they can feel they are welcome at forts and not just called to track enemies and because tomorrow u may want to go and hunt a bit to make u feel better after last nights defeat and a hunter would make that easier.
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Old 07-15-2010, 03:43 PM   #36
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Now there's a thread from NGD about the subject this thread was created for, I suggest you continue the discussion about upcoming balance changes there:
http://www.regnumonline.com.ar/forum...ad.php?t=63474
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