07-24-2010, 10:21 AM | #31 |
Master
Join Date: Aug 2007
Location: Switzerland
Posts: 278
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Why do you make lvl 5 terrror 90 percent??
Why not just 100? I don't get it! It's not like the game is enough luck-based already, no, now even a simple terror is based on luck... I know 10% isn't much, but it'll occur and appear bugged all the time, like SotW etc...
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07-24-2010, 10:31 AM | #32 | |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Also the global cooldowns I see are rated as very short, short, normal etc though they seem to all be the same cool time, I guess its not fully implemented yet. Positions are also a mess for me. Note: Visual bug (I assume) on Umaril my Arcane Devotion reads 'cast speed +100%'
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Umaril 45 Conju Kailas 45 Marks Pel 45 Knight Last edited by Umaril; 07-24-2010 at 11:18 AM. |
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07-24-2010, 10:41 AM | #33 | |
Master
Join Date: Oct 2007
Posts: 334
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07-24-2010, 10:47 AM | #34 |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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It would be nice of the new area buffs were reduced to 90-120 secs cooldown, 180 is just way too much for 30 secs.
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07-24-2010, 11:01 AM | #35 |
Initiate
Join Date: Oct 2008
Posts: 111
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concerning greater healing i can see two scenarios when attacking fort door, depending on how it will be implemented. (i am not saying that it will be like this, its just possible scenarios)
1) gh doesnt affect caster. then it will probably work out of sanctuary, pushing conjurers into sorcery tree, because let's face it - pylons alone isnt going to sustain area avalanche. and conjurers without steel skin are too fragile to stay at door with just pylons on, especially if there isnt many pylons or they are just casted. that means that door bashers probably can expect no pylons at door some times, because conjurers will not be able to sustain the possible damage of area rush, resolving to use sanctuary to approach door and cast gh. 2) gh affects caster. conjurers might resolve just to stay back, because they wont be sure if they can time the area rush with gh, and probably cant sustain the rush with just pylons on as mentioned in first scenario. of course steel skin is going to help a bit, but it has rather big manacost and cooldown, meaning that it isnt availible at all times. still, with new proposed greater healing maxed sorcery is a must, if conjurer wants to operate at door. another question of new "aura-areas" is - will they work like current such spells, like "off with their heads", meaning that visible reward for such area will be just from first kill? further more preventing knights to level up with using auras? |
07-24-2010, 12:02 PM | #36 |
Pledge
Join Date: Mar 2010
Posts: 35
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i don't understand why mana phylon hasn't been nerfed/altered.
its the main reason for people standing together. And i guess it is very much work for the server to calculate how strong the barrier is. manaphylons are worse than greater healing and therefor should be altered. |
07-24-2010, 12:09 PM | #37 |
Apprentice
Join Date: Jan 2010
Posts: 79
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About GH i would suggest to heal a fixed amount of health instantly (like 900 hps + healing over time), since it can't be stacked anymore. And maybe lower the cooldown to 120 secs.
Other changes seems pretty good, knight buffs + material wall is going to be awesome.
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07-24-2010, 12:19 PM | #38 | ||
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Join Date: Jun 2010
Location: Germany
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07-24-2010, 12:20 PM | #39 |
Initiate
Join Date: Apr 2009
Posts: 126
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Greater heal seems not enough effective, but i haven't test it.
About Typhoon and thunder strike. Have you ever tried in a fort war for example ? There is already many resists, the reason why i don't use it. So in addition to a chance to be successfull, typhoon and thunder strike will be useless. Except if ... ... apply to players.
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07-24-2010, 12:26 PM | #40 |
Master
Join Date: Dec 2009
Location: Ranting in Montsognir's tabern
Posts: 437
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I think this would be a great update!!
But I'll keep dying in the hands of hunters without hitting them even once (If they know how to hit and run). /me is thinking about grinding a knight P.D: I am glad to hear that the map editor works now, so this means you'll move Eferias??
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