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Old 08-18-2010, 10:59 AM   #31
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Quote:
Originally Posted by chilko View Post
Marksmans: Boring to play
Knight: Too hard to level and very low damage
Warlock: OK (OP)
Barbarian: OK (OP but whining)
Hunter: Super OP and too versatile
Conjurer: Super OP, too versatile and too easy to level (because of broken summons and many ways to regen)
You think barbarian whining for what ? Number of CC is a problem (too many, making UM what it is), phantom swing (a lot are gone but not all), evades resists without any chance to act on, GCD and normals hit interference, standing in face of your ennemis and nothing happen if out of mana and trying to use a spell (when trying to feint a DI tardet too as exemple)- too reliant on buffs ... Hopefully barbarian still have good damages. Barbarian may become useless and boring to play after the update if damages are too low. But we will see.

Knight should have better to do than knarb.

Support conjurer are not OP imo.
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Old 08-18-2010, 11:08 AM   #32
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Quote:
Originally Posted by chilko View Post
Marksmans: Boring to play
Perhaps we need to bring the fun back? For me personally, the greatest impact was the introduction of the move, stop, wait, and then attack change introduced last year. This created a very static game play for me. Reducing the wait time 15% is a move in the right direction, but I think it should be taken further, especially marksmen are going to be at a disadvantage in terms of speed. While I was not overly fond of the corresponding damage reduction, I have lived with it. Overall, marksmen today are simply a shadow of their former selves.
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Old 08-18-2010, 11:31 AM   #33
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Yes, what can we do what hunters can't?
We can defend ourselves better with strat pos, wow, I did not choose marks for defence!
We have freeze and dizzy and speed reduction, 3 CC's from which freeze is more complained about by realmmates than useful, dizzy is just a 11 second later terror (it does not stop it at all as it used to do iirc) and a speed reduction which all hunters have.
Our range is barely noticable above hunters, are normal damage is barely higher (HOTP vs rech arrows) and all we have left is some spells which you use only against 1 target, so not much choice if you dont want to do what a hunter can do too right?
You can just focus on 1 enemy with normals and spells and that's it, and that is why I find it boring, I don't want to be forced in CC's what a hunter can do too (hunter is the supportive class, I am the offensive...).

All my opinion...
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Old 08-18-2010, 12:30 PM   #34
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frank1216, freeze is commonly mistaken for damage-dealing spell. Annoying and useless one.
However, i think it is one of the most useful spells in marksman's arsenal.
1) You can help your realmmate to escape when in danger. (Attacked by a barbarian etc)
2) You can freeze an enemy who is about to cast some area spell (it is easy to see because it takes 2-3 sec), typically a warlock who is about to cast sultar.
3) You can prevent an enemy to run away.

Damage is totally unimportant in freeze's case...
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Old 08-18-2010, 01:24 PM   #35
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Originally Posted by dejan View Post
Damage is totally unimportant in freeze's case...
The damage is good to avoid divine intervention.
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Old 08-18-2010, 01:37 PM   #36
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Originally Posted by linearguild View Post
Too bad there's no way to tell how many of these are boss drop campers. For sure you don't see any realm in Horus with 1 conjurer for every 5 people in their war group. But call for Vesper time or Evendim time and suddenly there's 3-4 conjurers for every 5 people.

Conjurers aren't so OP in war, they have good defenses but they have to deal with the constant demands of support while being favored targets. However they are OP at boss kills with their aura leeching. I hope you're not concluding that lots of people play conjurers in general, when it's more like lots of people have conjurers that they never bring to war, only to boss drop camping.

How do you define activity? Does total playing time count or is it just about logging in within some time period?
+1.... what I was trying to say but with better words
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Old 08-18-2010, 01:55 PM   #37
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Chilko - perhaps now, in this thread, is a good time for you (and / or Ponter) to fully explain your vision of the classes. How they should be in war / pvp / hunting etc.

I think everyone would like to see that.
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Old 08-18-2010, 01:57 PM   #38
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Quote:
Originally Posted by Mattdoesrock View Post
Chilko - perhaps now, in this thread, is a good time for you (and / or Ponter) to fully explain your vision of the classes. How they should be in war / pvp / hunting etc.

I think everyone would like to see that.
that would be some really useful info
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Old 08-18-2010, 02:20 PM   #39
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Quote:
Originally Posted by Mattdoesrock View Post
Chilko - perhaps now, in this thread, is a good time for you (and / or Ponter) to fully explain your vision of the classes. How they should be in war / pvp / hunting etc.

I think everyone would like to see that.
It seems that they actually don't have a detailed vision right now. ;P
Chilko mentioned somewhere they're arguing in NGD (And would chilko have posted his personal vision if NGDs vision was clear ?)
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Old 08-18-2010, 02:22 PM   #40
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This is the feeling of "now" but we have to consider that the little long way that regnum has.....

Every change had a preferred class, when i started playing (about 3 years ago) the preferred clas was Knights, then was hunters or marksman, then were warlocks and now is conjurer for all the reason that all of you mentioned, the next one....mmm i think will be the Marksman again.

If everything works as expected marksman will have more range (5 meters but with the passive and parabolic will be so much), more damage. I don't say that this is good or bad, i'm saying what i think.

Again, if everything work as expected, i think this is the first change that consider regnum as a team-work and no just a few changes in some classes.

And why this happend?, i think is not for preference but for the easy part of the game. How many times we read on the realm chat "Hey, i should be a.... or ....", and the time pass and the users make the same question because they are no looking for a class they think that the game ends at lvl 50 and the people wants to reach it as soon as possible, because they are used to do that in other games.

Also some users try to "change" Regnum (that is a war game) into a game that you have professions, commerce, and everything else, just like was Argentum or now is Runes of Magic, etc, etc.

That is what I see when i play.....
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