08-18-2010, 10:59 AM | #31 | |
Initiate
Join Date: Apr 2009
Posts: 126
|
Quote:
Knight should have better to do than knarb. Support conjurer are not OP imo.
__________________
Server Horus, realm Ignis Pimousse OP whinnig subclasse lvl50
|
|
08-18-2010, 11:08 AM | #32 |
Pledge
Join Date: Mar 2009
Location: Ignis Realm of Fire
Posts: 39
|
Perhaps we need to bring the fun back? For me personally, the greatest impact was the introduction of the move, stop, wait, and then attack change introduced last year. This created a very static game play for me. Reducing the wait time 15% is a move in the right direction, but I think it should be taken further, especially marksmen are going to be at a disadvantage in terms of speed. While I was not overly fond of the corresponding damage reduction, I have lived with it. Overall, marksmen today are simply a shadow of their former selves.
__________________
Horus, Ignis
Molok Marksman - Apocalypse |
08-18-2010, 11:31 AM | #33 |
Master
Join Date: Jun 2009
Posts: 310
|
Yes, what can we do what hunters can't?
We can defend ourselves better with strat pos, wow, I did not choose marks for defence! We have freeze and dizzy and speed reduction, 3 CC's from which freeze is more complained about by realmmates than useful, dizzy is just a 11 second later terror (it does not stop it at all as it used to do iirc) and a speed reduction which all hunters have. Our range is barely noticable above hunters, are normal damage is barely higher (HOTP vs rech arrows) and all we have left is some spells which you use only against 1 target, so not much choice if you dont want to do what a hunter can do too right? You can just focus on 1 enemy with normals and spells and that's it, and that is why I find it boring, I don't want to be forced in CC's what a hunter can do too (hunter is the supportive class, I am the offensive...). All my opinion...
__________________
Proud to be in the most beautiful realm: Syrtis LOTR-Gek, level 50 marksman. |
08-18-2010, 12:30 PM | #34 |
Apprentice
Join Date: Dec 2006
Location: United Kingdom
Posts: 92
|
frank1216, freeze is commonly mistaken for damage-dealing spell. Annoying and useless one.
However, i think it is one of the most useful spells in marksman's arsenal. 1) You can help your realmmate to escape when in danger. (Attacked by a barbarian etc) 2) You can freeze an enemy who is about to cast some area spell (it is easy to see because it takes 2-3 sec), typically a warlock who is about to cast sultar. 3) You can prevent an enemy to run away. Damage is totally unimportant in freeze's case... |
08-18-2010, 01:24 PM | #35 |
Count
Join Date: Feb 2009
Posts: 1,445
|
|
08-18-2010, 01:37 PM | #36 | |
Apprentice
Join Date: Oct 2008
Location: Anywhere but Trelle...
Posts: 66
|
Quote:
__________________
proud member of the UNDERDOGS clan |
|
08-18-2010, 01:55 PM | #37 |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
|
Chilko - perhaps now, in this thread, is a good time for you (and / or Ponter) to fully explain your vision of the classes. How they should be in war / pvp / hunting etc.
I think everyone would like to see that.
__________________
MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
08-18-2010, 01:57 PM | #38 |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
|
|
08-18-2010, 02:20 PM | #39 | |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
|
Quote:
Chilko mentioned somewhere they're arguing in NGD (And would chilko have posted his personal vision if NGDs vision was clear ?) |
|
08-18-2010, 02:22 PM | #40 |
Baron
Join Date: Aug 2007
Location: Here, there and everywere.....
Posts: 890
|
This is the feeling of "now" but we have to consider that the little long way that regnum has.....
Every change had a preferred class, when i started playing (about 3 years ago) the preferred clas was Knights, then was hunters or marksman, then were warlocks and now is conjurer for all the reason that all of you mentioned, the next one....mmm i think will be the Marksman again. If everything works as expected marksman will have more range (5 meters but with the passive and parabolic will be so much), more damage. I don't say that this is good or bad, i'm saying what i think. Again, if everything work as expected, i think this is the first change that consider regnum as a team-work and no just a few changes in some classes. And why this happend?, i think is not for preference but for the easy part of the game. How many times we read on the realm chat "Hey, i should be a.... or ....", and the time pass and the users make the same question because they are no looking for a class they think that the game ends at lvl 50 and the people wants to reach it as soon as possible, because they are used to do that in other games. Also some users try to "change" Regnum (that is a war game) into a game that you have professions, commerce, and everything else, just like was Argentum or now is Runes of Magic, etc, etc. That is what I see when i play..... |
|
|