09-02-2010, 12:30 PM | #31 |
Count
Join Date: Feb 2009
Posts: 1,445
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09-02-2010, 12:34 PM | #32 | |
Pledge
Join Date: Apr 2009
Location: Somewhere in Alsius
Posts: 36
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Quote:
But under us knights: THATS the way it should be! >:D Anyway, please fix that, or else "1 knight vs 1 knight" fights will be like two wobbuffet fighting against each other in online battle ... |
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09-02-2010, 01:00 PM | #33 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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same, but stealth was nerfed(reveal) and speed(think its 20% for 10 power points now)
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EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
09-02-2010, 01:16 PM | #34 | |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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Quote:
if a spell gets a counter-spell, doesnt mean its nerfed |
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09-02-2010, 01:19 PM | #35 | |
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Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Quote:
Be advised that beetle swarm is getting blocked more than half the time with this spell but other dots like splinter wall and Sultar's Devouring mass are ripping through it. No knight I cast it on (so far) has been able to resist or block it . With that said, DoTs damage are rather high. I expect tuning next round. Art |
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09-02-2010, 01:51 PM | #36 | |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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Quote:
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09-02-2010, 01:59 PM | #37 |
Count
Join Date: Mar 2007
Location: Germany
Posts: 1,164
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Yes. One spell to disable a complete class.
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French Warriors of Syrtis: Nessa Telrunya (Hunter) - Myxir (Warlock) - Estra (Conjurer)
In War it does not matter who is right, but who is left. |
09-02-2010, 02:12 PM | #38 |
Initiate
Join Date: Dec 2007
Location: Italy
Posts: 127
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I see a really good work on conju, but i think there should be some tweaks on mana costs.
Life savior casting time is too high Mass resurrection has a mana cost way to expensive for only 50% chance on lv5, i mean it is 50% chance that the spell works? or 50% chance per target to be ressed? And it works on all deads in range 6? i mean if i have 10 deads in range i have the chance to resurrect them all? Thanks for nice work.
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Italiani di Syrtis
Isemon[Conjurer] - Hunthor[Hunter] - Elrik[Barbarian] - Nekronos[Warlock] |
09-02-2010, 02:15 PM | #39 |
Initiate
Join Date: Dec 2007
Location: Italy
Posts: 127
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NGD said that they like confuse as it is now, it is an interesting spell in RVR for them, so i doubt they will change it.
Conjurers can Divine intervenction each other to prevent that spell to be casted on another conjurer.
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Italiani di Syrtis
Isemon[Conjurer] - Hunthor[Hunter] - Elrik[Barbarian] - Nekronos[Warlock] |
09-02-2010, 02:23 PM | #40 |
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Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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Tested my Conjurer on a few small group fights. Here are some of my insights:
As far as balance goes, pre 1.0 a single Conjurer can support an entire party in war. After the Heal nerfs (pre buffing removed, cast times and costs raised) it was more like 1 Conjurer to 4 allies. In the Amun version, I see it as a 1:1 support. Changing Regenerate Ally cooldown and allowing prebuffing of all regen spells will allow for a little more dynamics for this class again. Another thing, Intelligence should have a bigger effect on mana regeneration. Also, can we do away with the combat stance on every single spell? It's annoying.
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