Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: Should the current Confuse spell be removed?
Yes, remove it 87 50.00%
No, keep it. 87 50.00%
Voters: 174. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 09-05-2010, 09:58 AM   #31
Pnarpa
Master
 
Join Date: Jun 2009
Posts: 484
Pnarpa is on a distinguished road
Default

Today at imperia there was only 1 conjurer, me. So no DI available. I got confused, so everyone else was doomed. This type of scenario happens a lot; only 1 conjurer for 10 people. So 1 confuse to bring down a whole army.
Pnarpa no ha iniciado sesión   Reply With Quote
Old 09-05-2010, 10:06 AM   #32
Gabburtjuh
Baron
 
Gabburtjuh's Avatar
 
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
Gabburtjuh is on a distinguished road
Default

thats the whole idea of the spell, disable important(mostly conjs yes) players to bring down a army, isnt that how ms on a barb/knight works, or darkness on that poor barb that rushed and got knocked? How usefull you think a marks feels when his mana got burned again, for RvR its a perfectly balanced spell, a barb doesnt have the mana to fight alone, a knight doesnt have the damage, a marks doesnt have the pure dmg, a hunter needs allies to kill after the update, a lock, no comment, and a conj needs ppl to support and other conjs to help him do that, 1 conj that keeps 10 ppl alive, maybe thats the moment for a archer to confuse, or a lock/marks to dizzy him?

PS, yes it was me that confused you, and it was lvl 1, you guys zerged agg right after with alot of conjs, maybe you should have took those with you to imp? >.>
__________________
EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52

One Bite Snack, 60 barb / Wang King, 60 knight
Gabburtjuh no ha iniciado sesión   Reply With Quote
Old 09-05-2010, 10:08 AM   #33
mariqri
Pledge
 
Join Date: Dec 2009
Location: ALEXANDRIA IS KNOWN
Posts: 30
mariqri is an unknown quantity at this point
Default

remove it completely and add an useless power as you did with other clases
mariqri no ha iniciado sesión   Reply With Quote
Old 09-05-2010, 10:09 AM   #34
Gabburtjuh
Baron
 
Gabburtjuh's Avatar
 
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
Gabburtjuh is on a distinguished road
Default

or better, remove your useless post >.>
__________________
EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52

One Bite Snack, 60 barb / Wang King, 60 knight
Gabburtjuh no ha iniciado sesión   Reply With Quote
Old 09-05-2010, 10:12 AM   #35
AntibioTsu
Initiate
 
AntibioTsu's Avatar
 
Join Date: Jun 2008
Location: Portugal
Posts: 245
AntibioTsu is on a distinguished road
Default

Quote:
Originally Posted by Gabburtjuh View Post
thats the whole idea of the spell, disable important(mostly conjs yes) players to bring down a army, isnt that how ms on a barb/knight works, or darkness on that poor barb that rushed and got knocked? How usefull you think a marks feels when his mana got burned again, for RvR its a perfectly balanced spell, a barb doesnt have the mana to fight alone, a knight doesnt have the damage, a marks doesnt have the pure dmg, a hunter needs allies to kill after the update, a lock, no comment, and a conj needs ppl to support and other conjs to help him do that, 1 conj that keeps 10 ppl alive, maybe thats the moment for a archer to confuse, or a lock/marks to dizzy him?
Right, so a spell that allows any archer with Tricks 15 to disable any supportive and self-protection ability of a class for 15 to 30 seconds (35 on lvl 5) is... balanced?

Ok, so now Conjurers should start using Mental at very high levels because otherwise once they get confused they cant do anything! Hold on... if they want higher mental they have to sacrifice a lot of supportive spells or instead quit on those precious buffs that keep him alive when he's being attacked, bummers :/ . Now no one will get a Heal, everyone will die and ppl start shouting at the poor conjurer with mental that didnt heal because he didnt like what Confuse was doing to him.

NGD, if you wanna keep Confuse, might aswell give a Minor Heal Self skill for every player...
__________________
Amoxi - Vanco - Azithro - Genta - Cipro - Doxy [RA]
A proud member of
AntibioTsu no ha iniciado sesión   Reply With Quote
Old 09-05-2010, 10:20 AM   #36
ieti
Count
 
ieti's Avatar
 
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
ieti is on a distinguished road
Default

One is to burn mana, bring buffs down, prevent self buffs, another is to prevent all spells of whole class. Yes Confuse stops all and conjurer is left to purely die. All that is left is if he have some buff on to PRAY not die before buff runs out. That's it.

Confuse disables whole class, it has range, it has insane duration and effect, it is given to hunter who have SoTW, Camo and other tools to kill and get away alive even in center of the zerg. This is OP and wrong. There is no way to save conjurer if hunter have SoTW(5), Confuse(2-5), Bestrial(5). Conjurer is DEAD and have no chance to do ANYTHING.

Usually as a conjurer i'm enraged, because you can not do anything - at best i have picking ivy and beetle. Hunter is on SoTW, pet is unstoppable. You DIE. If i have chance to Dispell, cast buff, sanctuary it will be a whole different story.

Confuse is one of the things that makes conjurer class unplesant, unnatractive, abusing. I can not count how many times i closed game in rage from confuse. I made warlock just to play in times i want to smash something in rage. I still play because i love this class, but many others stopped before my eyes and switched to other class.

Confuse is in no way balanced. Stop with the s*it argument bring second conjurer. I'm sick of this. Needing second of your kind to prevent that s*it cheap spell is most insane idea in this game EVER. I want to play sometimes alone. I do not want to rely to stupid enchanters or wannnabe warjus who are selfish and do not bring DI(3-5). I want to have fun and not to die in 20 seconds after battle starts, because 90% of enemy archers say "Look conjurer without DI lets confuse and kill!".
__________________
RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK
Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE

Last edited by ieti; 09-05-2010 at 10:34 AM.
ieti no ha iniciado sesión   Reply With Quote
Old 09-05-2010, 10:23 AM   #37
Topogigio_BR
Baron
 
Topogigio_BR's Avatar
 
Join Date: Jun 2008
Location: Brazil
Posts: 622
Topogigio_BR is on a distinguished road
Default

Quote:
Originally Posted by Klutu View Post
With Amun's current Update Confuse isn't a problem anymore - The Imba of Confuse was a mix of Hunters Speed - Pet - Camo & Confuse

Now that there speed is gone - they have to choose between Camo or Pet - Confuse isn't really a issue anymore
Agree with klutu. Not only hunter but every archer is forced to high tricks setup, the lack of speed makes only tricks an available setup to stop warriors.
Conjus are not the only supportive class in wz anymore. If your knights and hunters dont wanna give support this is a realm problem not from a spell. With to much supportive classes is good to have confuse or wars would be endless.
And if you get confused in amun version: A) is from a camo hunter that cannot scape, cos he dont have speed for it. B) You rush with other guys that kill the hunters, but let you be confused. C) you did not rush with other realm mates, but everyone did and let a supportive class unprotected.
Topogigio_BR no ha iniciado sesión   Reply With Quote
Old 09-05-2010, 10:33 AM   #38
blood-raven
Master
 
blood-raven's Avatar
 
Join Date: Jan 2010
Location: Belgium
Posts: 561
blood-raven is on a distinguished road
Default

i think confuse it fine but needs to lower the duration, i think 20 sec on 5 would be more then enough, we need confuse to be tactical what else do we got? i'm speaking as a marks now: dmg? no, crazy buffs? not one, aura's? not one, crazy mass cc's? nope nothing, crazy dmg cc's? yeah rep shot but it's extremely risky to use it, so i voted keep but just lower the duration.

regards
__________________
SHAKE IT LIKE A POLAR BEAR NINJA
blood-raven no ha iniciado sesión   Reply With Quote
Old 09-05-2010, 10:42 AM   #39
ieti
Count
 
ieti's Avatar
 
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
ieti is on a distinguished road
Default

Silence is 15s max and gives nearly same effect. If you want tactical spell 15s is enough and if you time if properly you will win. Because of it's insane duration of 35s confuse is spammed without any thinking of tactical usage. You just cast and know you will win.

As warlock i rare have need of more than 7s of silence. I rare see silence bigger than level 1 actually. Placed in correct moment it do the job perfectly. Warlock is just an example keep in mind.

This is not tactics, this is abuse of the spell.
__________________
RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK
Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE
ieti no ha iniciado sesión   Reply With Quote
Old 09-05-2010, 10:52 AM   #40
fritsz
Apprentice
 
Join Date: Mar 2010
Posts: 54
fritsz is on a distinguished road
Default

I voted keep it, its awfull when your trying to support people and get confuse 3-4. But as some others already said, its a tactical spell so i think its important to keep it.
at lvl 3-4 (most of the time i get it its 3-4) its 25-30 seconds that is far to long in my opinion, it should be better if the time was 10-12-15-17-20 or something simmilar.
fritsz no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:28 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved