09-10-2010, 11:14 PM | #31 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Quote:
tfb, magnification - both +dmg is counted as weapon dmg iirc and gets boosted by berzerk and that dmg passive. Colossus now boosts damage quite well too since STR contribution has been raised, STR passives add to that. These 2 "branches" combined get scaled by Fulminating to amounts not funny for the targets. The hard part is to balance the normal damage vs berzerk damage vs berzerk +buffs dmg vs +fulminating. Another thing is - fulminating (still) allows very high 1.5s areas. 2k Ewaves are fine when we go the high damage way. But with all damages lowered fulminating seems to break that rule quite heavily. Its not that you can dodge a Barb at doors who comes out +dmg buffed +10s UM and an Ons, casts Fulminating and lays down a 2k+ Ewave. The natural counter will be Knights 10s dmg reduction, however i fear it will be very hard to cover the area with it in time especially whne the barb comes out of door right when Fulminating is cast while the gcd resets (you wont see the yellow buff in time). |
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09-10-2010, 11:25 PM | #32 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Is there a chance to rework the Fuse items scroll mechanics so we can fuse the looks in between items our subclass can wear?
It seems a bug that i can not get the look of an item i can legally equip to another item i can legally equip. Eg. fusing a "Marksman" leggins (stats) with the look of the dragon leggins which have the requirement "Archer" (look). The resulting requirement should be "Marksman" of course so the original Marksman leggins(now with Archer look) could not be passed over to a Hunter. |
09-10-2010, 11:59 PM | #33 |
Count
Join Date: May 2007
Posts: 1,452
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I did some tests with dex and a medium long bow on my hunter.
Code:
With dex passive +12 , and no other skill or bonus >>> 76+87+78+96+100+79+80+98+80+91+74+98 1037 >>> 1037/12.0 86.416666666666671 >>> 74+99+82+78+99+99+93+77+79+96+88+84 1048 >>> _/12.0 87.333333333333329 Without dex passive, no other kind of bonus. >>> 72+84+78+73+89+82+84+71+87+72+80+82 954 >>> 72+66+84+81+74+82+88+67+82+90+81+89 956 >>> 955 955 >>> 955/12 79 With: >>> 79+82+98+97+77+89+80+94+79+82+85+90 1032 >>> _/12 86 Without: >>> 76+62+86+86+86+76+70+88+69+74+71+74 918 Notice the randomness. All kind of buffs and items for dex, total of 102. >>> 126+127+111+105+112+126+124+120+120+125+105+112 1413 >>> 1413/12.0 117.75 Diference of average damage of full vs without. >>> 118-79 39 Damage difference between full and nothing divided by the dex difference. >>> 39/40.0 Due to randomness i will assume its 1. Damage per point. Only with +25 dex. >>> 95+108+94+93+103+102+93+97 785 >>> _/8.0 98.125 >>> 98-79 19/25 -> around 0.75, due to randomness i will assume its 1? One of the points of this update was to make stats useful again, in this case this is not true, its worse than on RA.
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09-11-2010, 07:36 AM | #34 |
Master
Join Date: Jul 2010
Location: Poland
Posts: 285
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Similar situation is with int / const at mage (conju) class.
Even 7int / 7 const bonus is worse than +points bonus. You can have even 114 int and have problems with mana or its regen. (conju) There is probably no way to get ~50 lvl tunic with big hp points bonus (180 magnas offered, abandoned) from players or grinding (shitty drops, about half million mobs killed, nothing special with this bonus dropped- congratz for drop rate silent-changers). Logical says that's a waste of time killing mobs to get after 6 months of pure grinding MAYBE this what you want. I won't buy item box (thats unfair with others imho). Someone told more will depends of point-stats rather than others... |
09-11-2010, 09:03 AM | #35 |
Initiate
Join Date: Jul 2008
Location: Land of snow and frozen beards
Posts: 183
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Still an old bug that should be fixed:
If you cast camouflage when a mob/guard has aggro on you - they keep "seeing" you and hit you through camo.
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drunken old dwarf |
09-11-2010, 09:09 AM | #36 |
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Join Date: Jun 2007
Posts: 1,246
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Same is with players. Yesterday i died from spell when i was under camu for about 1-2 sec.
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
09-11-2010, 10:10 AM | #37 |
Initiate
Join Date: Jul 2008
Location: Land of snow and frozen beards
Posts: 183
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that's just lag, the guards/mobs will keep you hitting forever
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drunken old dwarf |
09-11-2010, 10:21 AM | #38 |
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Join Date: Dec 2009
Location: ALEXANDRIA IS KNOWN
Posts: 30
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imediatelly afte camouflage casting nobody should can hit you with notmal hits and direct spells
yesterday i was on my hunter and trubyone was chasing me i managed to do camouflage but truby and his troll continued to hit me till i died (aound 7 seconds) i had no lag and how the **** can trubyone be faster than my horse? i thought horse is 150% max speed of game |
09-11-2010, 10:50 AM | #39 |
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Join Date: Mar 2010
Posts: 35
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Onslaught
just a question, is onslaugth still stacking ?
should be fixed if not, haven't read anything about it yet^^ |
09-11-2010, 11:33 AM | #40 | |
Pledge
Join Date: Sep 2010
Posts: 11
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Quote:
a question: is MOD and the barb spell whirwind (the aura?) supposed to be still an aura? i thought der should be 4 aura's ? how it is now, there are 6 |
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