Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 09-10-2010, 11:14 PM   #31
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Quote:
Originally Posted by theotherhiveking View Post
Fulminating its fine now, what i believe its broken its thirst for blood, and maybe the magnifications, but thats affects the knights too.
Maybe tone down berzerk a bit. The problm is theres too much damage stacking possible.

tfb, magnification - both +dmg is counted as weapon dmg iirc and gets boosted by berzerk and that dmg passive.

Colossus now boosts damage quite well too since STR contribution has been raised, STR passives add to that.

These 2 "branches" combined get scaled by Fulminating to amounts not funny for the targets. The hard part is to balance the normal damage vs berzerk damage vs berzerk +buffs dmg vs +fulminating.

Another thing is - fulminating (still) allows very high 1.5s areas. 2k Ewaves are fine when we go the high damage way. But with all damages lowered fulminating seems to break that rule quite heavily.

Its not that you can dodge a Barb at doors who comes out +dmg buffed +10s UM and an Ons, casts Fulminating and lays down a 2k+ Ewave. The natural counter will be Knights 10s dmg reduction, however i fear it will be very hard to cover the area with it in time especially whne the barb comes out of door right when Fulminating is cast while the gcd resets (you wont see the yellow buff in time).
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión  
Old 09-10-2010, 11:25 PM   #32
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Is there a chance to rework the Fuse items scroll mechanics so we can fuse the looks in between items our subclass can wear?

It seems a bug that i can not get the look of an item i can legally equip to another item i can legally equip.

Eg. fusing a "Marksman" leggins (stats) with the look of the dragon leggins which have the requirement "Archer" (look).

The resulting requirement should be "Marksman" of course so the original Marksman leggins(now with Archer look) could not be passed over to a Hunter.
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión  
Old 09-10-2010, 11:59 PM   #33
theotherhiveking
Count
 
Join Date: May 2007
Posts: 1,452
theotherhiveking has a spectacular aura abouttheotherhiveking has a spectacular aura abouttheotherhiveking has a spectacular aura about
Default

I did some tests with dex and a medium long bow on my hunter.
Code:
With dex passive +12 , and no other skill or bonus
>>> 76+87+78+96+100+79+80+98+80+91+74+98
1037
>>> 1037/12.0
86.416666666666671
>>> 74+99+82+78+99+99+93+77+79+96+88+84
1048
>>> _/12.0
87.333333333333329

Without dex passive, no other kind of bonus.
>>> 72+84+78+73+89+82+84+71+87+72+80+82
954
>>> 72+66+84+81+74+82+88+67+82+90+81+89
956
>>> 955
955
>>> 955/12
79

With:
>>> 79+82+98+97+77+89+80+94+79+82+85+90
1032
>>> _/12
86

Without:
>>> 76+62+86+86+86+76+70+88+69+74+71+74
918
Notice the randomness.

All kind of buffs and items for dex, total of 102.
>>> 126+127+111+105+112+126+124+120+120+125+105+112
1413
>>> 1413/12.0
117.75

Diference of average damage of full vs without.
>>> 118-79
39

Damage difference between full and nothing divided by the dex difference.

>>> 39/40.0
Due to randomness i will assume its 1.


Damage per point.

Only with +25 dex.
>>> 95+108+94+93+103+102+93+97
785
>>> _/8.0
98.125
>>> 98-79
19/25 -> around 0.75, due to randomness i will assume its 1?
Note this character is lvl 33, so that means he still will get a huge damage increase from arrows and bows, but not from dex.

One of the points of this update was to make stats useful again, in this case this is not true, its worse than on RA.
__________________
⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺
theotherhiveking no ha iniciado sesión  
Old 09-11-2010, 07:36 AM   #34
Lekarz
Master
 
Lekarz's Avatar
 
Join Date: Jul 2010
Location: Poland
Posts: 285
Lekarz is an unknown quantity at this point
Default

Similar situation is with int / const at mage (conju) class.
Even 7int / 7 const bonus is worse than +points bonus.

You can have even 114 int and have problems with mana or its regen. (conju)

There is probably no way to get ~50 lvl tunic with big hp points bonus (180 magnas offered, abandoned) from players or grinding (shitty drops, about half million mobs killed, nothing special with this bonus dropped- congratz for drop rate silent-changers). Logical says that's a waste of time killing mobs to get after 6 months of pure grinding MAYBE this what you want. I won't buy item box (thats unfair with others imho).



Someone told more will depends of point-stats rather than others...
Lekarz no ha iniciado sesión  
Old 09-11-2010, 09:03 AM   #35
Kianoni
Initiate
 
Kianoni's Avatar
 
Join Date: Jul 2008
Location: Land of snow and frozen beards
Posts: 183
Kianoni is on a distinguished road
Default

Still an old bug that should be fixed:
If you cast camouflage when a mob/guard has aggro on you - they keep "seeing" you and hit you through camo.
Attached Images
File Type: jpg camobug.jpg (67.6 KB, 37 views)
__________________
drunken old dwarf
Kianoni no ha iniciado sesión  
Old 09-11-2010, 09:09 AM   #36
fluffy_muffin
Count
 
fluffy_muffin's Avatar
 
Join Date: Jun 2007
Posts: 1,246
fluffy_muffin will become famous soon enough
Default

Quote:
Originally Posted by Kianoni View Post
Still an old bug that should be fixed:
If you cast camouflage when a mob/guard has aggro on you - they keep "seeing" you and hit you through camo.
Same is with players. Yesterday i died from spell when i was under camu for about 1-2 sec.
__________________
In the future we will jump!
<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
fluffy_muffin no ha iniciado sesión  
Old 09-11-2010, 10:10 AM   #37
Kianoni
Initiate
 
Kianoni's Avatar
 
Join Date: Jul 2008
Location: Land of snow and frozen beards
Posts: 183
Kianoni is on a distinguished road
Default

Quote:
Originally Posted by fluffy_muffin View Post
Same is with players. Yesterday i died from spell when i was under camu for about 1-2 sec.
that's just lag, the guards/mobs will keep you hitting forever
__________________
drunken old dwarf
Kianoni no ha iniciado sesión  
Old 09-11-2010, 10:21 AM   #38
mariqri
Pledge
 
Join Date: Dec 2009
Location: ALEXANDRIA IS KNOWN
Posts: 30
mariqri is an unknown quantity at this point
Default

imediatelly afte camouflage casting nobody should can hit you with notmal hits and direct spells
yesterday i was on my hunter and trubyone was chasing me
i managed to do camouflage but truby and his troll continued to hit me till i died (aound 7 seconds)
i had no lag
and how the **** can trubyone be faster than my horse?
i thought horse is 150% max speed of game
mariqri no ha iniciado sesión  
Old 09-11-2010, 10:50 AM   #39
Kaschka
Pledge
 
Join Date: Mar 2010
Posts: 35
Kaschka is on a distinguished road
Default Onslaught

just a question, is onslaugth still stacking ?
should be fixed if not, haven't read anything about it yet^^
Kaschka no ha iniciado sesión  
Old 09-11-2010, 11:33 AM   #40
Doggy-San
Pledge
 
Join Date: Sep 2010
Posts: 11
Doggy-San is on a distinguished road
Default

Quote:
Originally Posted by doppelapfel View Post
Could you make protect ally instant too? Its hard enough to run to the target fast enough to be usefull.
+ range, i think how it is now would close no one use it...




a question: is MOD and the barb spell whirwind (the aura?) supposed to be still an aura?
i thought der should be 4 aura's ? how it is now, there are 6
Doggy-San no ha iniciado sesión  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:34 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved