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Old 09-22-2010, 09:27 PM   #31
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The new metal golems scared the crap out of me
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Old 09-22-2010, 09:40 PM   #32
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How in the fuck did this patch make more people want to roll support conjurers?
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Old 09-23-2010, 12:04 AM   #33
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Quote:
Originally Posted by xbemastuckx View Post
How in the fuck did this patch make more people want to roll support conjurers?
It didnt.

After making the conj to 50, I know go for the knight -.-
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Old 09-23-2010, 07:46 AM   #34
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Conjurer healing auras was made worse already. They just need less cast time as all conju spells.

Main reason that Mana Communion is not so popular is that tick value is too low right now. If it is made 30s and 30 tick it will be great improvement. Most cases MC is needed is before rushes. All players buff and consume alot mana. Slow regeneration that MC provide right now do not help alot in this case. If it is changed to 30s / 30tick mana regeneration will be same and spell will be great. Another variant of change even better is this spell to be made mass synergy bond - 500, 600 mana instantly to all in area.

After this update nearly noyone runs out of mana. Mana transfer / regen spells became useless???
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Old 09-23-2010, 07:53 AM   #35
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Quote:
Originally Posted by Droc View Post
While balance is a good thing I think NGD is never considering the 'fun factor' in their updates. The fun I used to have in RO has been balanced out of existence.
the 'fun factor''

great, i never could say it better... maybe the game is balanced, but it is less funny than a week ago.

Turok.

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Old 09-23-2010, 08:12 AM   #36
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Quote:
Originally Posted by ieti View Post
Conjurer healing auras was made worse already. They just need less cast time as all conju spells.

Main reason that Mana Communion is not so popular is that tick value is too low right now. If it is made 30s and 30 tick it will be great improvement. Most cases MC is needed is before rushes. All players buff and consume alot mana. Slow regeneration that MC provide right now do not help alot in this case. If it is changed to 30s / 30tick mana regeneration will be same and spell will be great. Another variant of change even better is this spell to be made mass synergy bond - 500, 600 mana instantly to all in area.

After this update nearly noyone runs out of mana. Mana transfer / regen spells became useless???
Mana communion is not realy necessary for most classes now.
I played with marks and never been out of mana since update.
But i agree MC could be tweaked to give the mage twice the tick it gives to alies, making it in conjunction with ambitious a good way for mage control mana.

I still think regenerate ally and heal ally should be tweaked, you could lower regenerate ally and higher the % on heal ally.

I would also like to have 6m mana pylow instead of 10. I wish to trade protection in mana pylow for heals.
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Old 09-23-2010, 08:30 AM   #37
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Quote:
Originally Posted by Gallus View Post
Mana communion is not realy necessary for most classes now.
I played with marks and never been out of mana since update.
But i agree MC could be tweaked to give the mage twice the tick it gives to alies, making it in conjunction with ambitious a good way for mage control mana.

I still think regenerate ally and heal ally should be tweaked, you could lower regenerate ally and higher the % on heal ally.

I would also like to have 6m mana pylow instead of 10. I wish to trade protection in mana pylow for heals.
Yeah I agree. Mana Communion isn't that needed with the current Mana regeneration rates.

As for % Heal Ally, I'd rather see a 22%, 10s CD Heal Ally if NGD doesn't want to change the %. Reason being is that 12% every 5 seconds is barely enough on a good even fight. A bigger sum per heal will help greatly.

If they do not want to change Heal Ally at all, then Regenerate Ally CD needs to be lowered so that you can cast it on 2-3 people at all times. This is due to the following:
  • It's a heal over time spell that commonly gets overwritten by other Conjurers.
  • It can be Mind Squashed.
  • Allowing it to be cast on multiple allies adds some diversity in how Conjurers play.

Maybe decrease CD/level but maintain the tick? They don't stack anyway and I don't see this overpowering the spell.
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Old 09-23-2010, 08:31 AM   #38
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Changing regenerate spells will make them useless. They are just fine as now. I do not see any reason regenerates are OP, dunno they always helped me healing low damage and DoT's. Lowering heal per tick will make them not worth it actually.

I really like idea abot lowering regenerate cooldown. Making them possible to be casted to more than one ally will be great..
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Old 09-23-2010, 09:08 AM   #39
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Quote:
Originally Posted by e30ernest View Post
  • It's a heal over time spell that commonly gets overwritten by other Conjurers.
  • It can be Mind Squashed.
  • Allowing it to be cast on multiple allies adds some diversity in how Conjurers play.
Good points.
And please allow us to cast it on targets that are not wounded.
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Old 09-23-2010, 10:20 AM   #40
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i went on my conju yesterday...did the reskill...found two low levels to heal and test on...heal ally, sucks... the fact i need to have someone selected for GH that has some HP missing ...sucks...the fact a zarky is now not the best summon...sucks.. ( i never used golums...ever...the range was shitty..probably why NGD have made them most powerful as nobody really used them at all...)

I could quote Ieti on all the posts...but im not gonna, would take too long XD , so +10 for all of your posts in this thread, i agree with them all...Ori was fun till about a year ago... meh....

My conju is 50..but also...needs gold from time to time, so the messed up summons wont help with that or removing necro if needed..really, its messed up, some aspects of the conju are a little more fun, but only a little..i almost came back out of retirement, but after seeing this update..its pointless, i do have a barb, hunter and knight , but my conju was always my first love, and if i feel she is unplayable...it will be too sad to play and not be able to break her out and have fun...


Good luck to everyone who still has the heart to play
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