01-20-2011, 04:48 PM | #31 | |
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PS: Also using magna hammer so i could use the extra damage.
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01-20-2011, 05:37 PM | #32 | |
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I merely wondered what made his setup more "lame" than yours, when they are basically the same thing to me The only difference being that the one you suggested would have more passive damage, and his more active damage.
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01-20-2011, 07:28 PM | #33 | |
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If its Dutch his setup i would like to ask you to take a good look again since you can see a major difference.
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01-20-2011, 08:02 PM | #34 |
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Regarding Dutch' setup versus the other guy's setup with the changes you proposed :P
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01-20-2011, 08:39 PM | #35 |
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Ah ok well he also used Fulminating i didn't, I used Spiritual Blow he didn't. I have Feint 3 skilled only for when its actually necessary (Fighting other warriors but it mostly fails because of damn pos bugs ) same for DR (lvl 2) mostly for stopping a group and picking a mage. :P Spiritual blow lvl 5 is a lovely skill for runners or attacking people that are running towards you but your not touching yet (Like a bonus hit). I believe my setup is actually challenging towards Dutch his joke setup (But actually get used by lots of barbs). Instead of killing enemies while their constantly knocked i actually fight them face to face which is really awesome!
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01-20-2011, 08:44 PM | #36 | |
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Maybe I should allocate some points for that...
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01-20-2011, 08:56 PM | #37 | |
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But i believe lvl 4 is enough for normal hammer
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01-21-2011, 03:09 AM | #38 |
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Although I don't have a barb, I'm just curious as to why I never see anyone in game or in the setups shown here (other than my made up one) using rend. I always thought it would give a huge advantage over classes that generally do better by dragging fights out, like knights or hunters. I guess most don't use it because it's easier to just kill the enemy with knocks. For those who seem not to like knocks though, it would seem like something worth putting points into.
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01-21-2011, 06:45 AM | #39 | |
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In most cases, the target can manage to regain mana easily at this point, by using tools like stun, freeze, etc. to gain distance from the barbarian and regenerate mana. I can imagine its use in the middle of a fight, when you guess that the enemy is low on mana, to hinder his actions, but this is not possible (40% of 300 mana is 120 for example, which still leaves a lot of room for counters). Another reason is the unreliability. Thanks to it being 40% of the current mana, you don't really have any clue how much mana it "destroys". You don't get any feedback in the log iirc and you usually don't know exactly how much mana your enemy has, so it becomes impossible to plan anything using it.
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01-21-2011, 02:28 PM | #40 |
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Quite frankly I think with the current mana regeneration rate, rend could only be useful if it cut the target's mana pool by a percentage for a time.
Anyway, this is what I'm using at the moment – it puts the emphasis on damage in a group, is very bad for self defence (especially against archers), but the crowd controls seem to consistently surprise.
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