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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: What question would you ask NGD? | |||
Are there any plans to revamp the clan system? | 39 | 26.00% | |
Will it be possible to paint Weapons, Shields and Arrow Quivers? | 14 | 9.33% | |
Will you introduce gem refining? | 29 | 19.33% | |
Will NGD show statistics on spell focus % and each resistance in character sheet? | 10 | 6.67% | |
Are there any plans to expand the storyline and make it more detailed? | 7 | 4.67% | |
Any changes in the Knock System? No improvements or modifications? | 24 | 16.00% | |
Any news on the Top player ranking rewards? | 1 | 0.67% | |
Will be implemented and arena team play (party vs party)? | 9 | 6.00% | |
Will there be more/different sound tracks? | 7 | 4.67% | |
Will there be any pet improvements? | 10 | 6.67% | |
Voters: 150. You may not vote on this poll |
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Thread Tools | Display Modes |
02-09-2011, 04:00 PM | #31 | ||
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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02-09-2011, 04:40 PM | #32 |
Apprentice
Join Date: Feb 2007
Location: Paris, France
Posts: 75
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Will the perfect immune system about cc spells be back exactly like during this game was still in beta ?
It really was the perfect system. For the players who weren't there during this period. It was set exactly like some other MMORPG. When a player got cc, at the end of the duration of the cc spell or if the cc spell is broken, the player earns immunity to all same type of cc spell for the duration of the cc spell taken multiplied by 5. Example : If you are knocked down by an Ambush 3, when the duration of this skill ends, you earn immunity to all knocked down skills/spells/effect for 25 seconds. Results : Can enhance the imbalanced fights cause of lack of population. No more cc spell spamming or the realm who makes that provokes his own loss. More strategic fights at all.
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Vicioza - Marks Lv. 60 - Alsius/Horus (Inactive til the "myth" gameplay update) If you're not a greedy brat convenience, if you do swear by the challenge and toughness, then you will join the kingdom of ALSIUS proudly. |
02-09-2011, 04:48 PM | #33 | |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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02-09-2011, 06:28 PM | #34 |
Banned
Join Date: Jul 2010
Location: Land of the free, home of the dead
Posts: 125
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When will the fatigue system return?
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02-09-2011, 08:48 PM | #35 |
NGD·Studios
Join Date: Aug 2010
Posts: 368
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The reply for Week 4 questions is already posted. You can check them out by clicking here.
You will notice that we answer the second and third question that were most voted. That's because the first one was the same with one that got selected in the Spanish forum. Tomorrow, those questions will be posted here too. Sorry about the huge delay. As many of you already know, we are working in some great things for Regnum. |
02-10-2011, 02:39 AM | #36 |
Initiate
Join Date: Jun 2010
Posts: 130
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Any words on (not in a particular order):
Linked are my ideas/thoughts or ideas i really like -warzone game mechanics (including WZ towns/places)? http://www.regnumonline.com.ar/forum...ad.php?t=69322 -central island inclusion in game mechanics? http://www.regnumonline.com.ar/forum...ad.php?t=69149 -Top player ranking rewards? http://www.regnumonline.com.ar/forum...ad.php?t=68342 -new classes (including: splitting summoner and healer) http://www.regnumonline.com.ar/forum...ad.php?t=70711 http://www.regnumonline.com.ar/forum...ad.php?t=71494 -arena team play (party vs party)? http://www.regnumonline.com.ar/forum...ad.php?t=69974 -pet improvements (including: pet balancing and pet special attacks) http://www.regnumonline.com.ar/forum...ad.php?t=71613
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If you want to change something, everybody will complain. So do nothing? Wrong! That´s the only case they will complain even more |
02-10-2011, 11:49 AM | #37 |
Banned
Join Date: Dec 2009
Posts: 843
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Q1.Are there plans to change knocks system?
If are ,what you plan to doo? Are plans to make more spell for resist knocks or just sample nerf them?(if you have plans to change them). Sorry for spamming question about knocks,but from my point of view , knocks are over powerd atm,and i think there are needit new spells to make game more fair. As a sugestion...get ride of "Spell elude" and replace that with a resist knocks,or more interactive spell,also can change Escapist to one better,from my point of view Escapist with that +500 evade chance dose not work,if works ...then it's useless..nothing noticeble.At least old escapist with speed bonus was better for me as protection vs warriors. Q2.Are there plans to make pvp more interesting...or juts in time will be complete taked out?..and you will focus express for RvR side of game. If in old versions of game like 1.08 was lots of fights in arenas..now all just givet up to fight there cose of randomn from game.SO pvp are not anymore interactive.Who resist more win,or who chosed flowless class. Some of ppl maybe remember days when wee had, syrtis vs alsius contests at pp with pvp,and was damn funn. Last edited by HidraA; 02-10-2011 at 03:10 PM. |
02-10-2011, 01:44 PM | #38 |
Secondary account
Join Date: Jul 2009
Posts: 153
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Will NGD change the dropping system of superbosses in the near future in a way that everybody can have the possibility to get them? Now is mostly the warrior classes and the conjurers who get the drops and this is not how it is meant to be I suppose.
Also the respawn time of the superbosses could be random to avoid mass abandon of wars. |
02-10-2011, 08:16 PM | #39 | |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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Not a good solution. Not for all knocks at least. (apologies for derailing the thread again) On topic: Will there be more/different sound tracks as proposed in this thread? +1 to the change of boss drop system suggestion(s).
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
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02-11-2011, 01:49 PM | #40 | |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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