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General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: What question would you ask NGD?
Are there any plans to revamp the clan system? 39 26.00%
Will it be possible to paint Weapons, Shields and Arrow Quivers? 14 9.33%
Will you introduce gem refining? 29 19.33%
Will NGD show statistics on spell focus % and each resistance in character sheet? 10 6.67%
Are there any plans to expand the storyline and make it more detailed? 7 4.67%
Any changes in the Knock System? No improvements or modifications? 24 16.00%
Any news on the Top player ranking rewards? 1 0.67%
Will be implemented and arena team play (party vs party)? 9 6.00%
Will there be more/different sound tracks? 7 4.67%
Will there be any pet improvements? 10 6.67%
Voters: 150. You may not vote on this poll

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Old 02-09-2011, 04:00 PM   #31
doppelapfel
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Quote:
Originally Posted by trulyem View Post
Any changes in the Knock System? No improvements or modifications?

The current knock system is f-ing retarded and I hope anyone from NGD would actually play this game and observe.
Quote:
Originally Posted by bois
Side note : NGD tired to introduce variable duration knocks as a solution. The community rejected it outright and they withdrew it. The feature exists on Aquantis Knocks .You can check it out and see the effects. Sultar also has the same implementation.
+1. That we didnt like your first try doesnt mean you should just leave everything as it is. For a start you could just shorter all knocks by 2 or 3s, no perfect solution but probably easy to do and way better than the current version till you have a better idea how to fix knocks.
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Old 02-09-2011, 04:40 PM   #32
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Will the perfect immune system about cc spells be back exactly like during this game was still in beta ?

It really was the perfect system.

For the players who weren't there during this period.

It was set exactly like some other MMORPG.

When a player got cc, at the end of the duration of the cc spell or if the cc spell is broken, the player earns immunity to all same type of cc spell for the duration of the cc spell taken multiplied by 5.

Example : If you are knocked down by an Ambush 3, when the duration of this skill ends, you earn immunity to all knocked down skills/spells/effect for 25 seconds.


Results :

Can enhance the imbalanced fights cause of lack of population.
No more cc spell spamming or the realm who makes that provokes his own loss.
More strategic fights at all.
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Old 02-09-2011, 04:48 PM   #33
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Quote:
Originally Posted by Yogi View Post
Will the perfect immune system about cc spells be back exactly like during this game was still in beta ?

It really was the perfect system.

For the players who weren't there during this period.

It was set exactly like some other MMORPG.

When a player got cc, at the end of the duration of the cc spell or if the cc spell is broken, the player earns immunity to all same type of cc spell for the duration of the cc spell taken multiplied by 5.

Example : If you are knocked down by an Ambush 3, when the duration of this skill ends, you earn immunity to all knocked down skills/spells/effect for 25 seconds.


Results :

Can enhance the imbalanced fights cause of lack of population.
No more cc spell spamming or the realm who makes that provokes his own loss.
More strategic fights at all.
Probably better than the current system but not that good either. Barbarians could still kill you twince in the duration of a single knock.
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Old 02-09-2011, 06:28 PM   #34
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When will the fatigue system return?
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Old 02-09-2011, 08:48 PM   #35
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The reply for Week 4 questions is already posted. You can check them out by clicking here.

You will notice that we answer the second and third question that were most voted. That's because the first one was the same with one that got selected in the Spanish forum. Tomorrow, those questions will be posted here too.

Sorry about the huge delay. As many of you already know, we are working in some great things for Regnum.
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Old 02-10-2011, 02:39 AM   #36
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Any words on (not in a particular order):
Linked are my ideas/thoughts or ideas i really like

-warzone game mechanics (including WZ towns/places)?
http://www.regnumonline.com.ar/forum...ad.php?t=69322

-central island inclusion in game mechanics?
http://www.regnumonline.com.ar/forum...ad.php?t=69149

-Top player ranking rewards?
http://www.regnumonline.com.ar/forum...ad.php?t=68342

-new classes (including: splitting summoner and healer)
http://www.regnumonline.com.ar/forum...ad.php?t=70711
http://www.regnumonline.com.ar/forum...ad.php?t=71494

-arena team play (party vs party)?
http://www.regnumonline.com.ar/forum...ad.php?t=69974

-pet improvements (including: pet balancing and pet special attacks)
http://www.regnumonline.com.ar/forum...ad.php?t=71613
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Old 02-10-2011, 11:49 AM   #37
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Q1.Are there plans to change knocks system?
If are ,what you plan to doo?
Are plans to make more spell for resist knocks or just sample nerf them?(if you have plans to change them).


Sorry for spamming question about knocks,but from my point of view ,
knocks are over powerd atm,and i think there are needit new spells to make game more fair.

As a sugestion...get ride of "Spell elude" and replace that with a resist knocks,or more interactive
spell,also can change Escapist to one better,from my point of view Escapist with that +500 evade chance dose not work,if works ...then it's useless..nothing noticeble.At least old escapist with speed bonus was better for me as protection vs warriors.

Q2.Are there plans to make pvp more interesting...or juts in time will be complete taked out?..and you will focus express for RvR side of game.

If in old versions of game like 1.08 was lots of fights in arenas..now all just givet up to fight there cose of randomn from game.SO pvp are not anymore interactive.Who resist more win,or who chosed flowless class.

Some of ppl maybe remember days when wee had, syrtis vs alsius contests at pp with pvp,and was damn funn.

Last edited by HidraA; 02-10-2011 at 03:10 PM.
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Old 02-10-2011, 01:44 PM   #38
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Will NGD change the dropping system of superbosses in the near future in a way that everybody can have the possibility to get them? Now is mostly the warrior classes and the conjurers who get the drops and this is not how it is meant to be I suppose.
Also the respawn time of the superbosses could be random to avoid mass abandon of wars.
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Old 02-10-2011, 08:16 PM   #39
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Quote:
Originally Posted by doppelapfel View Post
+1. That we didnt like your first try doesnt mean you should just leave everything as it is. For a start you could just shorter all knocks by 2 or 3s, no perfect solution but probably easy to do and way better than the current version till you have a better idea how to fix knocks.
what about those cc's that have allready around 4 sec durations (on level 1)
Not a good solution. Not for all knocks at least.

(apologies for derailing the thread again)

On topic:
Will there be more/different sound tracks as proposed in this thread?
+1 to the change of boss drop system suggestion(s).
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Old 02-11-2011, 01:49 PM   #40
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Quote:
Originally Posted by _Kharbon_ View Post
what about those cc's that have allready around 4 sec durations (on level 1)
Not a good solution. Not for all knocks at least.

(apologies for derailing the thread again)

On topic:
Will there be more/different sound tracks as proposed in this thread?
+1 to the change of boss drop system suggestion(s).
1 or 2 seconds duration on lvl 1 or same durations on all lvls and a decreasing cd.
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