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Old 02-28-2011, 08:57 AM   #31
Ulti19
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No door tower fights are the best of the best in my opinion^^ Hell, a fort should be a tower only, with no door and flag on top:P
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Old 02-28-2011, 09:27 AM   #32
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best solution for all ya'll: don't go in the tower. they won't gank you if you're not there. (clever of me ej?)
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Old 02-28-2011, 09:32 AM   #33
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Stay down inside fort - clap! dance! yeey!

They will come down sooner or later...
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Old 02-28-2011, 09:50 AM   #34
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I don't see any issue here, it is perfectly valid to use tower.

I hope NGD will fix camera issues (forts update?) so fights in tower and woods are a better experience.

If fighting at tower's top is smart, why Ignis discovered it only when Efrendi came back ?

Welcome back, Efrendi



Note: Syrtis does it too afaik
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Old 02-28-2011, 10:49 AM   #35
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Quote:
Originally Posted by Zas_ View Post
If fighting at tower's top is smart, why Ignis discovered it only when Efrendi came back ?
You know better than that; We've been doing it years now. Of course, normally we'd skip the whole actually capturing the fort bit....
It's always been especially fun in Eferias.
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Old 02-28-2011, 11:05 AM   #36
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The players in tower don't know when will you come upside. Select the player much before, go up and cast a CC on him. You'll have the first hit, if you're fast. Ofc 1vs5 dosen't work, in that case you have to get more allies.
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Old 02-28-2011, 12:23 PM   #37
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Quote:
Originally Posted by wrhansen View Post
Google Translated this from Goat -> English:

Stop making the fights interesting and longer lasting. When the door drops you're obligated to bend over and give your enemy rps. I need my quest! Wah wah wah. Back to grinding I go.

Btw, this is my crew Ef's just in it
Keep up the good work and proceed with these tactics i love them myself and i wont stop doing it EVER!
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Old 02-28-2011, 03:59 PM   #38
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Quote:
Originally Posted by Kitsunie View Post
You guys are mistaken, believing that the OP is talking about normal fort wars where you go to the tower at the end. This is not what Efrendi's group does. Instead, they take the fort, then immediately run to the tower, even against equal numbers or a bunch of noobs. After the fort is captured, they then kill people that try to go up to the tower, sometimes for 15-30 minutes at a time. When you finally manage to kill them, they come back five minutes later and do it again, rinse repeat, all night long. Then they go to Herb and do the same thing. What people in this thread are upset about isn't fort tower wars, those are fine, because usually you can kill the people in the tower after retaking the fort, with some effort. The issue with Efrendi's group is that they don't even bother to give a fort war, even against equal numbers, they always just play this easy "tower gank" game, and because of this Alsius has had very little actual war in the last week from Ignis. Sometimes they come down with all of their barbs in UM and recapture the fort too, making it a never-ending door-killing, tower-ganking game. The result is perhaps the most unpleasant events that I've ever had the displeasure of participating in.
GAWD I love playing in IGNIS..... Tower Gank FTW!!!!!
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Old 02-28-2011, 04:01 PM   #39
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Quote:
Originally Posted by Kitsunie View Post
You mean that issue that was fixed in this patch due to all of your bitching? Archers have a severe range limit on doors now.
UMM..... 35 m is a range limit???? wtf?
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Old 02-28-2011, 04:03 PM   #40
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Quote:
Originally Posted by terekon View Post
Here is a video of alsius ranging aggy fort door today. If you want to claim that they fixed that show me the changelig where archers cant range the door.

http://www.youtube.com/watch?v=dQw4w9WgXcQ

BTW I love cheese and its Wes's group.
You rickrolling bastard..... you got me anyway
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