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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Do you think Warmasters update improved your game experience ? | |||
Yes | 34 | 22.82% | |
No | 115 | 77.18% | |
Voters: 149. You may not vote on this poll |
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Thread Tools | Display Modes |
05-10-2011, 11:30 AM | #31 |
Apprentice
Join Date: Jan 2009
Location: Hungary
Posts: 74
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What's about them, who aren't warmaster yet? The gameplay is boring, just click the flag or tele and run. If you're a WM ofc it's funny to place thoose things but it ruins the others gameplay. Now if you aren't a WM, you can't do much in wz.
Why you can't fix the bugs? You made a whole game but the small bugs are too complicated to fix? I don't understand. This game would be really nice when you would start to fix the bugs (first) and make some balance (second). What we can see? Lot's of useless mount, bigger boosters, force the players to reach lvl60, but the bugs and balance isn't important. It seems to me you just want to get some money before this game dies.
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Saturas - warlock (Horus) |
05-10-2011, 12:24 PM | #32 |
Initiate
Join Date: Jun 2009
Location: Germany
Posts: 239
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Me personally I'm splitted mind about WM Update so I haven't voted. Many issues are great imo, but other just suck.
To be honest, the "sucking parts" are not mostly NGDs fault but what players do with given issues. Using WM abilities only to hunt down grinders which are mostly 10-15 levels beneeth a WM is no fun at all for the "lowlevel grinders". Yes giving the WM quests a PvP/RvR touch was great but what players do to fullfill them is not the way NGD intended them to solve. Having more wars is fun, but in case of being in an underpopulated army (either because of to much grinders/afker/lazy people or because of really being outnumbered) is no fun at all. If your realm has only 2 WM in total and your opponents have 4-5 WM in every fight makes a big different. And if your realm is finally able to get near taking a fort, the enemies disappear through teleports. The underpopulation/overpopulation issue changes from time to time at least on Niflheim. Every realm has times where they are "the force" in war but that does not change the grindkiller WM issues. Maybe think about WM skills not affecting caster/ making teleport spells not work inside forts would be a first step in the right direction. I'm playing regnum online for over 3 years now and it still is fun to me but some things (bugs/phantomhits/positioning issues/not really thought about WM spells) just lower the fun. regards
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Darcyeti Stahlherz Barbarian 60 Ivan Felsenschulter Knight 60
ALSIUS Malchor Harpell Conjurer 60 Finian Harpell Warlock 60 Valhalla Archer Bowman Hunter 51 Corbinian Bowman Marksman 60 |
05-10-2011, 12:33 PM | #33 |
Apprentice
Join Date: Feb 2009
Posts: 59
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I voted for No.
I'm not sure what it is but man did this game just get boring. Sad to say I am not a big fan of the update and have very little positive things to say. Negative: I really think teleports have to go, they've killed off alot of what made Regnum. Grouping points have literally died out, nobody knows where to go anymore; whether to stay idle at save waiting for a teleport or find a group of people at some fort. It scares me to think of the future when 50+ teleporters will exist. The most hated spells are now being kicked up to level 5, which are leaving alot of players out of the wars. I find no valid reason to switch back to Spell casting, it's just impossible to play. BoW (5) is thrown on me every minute so I might aswell play SM for good. Ambush (5), which takes forever to end, Kick/Feint (5)... don't get me started, lol. For years we've asked for more events/activities to participate in while wars weren't happening, rather then just waiting, waiting and waiting. Okay, so we got an extra 10 levels to grind, eww.. lol. That did give us something to do but I can assure you, no... it's not fun. I feel like I'm playing a Mark's/Barb's war, the balance system is waaaay out of hand. When we're fighting around the fort, it's a Mark's playing field because of the insane range you've provided them with and when we're on the door theres just no point in being there if you're not a Barb. Positive: I like the new xp gain when we finish off a player. =D Thanks |
05-10-2011, 01:09 PM | #34 | |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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Quote:
It is the "unhappy" users that don't like SOME of the features that woted no on this pool. If a more objective way is found, I am sure bigger percentage of people would be in favor of WM. Btw, many active players are not participating on the forums anyway. If people would be really upset with WM, they would quit and wouldn't come back...
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
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05-10-2011, 01:42 PM | #35 | |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Quote:
- 20% of voters are happy it seems. - Forum poll is .... a forum poll, if results are biased or don't make sense, why is this feature exists at all ? - many active players are participating on the forums. - one can be unhappy about something and still find enough fun to stay. Please feel free to propose a "more objective way" and even start a poll about it...
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Annavilya / War-Luck (Haven)
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05-10-2011, 02:36 PM | #36 | ||
Master
Join Date: May 2010
Location: Ireland
Posts: 438
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Quote:
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05-10-2011, 02:37 PM | #37 |
Master
Join Date: Nov 2010
Posts: 322
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The two daily wm-quests are -for the not-so-high-populated servers- a wonderful improvement.
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05-10-2011, 02:55 PM | #38 |
Banned
Join Date: Dec 2009
Posts: 843
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Bulshit of the year...for premium player if you are attacked at grind you will lose boosters and NOT resive XP.Wasted 3 boosters like that and just pissed me so bad=> i deleted Regnum.Mine was only 200% ..good luck with 500% boosters....
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05-10-2011, 03:09 PM | #39 | |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Quote:
First, their difficulty depends on server population and realm balance. Second, any kill is working for it, so level 60 chars kill very low level enemies (i do, because of quests). Third, one has to go to the main town inner realm each day, during this time he could participate fights instead. I would propose 3 changes: - variable goal depending on server activity (will help in timezone balancing) - goal as number of RPs instead of number of kills - NPCs at gate (serving as guards ie.)
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Annavilya / War-Luck (Haven)
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05-10-2011, 03:16 PM | #40 |
Banned
Join Date: Dec 2009
Posts: 843
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