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General discussion Topics related to various aspects of Champions of Regnum |
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07-13-2011, 09:17 PM | #31 |
Baron
Join Date: May 2008
Location: Portugal
Posts: 940
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I am an idiot for still getting hopes from their words.
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Daar |
07-15-2011, 11:07 PM | #32 |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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This is so unfair.
Most of the changes that went into the warmasters skills where along the lines of what was requested by the english forum community. I used the word Ease because it was not going to be everything you guys desired. we just can't please everyone with every update. We are aware of population issues. We would like to be able to run more varied/configurable instances of the servers (like one with central saves and one with the new saves). This is in our plans but it needs way more development time. |
07-15-2011, 11:17 PM | #33 |
Banned
Join Date: Mar 2011
Posts: 342
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07-15-2011, 11:27 PM | #34 |
Master
Join Date: Oct 2007
Location: L'Aquila - Italy
Posts: 268
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this could even be unfair in a staff's point of view, but players are waiting from months for a DECENT (not even good, but al least DECENT) balance update and for greater bug fix (magnanite + position).
the only thing that really matters in a mmorpg is BALANCE and you all can't hide forever behind the usual "game is balanced for rvr, not for pvp" while we all well know that is not balanced at all. it's becoming more and more "who hit harder wins" and you can simply verify it counting how many marksmen and BB are playing now and how many of them were online 1 year ago. 70% beacons, 90% frozen storm and random duration for terror don't solve the problem, they simply hide it. we offered our free help to developers to improve game mechanics/game balance and gain (both: staff and players) a better game but you don't even refused it, you just ignored us. i think that's the main reason while many players don't trust anymore ngd's words: you promise a better/bug free/more balanced game and then you add unicorns, rp quest to gain a t-shirt and copypaste events like halloween/easter |
07-15-2011, 11:49 PM | #35 | |||
Baron
Join Date: May 2008
Location: Portugal
Posts: 940
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Players waste more time camping places, waiting for the enemy to appear, than actually fighting. It takes too much time to regroup and take a fort now. The horse change was great though, but it's really not going to bring back the constant wars we had before this change. I'll look forward for the balance update now and I'll try to avoid the frustrations I get from the new saves... http://regnumonline.com.ar/forum/showthread.php?t=78568
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Daar |
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07-16-2011, 09:56 AM | #36 |
Initiate
Join Date: Jun 2007
Location: Georgia, USA
Posts: 222
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07-16-2011, 06:49 PM | #37 | |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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The old saves would pretty much please everyone.
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07-16-2011, 07:03 PM | #38 | ||
Master
Join Date: Nov 2010
Posts: 322
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@all, have there been some problems on RA with the old safe system? Or why has it been replaced? |
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07-27-2011, 02:40 PM | #39 |
Apprentice
Join Date: Apr 2010
Location: Lisbon
Posts: 92
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:S
How is possible make Horus a High population server with new servers?
:s |
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