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General discussion Topics related to various aspects of Champions of Regnum |
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07-31-2011, 06:31 PM | #31 |
Initiate
Join Date: May 2009
Location: Roaming the snow
Posts: 247
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Hey look a balance thread
Overall I agree with generally everyting Ieti said, save for the old CS.
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Meatshield, Seinvan, Sunday, Smash \ Sex Machine
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07-31-2011, 07:08 PM | #32 |
Baron
Join Date: Sep 2007
Location: Rotterdam, The Netherlands
Posts: 626
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Yeah almost all what ieti said...
And Scias...you are not fair, you play lock and thats why you want to have other classes nerfed... After this ''balance update'' please focus on fixing almost all buggs and try to make the game runs more smooth...i dont know if everyone has it but when im approaching an fort with 2 realms there...my fps drops to 5-9p/sec |
07-31-2011, 07:41 PM | #33 | |
Banned
Join Date: Dec 2009
Posts: 843
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Dude...you are talking about my lvl of argumentation. When come and give a spell to other class only because you want to nerf marksman because you don't like this class that piss you of. Ok NGD will nerf BoW,will nerf range ...will nerf anything...just marks will be a nerfred to death. Duno what game you played in last days...maybe you don't saw Horus has more casual fights than large fights.More situation are PvP that RvR..... Do you think a felt good over 2,5 years when hunters killed me from camo with pet+confuse ..over and over and over ...23647826 times?!?!? Nobody told oh damn hunters...all was happy that because they had one. Maybe you forgot from begin of game all classes got nerfred...even marksman got nerfred....was not made better.All speeds from marksman was took away dmg nerf and armor fix was nerf...if before a marx made 500 dmg till 900 crits...now 90 dmg a lvl 50 marx vs a lvl 60 marx ,around 200-300 normals on barbarian armor ,and if before a barbarian made around 500-600 normals now made 1,2k+ dmg..... http://fulga.u-s.ro/fotos/lvl52_vs_lvl60.png 2x250 dmg from a lvl 60 and i made 1 hit of 90....indeed lvl dose not matter.....thats a lvl 50 ...ex lvl 25...player...a fiking joke by NGD TM to sell boosters that run in war without recsve XP... All cry about hunter yes...all this changes was made on marx too.... Duno what was nerfred on hunter ....only pet that made more that a knigth dmg...600 crits and speed...any other nerfs?...no...ensnare nerfred?...no....camo nerfred?...ah well no pet in camo....hunter got cold blood?....yes.... Wee nerf ,nerf,nerf..... Come up and tell me a valid argument when you give something.... As NC told broken theorys in forum ..in practise works good... If you ask me how i died by hunters in last time?....sample...camo+confuse+rapid shot+SS+2x900 dmg of ensnare. All tell need radical NERFS...i am not agree...begin of game had a lots more options and that why was a way lots better balanced. Anyway ..i want to see how NGD will balance meteor spamm after BoW nerf.... |
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07-31-2011, 08:05 PM | #34 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Well this thread is obviously doomed to be yet another balance fight. Be nice if people used reasonable arguments though, for example:
What on earth are you on about? There were loads of threads calling for less powerful hunters, certain set ups were so powerful they even had there own nick name "Troll-tards" How short is your memory?
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
07-31-2011, 08:49 PM | #35 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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Message to the players of Regnum
Regnum Players,
First I would like to say thank you to everyone that makes this game enjoyable. Your constant efforts in assisting new players, participating in battles, and even playing the game period to increase population in dire times have been noted and will not be forgotten. We all know that Regnum Online has gone through many changes since its release, and now the the game is about to undergo yet another evolution.
The legends and tactics of the past will remain a pleasant memory to discuss around the save alters or behind the safety of your realm walls. Do not complain about the adjustments that will be made. Sometimes like snakes we must shed our old skin in order to grow. As this game has grown it too has shed many "skins". The time to evolve is upon us. Embrace the change and master your new game. Let's bring back the community feeling and spirit that we once had not so long ago. Best wishes to you all as the game is reborn yet again, Demonmonger |
08-01-2011, 02:32 PM | #36 |
Count
Join Date: Feb 2009
Posts: 1,445
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- From lvl 50 to 60 only experience from enemies and from captured fortifications, no more grinding.
- No more those stupid quests that kill wars, you are warmaster when you are 60. - Quit aggressive mobs from the war zone. - Bring back old saves with their old guards. - New castles, there is too much unbalance between realms with those castles. - Positioning code fixed or bring back at least range 1 to melee weapons. - Equivalent repair costs for all classes. - Specific warmaster skills or skill or specialization for each class. - Duration of penalizations reduced, max duration 20s. - The progression of skills should be linear. - Reduce casting time for spells of mages 25% if they are more than 0.5s. - Reduce arcane devotion to 50% max. - Reduce skill trees shared between classes, primarily the ones with CC powers.Example something like this: Short Bows Dual Shot: C=0.5s Rapid Shot Meditation Lightness Tear Appart Duelist: Passive 10% va Repetition Shot Long Bows Shield Piercing: E=100%dmg+health 10/.../50 Maneuver Eagle's eye Omnipresent Break appart Specialist: 10% Range passive Projectile Rain: E=100dot. D=10s. Evasion Dodge Evasive tactics Spell Elude: E=80/.../400 Escapist Cat reflexes: E=15% net Low Profile Son of the Wind -------------- Arrow Mastery Winter Stroke: R=30 Ignus Scorch Ethereal Arrow Arcana Strike Fire Rain Serpent bite Lighting Arrow: D=20s E=5/.../25% speed penalty Aiming Mastery Recharged Arrows Lethal Strike: E=60/80/../140% dmg. Parabolic Shot: E=15% Foresight: E=3/.../15% range passive Dirty Fighting Trained Eye: E=10% weapon damage ####: Tricks Sudden Strike: E=-10/.../-50% D=4/8.../20s R=weapon Retaliation Strategic position: E=5/10/15/20/25% Burst of Wind: D=4/5/6/7/8 Wits Sticky touch: D=4/8/12/16/20s Distracting Shot: D=4/6/8/10/12 ---------------- Scouting Ensnaring Arrow Ambush: D=2/.../6s Acrobatic: E=4/8/12/16/20% Enemy Surveillance Death Sentence Stunning fist: D=2/.../6s Wild Spirit: E=2/../10% Pets Tame Special Attack 1 Training: E=20/.../100% Special Attack 2 Natural Armor: E=20/.../100% Revive Pet Skin of the beast: E=AoO #### Cold Blood: Instance without pet, E=15/30/45/60/75dmg Confuse: D=4/.../20s Camouflage corpse Camouflage Reveal Camouflage Ally: D=4/.../8s Cd=60s Stalker Surrounding This way a hunter would someone with an usable pet, or hiding, penalizing movement and the best chasing people, ambush and death sentence to help the pet, and defense for medium range. The marksman would be the one with most range, skills to maintain range, damage skills and defense for range damage. Then add some warmaster skills for each class, something related with speed or pet for hunter... |
08-01-2011, 03:49 PM | #37 | ||
Banned
Join Date: Aug 2008
Location: Outside of the Matrix
Posts: 166
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Whats wrong with nerf you ask? You explained it quite well imo . Once NGD nerfs one spell another 5 might become too "op", true not necessarily but still theres a high chance for it OR the nerfed spell just becomes a big shit, pointless to skill etc. and we have too many of that already. E.g.: This is what always happening in RO : "OMFG they always use WM portal to get away from the fight/death whatever ---->whining on forum starts for a nerf---->NGD nerfs the skill----> offensive portal is a big shit (say what you want, it is, I will never skill a spell that I can use once in every 45 min, Id even get rid of defensive portal too but horn is still nice and useful so I cant ). Yes it needed a change i confirm that, but there was many suggestions to do that change else way ( tele players to bridges only instead of forts, everyone liked it) but as you already said it it had been way too much work with it so NGD just nerfed it to death... Imo that work you mentioned is worth and needed to make RO a better game again, nerfing will just kill it even more. We have already too many useless spell (only can repeat myself ) why nerf and make more of them completely useless? Just remove those, put up a poll and see which are those spells and replace them with new ones that are worth to skill and use (even against op spells). PS: Did ya notice it anyway that was "My dream update" dude? I know it wont happen ( not in the close future for sure), but can I keep on dreaming? Ty . |
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08-01-2011, 04:55 PM | #38 | |
Master
Join Date: Oct 2008
Location: Straya cunt!
Posts: 251
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08-01-2011, 05:16 PM | #39 |
Pledge
Join Date: Apr 2011
Location: chicago
Posts: 10
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08-01-2011, 06:57 PM | #40 |
Banned
Join Date: Aug 2007
Location: Coralville, IA
Posts: 202
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Fred, for all that is good and Holy, please just shut up, and never post anything again. Your village idiot routine is neither appreciated, nor is it amusing in any way shape or form.
Anyway, my vision of an update is very close to what Bois mentions. I support his ideas and have some of my own; (some of these may echo what he's already mentioned) Splitting up trees so they are no longer shared between classes. That way the trees can be adjusted without affecting the other class connected to it. Balance that works both in PvP (or rather group vs. group) and full on RvR. An expansion of lands/weapons/mobs/etc. would be nice, but not before fixing issues with bugs, optimizing the netcode and server throughput, and of course, balancing classes. I would like to see saves either returned to the old locations (or single central-save) or just move them into the castles and have them deactivate once the door is down. I'd like to see the realms' home forts become the central hubs and rallying points, so moving markets into the forts, because frankly getting ganked while trying to trade/repair/commerce is a load of bull. I would like to see bridges once again become choke points, and teleports removed completely, save the ones you actually have to click on. I would like to see more interesting features in the terrain. Maybe ruins/walls that can be used strategically in a group vs group situation, or 1v1. Right now the WZ has a lot of empty fields and forests (and deserts) that are kinda plain and featureless. Anyway, that's all I have off the top of my head. Oh, right and the big one: Hunters getting a more well defined role in RvR combat. Right now they're not really good for anything but 1v1 or assisting a group that is hunting grinders (well, if they're set up with pet anyway). They are just about useless in an active RvR fight. Sure, we get some damage bursts, but once we get close enough to the enemy mages, we get pin-cushioned by the marks, and the warriors surrounding the mages. Camo.....sure if you like the kamikaze style in RvR. :P IMO, hunters should fill a role that hinders the enemy in combat in unpredictable and interesting ways. Hunters should be the tricksters, the wild cards, or loose cannons. They should be able to hinder enemies in war in interesting and unpredictable ways. That is the theme that fits a stealth class, which hunters undoubtedly are, and being a chaotic/hindering type of supporting role is really about the only way a stealther can be a support class. With stealth, (and possibility to sneak into forts) and supporting by sabotaging, I think Hunters would be able to bring something to the fight both in group vs. group and RvR/war. Basically sowing discord among the enemy ranks. Pets should help support this chaotic and unpredictable way of hindering the enemy, but not be a direct damage boost. (or extra normal damage as they basically are now) That's my thoughts for now anyway. |
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