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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Did the game become fun again? | |||
Yes. | 45 | 56.25% | |
No. | 16 | 20.00% | |
Nothing changed. | 19 | 23.75% | |
Voters: 80. You may not vote on this poll |
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10-07-2011, 07:00 PM | #31 | |
Initiate
Join Date: Mar 2011
Posts: 111
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A fool thinks himself to be wise, but a wise man knows himself to be a fool. ~William Shakespeare |
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10-07-2011, 07:00 PM | #32 |
Pledge
Join Date: Aug 2008
Location: In Grindland
Posts: 17
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I've been constantly ragequitting (and prolly pissing my clan off) for months now, 'cause there was nothing new. Well, it changed. I just love Regnum now!
Keep going NGD!
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"According to the Ignis propaganda machine, all Syrtians are fed compressed evil as baby formula when they're young." -Arafails |
10-08-2011, 12:23 PM | #33 |
Baron
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
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I think "crying" for a central save didn't occur to players that it meant "yes we'll bring it back, but remove the secondary ones while we are at it"
its like saying "ok confuse now is a cc that can be avoided with defensive support/um/mind blank etc, then removing those skills..) No one is whining about that, i think the majority are happy it is back, but some are not happy with the removal of the secondaries. doesn't mean we don't appreciate the central save being back, either way. I just want more diversity and more options is all, especially for newer players and those without horses, it really ends up making people ragequit after dying so often while grinding, or from running such a long distance just to die because someone has your castle. Outnumbered, people tend to just log off. Just would like to know the balance reasons why they were removed? if it was simply for WM skills to be used more, then that caters to a single tactic, and ignores the other problems it magnifies because of the distances. I love the idea behind it, but to be honest, I had alot more fun when all of the WZ was used, and different locations could be traveled to faster depending where you saved. Now you can bypass much of the WZ, unless you are a poor sap who misses the teleports and has no horse, you are better off avoiding running there. Hunters have less roles, no more scouting and tracking movements, no more random running across zergs en route to your forts, it basically happens so quick that that preemptive lookouts are kind of pointless. Would be nice to have 3 saves back, I don't care if they are far enough away from the castles/forts to allow a minimum amount of time for defenders to heal and let their skills recharge while army returns, or a longer timer on when you can rez (though that would be a bit annoying I guess) So I don't TRY to be so negative, I just don't see why the change but removal of the other 2, it would have been perfect again otherwise, maybe some tweaking sure, but overall I thought it was sufficient to move around even without horses and teleports. now, not at all. Last edited by Kittypretty; 10-08-2011 at 10:40 PM. |
10-08-2011, 01:02 PM | #34 | |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Agreed. The saves work, there are more urgent problems, even design related ones. (Invasions?) New design decisions should now be more about encouraging players to capture forts than to focus on defending mechanics. Defending works well, just fort capturing is missing for constant action. (Especially on small servers)
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10-08-2011, 01:41 PM | #35 | |
Banned
Join Date: Dec 2009
Posts: 843
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And agree with Bois,move on,forget saves,for that i saw people played a lots even with new saves,just a few old players had spot on they brain with old saves. Yes there players than not loved new system,but in game i saw no issuse with them,people that are adicted will play even they love or not new features. |
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10-08-2011, 02:12 PM | #36 | ||
Master
Join Date: Feb 2009
Location: France
Posts: 414
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Well, I don't think NGD wants their game to be only for few addicted people. Chilko claimed it often enough, they are trying to get new users.
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Nel's VidZ |
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10-08-2011, 07:17 PM | #37 | |
Master
Join Date: Nov 2010
Posts: 322
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That is due to the fact that humans rather complain then make compliments. The ones who have been asking for changes are happy now, and most of them do not visit the forum that much anymore, because they get what they wanted. Don't be sad and keep up the good work The last update was very nice imho. |
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10-08-2011, 07:38 PM | #38 | |
Banned
Join Date: Dec 2009
Posts: 843
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I dont get your point .. A new player never experimented old save,so he take the game as he is,he will look more at graphical part,fun. Wile a old player will focus more to thinks as saves,bugs,class balance. And class balance become a overrated issue in my eyes,most of them are just dust and people have fealing that the game is imbalanced just because he died in a pvp that is more related to wrong setup/lvl and rng. |
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10-08-2011, 07:53 PM | #39 | |
Banned
Join Date: Mar 2011
Posts: 342
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Hah! You don't want to know how many of those I get XD |
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10-08-2011, 08:20 PM | #40 | |
Count
Join Date: Feb 2009
Posts: 1,445
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Camping? If you died you could resurrect in your realm, or try to return and kill the enemy before he healed, now you have to walk (or mount with it's risk) some minutes asking yourself if they will continue there, you die again and you don't return, a new empty zone. The only problem I see is that increasing the bow range of archers specially marksmen the range of the guard was insufficient, and more would be absurd. In my opinion it was a bad idea, that the new range has been a source of new class unbalances. About taste there's nothing written, but for example in this thread 84.3% of 172 prefer the old saves, 9.3% the central one and 4.65% 3 saves that change sides: http://www.regnumonline.com.ar/forum...ad.php?t=82063 About designing stuff, there is a big problem (in RA) with the new teleport to swamp and there are a lot of threads open about it. Now Ignis can not level up there, is the new hunting zone where you find all colors to finish the warmaster's quests, good for the super hunting groups but bad for all that people that wants to grind. So no more reds there. Also you have change a lack of balance with another lack of balance: Alsius :2 castles near (one without crossing bridge), 4 forts near and a free camping ticket. Ignis: 2 castles near, 2 forts near, no place to grind after 57. Syrtis: 1 castle near, 3 forts near. The ideas to correct this are old, change eferias-algaros, or change castles with central saves are the most voted. |
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