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Old 10-22-2011, 12:25 PM   #31
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Quote:
Originally Posted by Latan View Post
because you saw the damage/attack speed without



now immagine your dps with an epic lev 60 off hand weapon with +50/80 dmg, 5% attack speed and a gem
Yes, and I mentioned it was without bonusses...
This however, is not a imbalance in the dual wielding itself, dual wielding is fine, bonusses on secondary items however, are not, hence why spec+ shields got removed.

I suggest to remove the option for special+ secondary weapons, or to make the best weapons qualities count (e.g. epic normal hand sword of alloy steel master quality vs off hand magical of fine steel superiour, normal hand counts)
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Old 10-22-2011, 01:54 PM   #32
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So far I have not been able to drop either a magical or epic off handed weapon. I tried 25 times so far. I was able to drop a special from a bronze box. It had a bonus of +16 ice on it.
Also I was able to engrave a socket on the off hand weapon and stick an AS gem in there.

So far, what Kitsunie and Daar wrote seems to be on target. This is just from my limited experiments .
I assume the base speed of the attack will be from the main hand (based on what I saw). The cumulative effect of gems in both weapons is probably too much. Like everyone says above, leave the off hand weapon without the enhancements especially gem sockets.
It would be interesting to see how the Hit chance/ critical chance thing works out too as it seems the HC from both weapons add up.
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Old 10-22-2011, 02:49 PM   #33
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Quote:
Originally Posted by bois View Post
I assume the base speed of the attack will be from the main hand
nope.
we tested it yesterday: me with the knight (10% a.s. from rings and 5% a.s. from leggings), rudepravda with his barbarian (10% a.s. from rings, 4% from leggings), both with slow weapon in the main hand (with no attack speed bonus) and he had a medium off-hand weapon. even if i had 1% more a.s. he could swing faster than me, so i think the attack speed is half way between the main hand and the off hand speeds
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Old 10-22-2011, 04:00 PM   #34
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My main wep was a hammer and i had an off hand sword and i couldn't use slashing skills. Is this normal like this?
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Old 10-22-2011, 04:05 PM   #35
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It seems the main hand weapon governs the weapon skills you can access.
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Old 10-22-2011, 04:19 PM   #36
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Quote:
Originally Posted by Kitsunie View Post
No, it is not the same DPS.

My level 50 barb was outdamaging a level 60 2H barb, doing 1k norms and 1.5k crits at "Fast" speed with level 50 storebought weapons with no bonuses only two lightning rings and no other AS bonuses such as 10% possible from two weapons and 5% from leggings.

As Daar said, duel wielding in its current state is rediculously overpowered.

In the attached screenshot, I attacked for only 3 seconds, which is barely longer than a barb hit with a "Very slow" weapon. Last I checked, level 50 barbs with very slow weapons don't crit for a total damage of 4.5k with just berserk, weapon magni and TFB. Norms are almost as bad - 3k total damage if none are crits, as much as a single hit from a level 60 barb with a Warmaster weapon and with Fulminating level 5. Again, keep in mind my level and very poor gear...

If this update goes live in its current state, it will be an insult to 2H barbs who have worked hard to get their WM weapons. They will be outclassed by their own class.
(Not to mention the balance implications.)
No, the standard output damage is almost the same. I did tests comparing 2H weapons with 1H + off-hand weapons of same speed and same level. And results give 2H weapons tiny better damage than dual-wielding.

Here are the tested weapons :



Here is the video : (spells = magnif weapon + berserk only)
> http://www.youtube.com/watch?v=XhkGSiFhkFY&html5=1

Here is the results :



You'll notice dual-wielding is faster than 2H weapon, I dont know why. Yesterday when Amun was realeased, I did quick and dirty tests about speed and I found 1.92 seconds between hits (with 2 RoL) for all slow weapons : 2H, dual-wielding and 1H alone. I don't know if there was an update between yesterday and today.
NB: To calculate "second per hit", I did (image of last hit - image of first hit) / (amount of hits * 30 images per second).

The problem is you're comparing a fast weapon with a very slow weapon and adding Thirst For Blood into the equation. That can't work, because you add at all your hits a fixed damage, no matter the base damage output or the speed of your weapon. And if crits occurs, this crit multiplies the damage bonus, and you even keep the damage bonus + the speed bonus until a normal hit happens (very very old known bug in this spell), making unbalance between fast and very slow weapons with Thirst For Blood even worse. Once again it's a proportionality issue: fixed damage bonus vs. proportionality damage bonus. The problem is in Thirst for Blood, not in dual-wielding.
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Old 10-22-2011, 04:55 PM   #37
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Quote:
Originally Posted by bois View Post
It seems the main hand weapon governs the weapon skills you can access.
That is true. As Bois say, the main weapon determinates wich skils are your character availabe to cast.
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Old 10-22-2011, 05:38 PM   #38
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Ok, dual wielding for barbs in next update.. anything new for balance and broken hunter class ?
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Old 10-22-2011, 06:46 PM   #39
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Quote:
Originally Posted by Ponter View Post
That is true. As Bois say, the main weapon determinates wich skils are your character availabe to cast.
But wouldn't be cool to cast for example blunt skills with one hand and slash skills with other? Some ppl already changing weps in battles for that, would be nice if you don't have to do that.
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Old 10-22-2011, 06:50 PM   #40
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Quote:
Originally Posted by Kellindil82 View Post
But wouldn't be cool to cast for example blunt skills with one hand and slash skills with other? Some ppl already changing weps in battles for that, would be nice if you don't have to do that.
OP much...?
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