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Old 12-23-2011, 03:59 PM   #31
Kitsuni
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Quote:
Originally Posted by isaacrulzrs2 View Post
Also the in-party icons displaying fellow party member's health and mana are unnecessary - remove them and put the active buffs/debuffs area back where it was.
While I agree they are too big, they are neccessary. You can click them to select those allies in a pinch (good for Conj and Knight).
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Old 12-23-2011, 07:22 PM   #32
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Not big problem but when using tele/changing character the game freeze for few secs.

Also another small problem when changing character, see pics:
http://img233.imageshack.us/img233/5997/bug1ja.jpg
http://img844.imageshack.us/img844/1309/bug2lr.jpg

We really need option to lock spells on spellbar. I keep moving them around all the time by accident. Other ppl have this problem too.

Would be also nice if it was possible to remove all those small buttons, like shortcut to xim shop, spellbook, inventory etc. Simple is beautiful and I use keys to open those windows
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Old 12-23-2011, 07:26 PM   #33
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I let you guess what are the active buffs on this screenshot.



- Combat log are unresizable in height, I played with 12 lines, now I'm stuck with only 5. It's now practically useless.
- Get rid of those ugly portraits (and I'm a lucky guy, I only play female chars), they don't even fit into their dedicated space. See next screenshot.
- Get rid of this ugly font on players and find a more readable one (and at least never display any font in bold).
- HP bar on players doesn't have border to see how are the current HP compared to max HP.
- UI doesn't save last position, have to resize chat everytime I log in.
- Map always starts with max zoom in, dumb. Map is only useful to see how are forts, so max zoom out is the best option.
- Many more I don't remember right now...

All those bugs have already been reported numerous times in the old closed topic and didn't get fixed before release.
Seriously NGD, stop hiring unpaid trainees and releasing alpha version on live servers.

<--- What is this green thing on right?

Quote:
Originally Posted by Zordak View Post
in ~/.ngdstudios/rolauncher
add the two lines

[User]
user=usernamegoeshere
Thx, works fine now.
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Old 12-23-2011, 07:28 PM   #34
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In current state game is unplayable for me. Too many annoyments. Too many bugs. Too many of everything!

See you when things get better. Till then i will play something else.

Have Marry Christmas and Happy New Year.
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Old 12-23-2011, 07:31 PM   #35
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Well it is tradition to slap in an bugged nearly-functional feature just before they vanish for a few weeks over Christmas and new year. I wonder why I even bother to check if things have improved, I only ever hear about how things have gotten worse.
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Old 12-23-2011, 10:09 PM   #36
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Unlike most people, I'm fairly happy with the new GUI. Its a first draft and hopefully gets more added on at a later stage.

About the buffs on the top-right now. I can live with it being there. Most mmorpg's have them there and after a few weeks it'll become normal. I'm a bit disappointing that we still cant see enemies buffs and debuffs, it makes playing more of a guessing game than anything else.

The hp/mana bars are fine for me. The only problem I have with them is that we are still undable to unlock them and move them around on our screen. The freedom to resize and stretch them would be nice too. Another problem is that i don't see my or my targets portrait at all, only some funny squiggly things that doesn't really look like anything.

Also moving our cast bar would be nice too and I think showing your targets cast bar is something that should be looked into.

The mini-map is quite cool, it could do with a bit more functionality. The map looks awesome but sometimes takes a long time to load for me. Might just be the shitty pc I'm playing on.

I dont understand why the mount button was necessary or how it works to be honest. I still use my mount on my action bar like I always did.

One last thing I'd really like to see are the spell bar keys to be fully customizable allowing us to use ctrl, shift and alt modifiers along with mouse buttons (middle mouse buttons and the two extras some mouses [or mice?] have). This shouldn't be too hard and would make the game alot more fluid. I never click my skills (old wow habit) but it requires me to use an external keyboard macro program that makes chatting a bit tricky so this would be awesome and I'm sure everyone would appreciate it.

All in all I think its a good job, alot better than it used to be for sure.
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Old 12-24-2011, 10:25 AM   #37
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A lot has been already reported in the previous posts, however there is more:

- the "active area" of an object, that have been put in the chat window, doesn't match with the written. It's really difficult to make appear the description in the clan chat (I did not test the commerce tab).

Did somebody else notice it?
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Old 12-24-2011, 11:36 AM   #38
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In the clan administration window it's impossible to do proper actions to the chars you want to do them to. Clan chief tried to kick a banned player out of clan but kicked random chars setteled around the char.

please fix
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Old 12-24-2011, 12:48 PM   #39
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I like the GUI.

The only thing annoying is that they tried to please the community and forced themselves to deliver this before Christmas break as a gift. It is almost there but just a few tweaks away from being excellent.

Despite the current issues it is still very good and not far off from being excellent.

In any case they gave much more than I expected for a foundation GUI update (expected background code work only) and despite the issues, works quite adequately for me.Yes there are a few irritating things but I think I can live with them for the very short term.

I look forward to the polishing of already partially deployed elements and for even more advancements as time goes along. NGD did mention that they would go the route of customizable GUI elements and I suppose they have laid the foundation for that already. If they did not allow the flags to be modified and sets saved , they probably had a good reason for it.

In any case, they did read the GUI thread and applied some of community wishes. All they need to do now is take constructive criticism of unpopular elements, modify them and make the new GUI into something special. I think it could be if they take the community mass opinions on board. Use the experience of hundreds of years of community experience in the most positive way.

Regards
Artec
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Old 12-24-2011, 02:23 PM   #40
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Few bugs from me , not all about new GUI (banner)... Screenshots on the bottom. Max fall dmg from solid ground, no info about party members who are next to me etc. Allahed monument graphic have holes...

http://imageshack.us/g/600/screenshot2011121113481.jpg/
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