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Old 02-24-2012, 10:00 PM   #31
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Quote:
Originally Posted by Archonaut View Post
Hahah seriously? This is your argument? I could name 10 people, just in alsius alone who would love to see the War Beacons get removed. With me that's 11. Casting beacons is just killing tactics more than it already has been killed so far, ambushing(not the spell) a group while they have beacon powers? Impossible, nice timed sultar by a lock? Impossible, Nice timed Master of Doom by a lock? Impossible.. Regnum was way more fun before WM, I think it's prime was exactly when hunters were not so Underpowered and Knights got a buff... Yep, had the best times then.
Another here, that's 12 (we have 12 goats??). Banners are really hurting RO, there is nothing to stop charging enemies so they rush the back lines and if it continues this way battles will be between 2 bannered, pyloned and aura'd packs of players. That is already starting to happen against Ignis as they are almost always bannered, it will get worse as the number of warmasters in other realms increases.
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Old 02-24-2012, 10:55 PM   #32
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Why do you even bother with counting those who don't want Warmasters? I don't know a single player who does want it, lol.
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Old 02-25-2012, 12:22 AM   #33
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There is lune, he's not joking at all.
He does really love beacons, even if he is the lone and unique player on Horus who find that is one of the greatest and most brillant idea by NGD, magnificently thought and designed.

As a reminder:

http://www.regnumonline.com.ar/forum...ad.php?t=86075
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Old 02-25-2012, 12:30 AM   #34
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*waves hand in the air*

It was a good idea, implemented badly; removal is the lazy solution, it can work.


Quote:
Originally Posted by isaacrulzrs2 View Post
How many MMO players does it take to change a lightbulb?

50.
One to change the lightbulb and 49 to complain it was better beforehand.
Typical shit.
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Old 02-25-2012, 04:42 AM   #35
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Quote:
Originally Posted by isaacrulzrs2 View Post
It was a good idea, implemented badly; removal is the lazy solution
Holy shit, what is your problem. You always state its 'lazy' to disable the problematic addition, you dont specify your ideas which could fit as a replacement.

Removal is so far the best solution presented.
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Old 02-25-2012, 05:17 AM   #36
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For me the Warmaster Powers need definite nerfing and redefining

Beacons:

Offensive Beacon, should involve a minor movement boost (10%-15%) the 30% Crowd Control Resist (This beacon is suppose to make rushing easier )

Defensive Beacon, Remove the 2000hp boost completely it was a terrible idea, Add a 15% Resist Physical & Magical Damage & add something else minor to make it useful


Horn of the Wind: Remove it add a Minor heal spell for allies (7 range, 300hp 15-25 second cd)

keep the Teleports just don't allow them to be used inside forts, Make them work like Duel Banners and such
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Old 02-25-2012, 05:34 AM   #37
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Quote:
Originally Posted by _Enio_ View Post
Holy shit, what is your problem. You always state its 'lazy' to disable the problematic addition, you dont specify your ideas which could fit as a replacement.

Removal is so far the best solution presented.
Because I'd be repeating myself, rather tedious - so I'll state it here and now just for you.

Horn of the wind does not need fiddling with, it's already taken a nerf, any more would only demean the war master status value.
The Offensive Beacon is of course the issue.
You yourself suggested a reasonable solution for a fix and my own suggestion put shortly, is to halve the resist rate.

Quote:
Originally Posted by Klutu View Post
Defensive Beacon, Remove the 2000hp boost completely it was a terrible idea, Add a 15% Resist Physical & Magical Damage & add something else minor to make it useful
This is an interesting idea as well.

Ideas such as this are far more productive than simply removing a piece of content.
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Old 02-25-2012, 05:35 AM   #38
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Quote:
Originally Posted by Klutu View Post
For me the Warmaster Powers need definite nerfing and redefining

Beacons:

Offensive Beacon, should involve a minor movement boost (10%-15%) the 30% Crowd Control Resist (This beacon is suppose to make rushing easier )
Im not sure why you want to keep so much roulette in gameplay. I favour an effect halving cc durations which would considerably increase pressure of a rush without relying on pure randomness. Way more feasible imho.
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Old 02-25-2012, 05:48 AM   #39
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Quote:
Originally Posted by _Enio_ View Post
Im not sure why you want to keep so much roulette in gameplay. I favour an effect halving cc durations which would considerably increase pressure of a rush without relying on pure randomness. Way more feasible imho.
I would actually like that very much, I agree the hole randomness factor does get old. But i'd rather see this warmaster powers revised over removed
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Old 02-25-2012, 05:55 AM   #40
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Some people would like to see the removal of the chance factor in its entirety, but that wouldn't work.
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