02-24-2012, 10:00 PM | #31 | |
Master
Join Date: May 2010
Location: Ireland
Posts: 438
|
Quote:
|
|
02-24-2012, 10:55 PM | #32 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
|
Why do you even bother with counting those who don't want Warmasters? I don't know a single player who does want it, lol.
__________________
|
02-25-2012, 12:22 AM | #33 |
Master
Join Date: Feb 2009
Location: France
Posts: 414
|
There is lune, he's not joking at all.
He does really love beacons, even if he is the lone and unique player on Horus who find that is one of the greatest and most brillant idea by NGD, magnificently thought and designed. As a reminder: http://www.regnumonline.com.ar/forum...ad.php?t=86075
__________________
Nel's VidZ |
02-25-2012, 12:30 AM | #34 |
Master
Join Date: May 2007
Location: Here & There
Posts: 439
|
*waves hand in the air*
It was a good idea, implemented badly; removal is the lazy solution, it can work. Typical shit.
__________________
Psy Dizzy thumbs, itchy fingers
|
02-25-2012, 04:42 AM | #35 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
|
Quote:
Removal is so far the best solution presented. |
|
02-25-2012, 05:17 AM | #36 |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
|
For me the Warmaster Powers need definite nerfing and redefining
Beacons: Offensive Beacon, should involve a minor movement boost (10%-15%) the 30% Crowd Control Resist (This beacon is suppose to make rushing easier ) Defensive Beacon, Remove the 2000hp boost completely it was a terrible idea, Add a 15% Resist Physical & Magical Damage & add something else minor to make it useful Horn of the Wind: Remove it add a Minor heal spell for allies (7 range, 300hp 15-25 second cd) keep the Teleports just don't allow them to be used inside forts, Make them work like Duel Banners and such
__________________
Ramsli Klutu
|
02-25-2012, 05:34 AM | #37 | ||
Master
Join Date: May 2007
Location: Here & There
Posts: 439
|
Quote:
Horn of the wind does not need fiddling with, it's already taken a nerf, any more would only demean the war master status value. The Offensive Beacon is of course the issue. You yourself suggested a reasonable solution for a fix and my own suggestion put shortly, is to halve the resist rate. Quote:
Ideas such as this are far more productive than simply removing a piece of content.
__________________
Psy Dizzy thumbs, itchy fingers
|
||
02-25-2012, 05:35 AM | #38 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
|
Im not sure why you want to keep so much roulette in gameplay. I favour an effect halving cc durations which would considerably increase pressure of a rush without relying on pure randomness. Way more feasible imho.
|
02-25-2012, 05:48 AM | #39 |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
|
I would actually like that very much, I agree the hole randomness factor does get old. But i'd rather see this warmaster powers revised over removed
__________________
Ramsli Klutu
|
02-25-2012, 05:55 AM | #40 |
Master
Join Date: May 2007
Location: Here & There
Posts: 439
|
Some people would like to see the removal of the chance factor in its entirety, but that wouldn't work.
__________________
Psy Dizzy thumbs, itchy fingers
|
|
|