06-28-2012, 06:59 PM | #31 | |
Baron
Join Date: Nov 2011
Location: Feeding@ Farmal :P
Posts: 714
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Quote:
As i said: nouveau FTW
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I heard draconic gem makes people stupid. Now i see it is exactly so. lol fail \ iFail \ I Am Multirealmer Good bye RO, the poor players.... have fun |
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06-28-2012, 07:24 PM | #32 |
Banned
Join Date: Aug 2011
Posts: 4,089
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Just passing by to post what's already fixed on Amun thanks to the reports we've been receiving!:
-Fixed: Screen Resolution now it's correctly saved when modified in-game. -Fixed: Creatures, characters and dynamic objects' load radius now it's correctly set. -Modified: The "Ultra" video setting does not activate "Ambient Occlusion" and "FXAA" by default anymore. -Fixed: Casting time on skills now displayed correctly. Regards! Last edited by Frosk; 06-28-2012 at 07:35 PM. |
06-28-2012, 07:28 PM | #33 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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Okay so here's my first impressions about it :
- The first time I entered and I immediately set the settings to the maximum, just like how I play in Live Servers, I get a sort of sphere in front of me that is reflecting and inverting a part of the scene : - Very high setting broken (very sharp shadows, wrong colors, etc...) - Antialiasing greyed out - FXAA = black screen - Less listed resolutions (where's my 1152*864 ? ) - No "Ultra" option So it looks like the High setting + everything maxed besides FXAA is the nearest setting I could get compared to the live server. So the FPS are slightly higher than on live, but considering WITHOUT antialiasing and with a lower resolution (1024*768) so it might just be the same or worser... Anyways I appreciate to see more fine-tuning options within the game itself instead of the launcher, and especially the VSync one, but concerning the engine there's still some ways to go yet. OS : Archlinux 64-bit GPU/Driver : Nvidia GT550 Ti / proprietary blob (latest) RAM : 8GB DDR3 Usual game settings : Shaders 4.0 everything enabled/maxed besides trails.
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Last edited by Shining-Scias; 06-30-2012 at 12:02 AM. |
06-28-2012, 07:29 PM | #34 |
Initiate
Join Date: Apr 2011
Posts: 179
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Still slideshow
The game is still slideshow. I didn't notice any engine optimization at all. Before we got the UI update thing I would have 20-30 FPS everywhere in warzone and inner realm, including cities.
After the UI update 10 FPS max, usually around 5, during war or in cities 2-5, only ocationaly it jumps to 10. After seeing your roadmap and now this announcement, I was looking forward that my FPS would increase again. Well, it didn't. It's still the same. The game is just uplayable for me ever since the UI update. Anyway, what I noticed: when the lowest setting is selected, it doesn't actually set fixed pipeline, it did set shader model 2. I had to edit test.cfg and set vg_max_current_shader_model to 0. linux@amd64 CPU intel core 2 duo 2GHz. 3GB DDR2 Intel GMA X3100, mesa 8.0.3 If only I could get 30FPS back, regnum was quite playable game with that. |
06-28-2012, 08:12 PM | #35 |
Banned
Join Date: Mar 2011
Location: Morocco
Posts: 286
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X = 3417 Y= 2946
X = 3427 Y= 3074 X = 3327 Y= 3328 Coordinates where I freeze everytime I walk, no mather how or which way I freeze for a few secs when I walk through them. |
06-28-2012, 09:06 PM | #36 |
Master
Join Date: May 2010
Location: Ireland
Posts: 438
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DoT's jump down on mob health bars after DoT is over instead of dropping with each tick.
Having same problem as others with character blank and flickering in character window ingame. Chat and log size not being saved and cant find the lock spellbar option. Getting about 25-50% framerate improvement in general, some areas no improvement. Ubuntu 10.04 64bit, nvidia 9800GTX, driver 195.36.24 from ubuntu repositories. |
06-28-2012, 09:41 PM | #37 |
Apprentice
Join Date: Jan 2010
Posts: 93
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This, I thought by optimize we were gonna get a more fine tuned/efficient engine... by the state of things i will continue to not be able to play at all...
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06-29-2012, 12:23 PM | #38 |
Initiate
Join Date: Jun 2009
Location: Germany
Posts: 239
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New WM Quests 25 Syrt/Iggs for 250 WM coins each is buggy. Every enemy counts for both quests.
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06-29-2012, 08:16 PM | #39 | |
Master
Join Date: Feb 2009
Location: France
Posts: 414
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Quote:
These game freezes still exist but are now much smoother on amun, nice job! But it needs big battles for a full test. Indeed those freezes terribly worsen when there are lots of players and active spells on screen. Currently on live server, the worst location is at Aggersborg because there is a region border that cuts the fort in 2 parts, causing huge lags during big battles when moving between both regions.
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Nel's VidZ |
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06-29-2012, 11:04 PM | #40 |
Count
Join Date: Dec 2006
Posts: 1,544
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Nice work on Amun. Keep up the great work.
Just a few little issues on my side. Character selection screen appears all almost completely white/greyish and my character looks distorted. Game freezes/Has FPS drops in the following coordinates so far and/or surrounding areas near Medenet. Game also has issues with sound enabled when around players or alone and causes freezes spikes in the client(Both on live and test server, doesn't matter location). X=44xx Z= 20xx X=45xx Z= 24xx PC Specs on this machine: Windows XP SP3 Graphic card: Sparkle Geforce 8600 512MB(PCI) Ram: 2GB Shader Model: 2.0 Last edited by Wyatt; 07-01-2012 at 09:12 PM. |
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