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Old 08-03-2012, 09:45 AM   #31
GreenAngel
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Some things

- Ultra settings not available, don't know if its available or not.
- I can run everything on the highest settings, no vsync used and Bloom, FXAA and Color Correction not used gives no problem, though when I check the boxes of any of these (Bloom, FXAA, Color Correction) while Vsync is not enabled, my screen gets black. Combinations with these 3 options don't work either.
same result when I mix the options.
- When I try to enable VSync it says I have to restart the game, I do so, but it crashes.
- When I relog though VSync is just enabled, FXAA and Bloom are automatically enabled as well; I still get the black screen,
- Now with these settings (see picture) my screen flickers from red to green to blue etc. etc.

- When I disable FXAA everything works fine


System specs;

Windows 7 Home Premium 32 bit system
Graphical Card: GTS 450
AMD Phenom(tm) II X6 1090T Processor 3.44 GHz
RAM: 4 GB (3,25 available)

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Last edited by Frosk; 08-03-2012 at 01:26 PM.
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Old 08-03-2012, 09:57 AM   #32
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Quote:
Originally Posted by jarnoob View Post
Launcher seems to configure only settings for live server. Amun is configured in test.cfg. It might be impossible to set fixed pipeline on Amun - choosing lowest settings still sets Shader Model 2. And even if it were setting to fixed pipeline, it is almost impossible to get there with GMA X3100 (because of ~0-1fps on shader model 2, which is active, and it takes ages to get to video options dialog). The way I switched to fixed pipeline was editing test.cfg and set maximum shader mode to 0 (I can't recall the exact key name and I deleted regnum already (because I can't play it on X3100 since long time ago and my hopes to get more FPS from it again are gone since I saw the Amun version didn't increase performance for me at all), it has max_shader in the name i think).
Aha ,tnx,shader 2.0 seems to have that graphics glitches ,so i was not able to see something,but i dont want to get fixed pipelines for more fps,for a old macbook ,50 fps on shader 2.0 are naught, i wanted fixed pipeline to be able to play.
Note:that graphical glichtes seems to be related only to archers ,only arows from back of char give me that gliches,if i unequipp arosw from the back of char no more graphical gliches.Maybe is a bug related to OpenGL engine.
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Old 08-03-2012, 10:37 AM   #33
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So I went on Amun today and seen some things and stuff. Anyway I think you did a great job.
However does anyone think the shadows on players/NPCs are too much?

Also how many realm tasks you can do per day/week?
And found some minor bugs too. In the first screen you can see that when I press "c" my character doesn't show up.
In the second screen. I cannot select the noble when I'm infront of him. Instead I select the water spring.
The last two show the WM NPCs. the NPC Agus is below unchallenging while the other ones are normal. Now I'm not sure if I remember quite well, but I think if you attack a WM NPC it aggros back. If it does...does that mean that NPC is gonna die in 2 hits?
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Old 08-03-2012, 01:25 PM   #34
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Hey everyone.

Please keep in mind that this thread is not created to discuss balance; in fact, its purpose is to gather feedback about the performance of the new engine.

If you wish to discuss about balance, please use the corresponding sub-forum.

Regards!
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Old 08-03-2012, 01:28 PM   #35
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About Amun, for me medium works well... I never needed excellent graphic, but much fps and smooth of game. Better quality than on Horus... tfu Haven :P

But , these quests are jokes? :





And question :

Is this head of someone from NGD crew? And what is this huge tower for in Ignean Ruins if we can't climb it up ?
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Last edited by Frosk; 08-03-2012 at 02:30 PM.
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Old 08-03-2012, 02:07 PM   #36
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Unfortunately you can only accept one realm task and when you should just kill one monster that task is too small. Maybe 50 mobs ...
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Old 08-03-2012, 02:29 PM   #37
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Nope, they just present a flaw in the formula that calculates the amount of monsters that the player should eliminate depending on the level.

To all forum users, try to consider that these kind of errors may occur on Amun, and that's why it's an experimental server; and that's why we open these threads, so we can gather feedback on bugs related to the new version available. (this means that you should NOT take everything you see as a final version).

Regards.
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Old 08-03-2012, 02:35 PM   #38
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Quote:
Originally Posted by GreenAngel View Post
Some things

- Ultra settings not available, don't know if its available or not.
- I can run everything on the highest settings, no vsync used and Bloom, FXAA and Color Correction not used gives no problem, though when I check the boxes of any of these (Bloom, FXAA, Color Correction) while Vsync is not enabled, my screen gets black. Combinations with these 3 options don't work either.
http://i68.servimg.com/u/f68/15/48/77/24/screen20.jpg same result when I mix the options.
- When I try to enable VSync it says I have to restart the game, I do so, but it crashes.
- When I relog though VSync is just enabled, FXAA and Bloom are automatically enabled as well; I still get the black screen,
- Now with these settings (see picture) my screen flickers from red to green to blue etc. etc.
http://i68.servimg.com/u/f68/15/48/77/24/screen21.jpg
- When I disable FXAA everything works fine
http://i68.servimg.com/u/f68/15/48/77/24/screen23.jpg

System specs;

Windows 7 Home Premium 32 bit system
Graphical Card: GTS 450
AMD Phenom(tm) II X6 1090T Processor 3.44 GHz
RAM: 4 GB (3,25 available)

-------------------------------------------------------------------------------------------------------------------------------
Hi!

Can you download the latest drivers for your GPU and try again?

Regards!
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Old 08-03-2012, 04:10 PM   #39
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So is the OpenGL renderer finished yet ? Because I still face a lot of issues like :
- The colors are fade and washed out (16bit?!), the lighting and shading is really weak (everything is too dark and plain) (http://wstaw.org/m/2012/08/03/screen...3_18_12_41.jpg http://wstaw.org/m/2012/08/03/screen...3_18_13_01.jpg)
- Turning on Antialiasing = Black screen
- Ambient occlusion greyed out (although I can use it on another games like Amnesia)
- No Ultra preset
- Very far terrain awfully flickering when being rendered
- Enabling FXAA = Screen sometimes flickers with layers of green/red on some camera angles (http://wstaw.org/m/2012/08/03/screen...3_18_13_04.jpg)
- "Restart to apply settings" still broken (gives Server not available error)

Eventually an old issue that would be nice to be fixed :
- Day/Night shadows transition is abrupt.

-- Specs --
CPU: AMD FX-6100
GPU / Driver: NVIDIA Geforce GTX 550Ti / nvidia's latest proprietary blob
RAM: 8GB DDR3 1600Mhz
OS: Archlinux 64-Bit

Usual RO setup: Everything maxed besides trails.

Other games and Unigine demo run just fine, so does Regnum on Haven.
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Last edited by Shining-Scias; 08-03-2012 at 05:38 PM.
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Old 08-03-2012, 05:33 PM   #40
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NGD, when will you implement the dual weapon animation?

I have ultra settings, all maxed, all checked no effects =/
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