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General discussion Topics related to various aspects of Champions of Regnum |
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08-15-2012, 01:43 PM | #31 | |
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Quote:
I've heard of at least one other person who has this problem. Not seeing the water can be a little annoying when grinding on a beach, it's all too easy to stumble into the invisible sea and drown in the invisible water |
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08-15-2012, 03:26 PM | #32 | |
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From what I know, you're playing under Linux, but I need to ask you favor. Can you specify your machine specs and video settings? Thanks in advance! |
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08-15-2012, 04:28 PM | #33 |
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I agree with roonwick that higher fov makes game easier unnecessarily (I played all of my classes just fine with 45 fov). But I don't particularly care, since everyone has been modifying it for a long time already anyways. And it does need to be different based on screen size, so that was a good adjustment.
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08-15-2012, 04:47 PM | #34 |
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Its good that fov was raised at last, game is acceptable again (tho it could be still higher ).
But why do we have to change vg_screen_width and height every time before we enter the game?? Cant they be saved maybe? Id like to have buff icons close to my hp/mana and i have to adjust it in the game cfg all time, not to mention that sometimes in the game options "full screen" gets selected automatically as well..... Or changing things such as screen width and height will also be "fixed"(so we cant change em o.0)? I hope not . |
08-15-2012, 05:45 PM | #35 | |
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Join Date: Dec 2011
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Now its not only people with special needs that will have it, it going to be the majority of players. Im very disappointed, yet glad that im not using my warrior characters much anymore. Hate to see how quickly NGD give in to whiners these days, i though you wouldnt this time. |
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08-15-2012, 06:15 PM | #36 | |
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I could post a screenshot of what FXAA looks like but I think that what I am seeing is the intended effect but it just does not look right and I suggest revising the intensity. The slider I am unable to access however is the normal anti-aliasing. Seeing as I can't stand FXAA, it would be nice to have an alternative instead of simply going with no anti-aliasing leaving objects sharp enough to shave with.
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08-15-2012, 06:28 PM | #37 | |
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Join Date: Jul 2008
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Reported here, wasnt fixed during one of the hotfixes. |
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08-15-2012, 06:44 PM | #38 | |
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Join Date: Aug 2011
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Quote:
Thanks! |
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08-15-2012, 07:14 PM | #39 | |
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Join Date: Nov 2010
Posts: 229
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Quote:
Code:
[15/08/2012 21:01:56] [RenderizerGL][renderizer_gl_extensions_loader.cpp(312)] OpenGL Shading Language version: 1.20 NVIDIA via Cg compiler [15/08/2012 21:01:56] [RenderizerGL][renderizer_gl_extensions_loader.cpp(318)] Shader model 4 capable card detected [15/08/2012 21:01:56] [SDB_File][sdb_file.cpp(1256)] SDB: ../data0.sdb(824.12 MB), fragmentation: 14.66% [15/08/2012 21:01:56] [SDB_File][sdb_file.cpp(1256)] SDB: ../data1.sdb(2695.04 MB), fragmentation: 20.09% [15/08/2012 21:01:56] [SDB_File][sdb_file.cpp(1256)] SDB: ../data2.sdb(103.29 MB), fragmentation: 1.82% [15/08/2012 21:01:56] [SDB_File][sdb_file.cpp(1256)] SDB: ../data3.sdb(12.56 MB), fragmentation: 0.49% [15/08/2012 21:01:56] [SDB_File][sdb_file.cpp(1256)] SDB: ../data4.sdb(251.18 MB), fragmentation: 29.69% [15/08/2012 21:01:56] [SDB_File][sdb_file.cpp(1256)] SDB: ../data5.sdb(58.60 MB), fragmentation: 5.79% [15/08/2012 21:01:56] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready [15/08/2012 21:01:56] [ResourceManager][resource_manager.cpp(302)] http retriever is ready [15/08/2012 21:01:57] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 24250 resources available [15/08/2012 21:01:57] [TextManager][text_manager.cpp(164)] Text Manager ready [15/08/2012 21:01:58] [CManager][shader_manager.cpp(235)] Loading render paths from render_paths/render_path_gl_sm3_high.xml [15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(212)] Shader <ps_pp_blurh> (PP.Bloom) info log: (298) : error C7516: OpenGL does not allow constant arrays [15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(212)] Shader <ps_pp_blurv> (PP.Bloom) info log: (252) : error C7516: OpenGL does not allow constant arrays [15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(392)] Program <bloomblurh_pass_0> (PP.Bloom) info log: Fragment info ------------- (298) : error C7516: OpenGL does not allow constant arrays [15/08/2012 21:01:58] [logger.cpp(72)] Shader PP.Bloom link failed [15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(392)] Program <bloomblurv_pass_0> (PP.Bloom) info log: Fragment info ------------- (252) : error C7516: OpenGL does not allow constant arrays [15/08/2012 21:01:58] [logger.cpp(72)] Shader PP.Bloom link failed [15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(212)] Shader <ps_pp_crysis> (PP.SSAO) info log: (139) : error C7516: OpenGL does not allow constant arrays (140) : error C7516: OpenGL does not allow constant arrays [15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(392)] Program <ssao_crysis_pass_0> (PP.SSAO) info log: Fragment info ------------- (139) : error C7516: OpenGL does not allow constant arrays (140) : error C7516: OpenGL does not allow constant arrays [15/08/2012 21:01:58] [logger.cpp(72)] Shader PP.SSAO link failed [15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(392)] Program <globallightingssao_pass_0> (PP.DeferredShading) info log: Fragment info ------------- (0) : fatal error C9999: Bad scope in ConvertLocalReferences() [15/08/2012 21:01:58] [logger.cpp(72)] Shader PP.DeferredShading link failed [15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(392)] Program geforce 8500 gt)<globallighting_pass_0> (PP.DeferredShading) info log: Fragment info ------------- (0) : fatal error C9999: Bad scope in ConvertLocalReferences() [15/08/2012 21:01:58] [logger.cpp(72)] Shader PP.DeferredShading link failed |
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08-15-2012, 07:51 PM | #40 | |
Banned
Join Date: Aug 2011
Posts: 4,089
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Quote:
We'll analyze this problem that concerns you. In the meantime, we suggest you use a predefined video setting to be able to play. Regards! |
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