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Old 08-15-2012, 01:43 PM   #31
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Quote:
Originally Posted by Frosk View Post
Hi!

Custom settings are not "selectable". That's because there isn't one unique Custom setting that can be created.

The Custom setting on the Video Quality slider shows up everytime you customize any preset option by modifying anything on the Advanced options menu!
true, but this does not describe the problem. standard video settings are fine. However, if I go the the advanced options and check/uncheck an option or move a slider it somehow prevents the game from starting. The main video settings slider is set to custom as intended, after changing options in the advanced menu (I'm not trying to drag the main video settings slider to custom). The only thing I can do after changing custom settings is log in again in safemode, set the video-slider to high (or lower), and after restarting the game in normal (not safe) mode I get back the standard high quality settings.

I've heard of at least one other person who has this problem.

Not seeing the water can be a little annoying when grinding on a beach, it's all too easy to stumble into the invisible sea and drown in the invisible water
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Old 08-15-2012, 03:26 PM   #32
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Originally Posted by roonwick View Post
true, but this does not describe the problem. standard video settings are fine. However, if I go the the advanced options and check/uncheck an option or move a slider it somehow prevents the game from starting. The main video settings slider is set to custom as intended, after changing options in the advanced menu (I'm not trying to drag the main video settings slider to custom). The only thing I can do after changing custom settings is log in again in safemode, set the video-slider to high (or lower), and after restarting the game in normal (not safe) mode I get back the standard high quality settings.

I've heard of at least one other person who has this problem.

Not seeing the water can be a little annoying when grinding on a beach, it's all too easy to stumble into the invisible sea and drown in the invisible water
Hmm I see. I apologize for misunderstanding your report.

From what I know, you're playing under Linux, but I need to ask you favor. Can you specify your machine specs and video settings?

Thanks in advance!
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Old 08-15-2012, 04:28 PM   #33
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I agree with roonwick that higher fov makes game easier unnecessarily (I played all of my classes just fine with 45 fov). But I don't particularly care, since everyone has been modifying it for a long time already anyways. And it does need to be different based on screen size, so that was a good adjustment.
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Old 08-15-2012, 04:47 PM   #34
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Its good that fov was raised at last, game is acceptable again (tho it could be still higher ).

But why do we have to change vg_screen_width and height every time before we enter the game?? Cant they be saved maybe?
Id like to have buff icons close to my hp/mana and i have to adjust it in the game cfg all time, not to mention that sometimes in the game options "full screen" gets selected automatically as well.....
Or changing things such as screen width and height will also be "fixed"(so we cant change em o.0)?
I hope not .
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Old 08-15-2012, 05:45 PM   #35
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Quote:
Originally Posted by Seher View Post
The difficulty in a game should NEVER come from dealing with its mechanics and controls. That’s just frustrating. When NGD decides to fix the hitboxes so that you don’t have to click 10 times to select a player, you’ll complain about it being too easy as well, I suppose?
I rather have skillful camera interaction then being forced to play with airplane view to compete.
Now its not only people with special needs that will have it, it going to be the majority of players.

Im very disappointed, yet glad that im not using my warrior characters much anymore.

Hate to see how quickly NGD give in to whiners these days, i though you wouldnt this time.
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Old 08-15-2012, 06:15 PM   #36
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Quote:
Originally Posted by Frosk View Post

Can you post screenshots of the FXAA effect you seem to have?

On a sidenote, the texture quality slider is preset according to the user's video card memory available. If with a nVidia gtx570 you're not being able to max out texture quality, then I guess there might be something wrong that we need to check out.

Regards!
I am not the one experiencing issues with the texture slider, I was speaking on behalf of a few friends and others who are also unable to access this slider.


I could post a screenshot of what FXAA looks like but I think that what I am seeing is the intended effect but it just does not look right and I suggest revising the intensity.
The slider I am unable to access however is the normal anti-aliasing. Seeing as I can't stand FXAA, it would be nice to have an alternative instead of simply going with no anti-aliasing leaving objects sharp enough to shave with.
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Old 08-15-2012, 06:28 PM   #37
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Quote:
Originally Posted by Frosk View Post


Hey there!

Can you post screenshots of the FXAA effect you seem to have?

On a sidenote, the texture quality slider is preset according to the user's video card memory available. If with a nVidia gtx570 you're not being able to max out texture quality, then I guess there might be something wrong that we need to check out.

Regards!
http://www.regnumonlinegame.com/foru...ad.php?t=91162

Reported here, wasnt fixed during one of the hotfixes.
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Old 08-15-2012, 06:44 PM   #38
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Quote:
Originally Posted by Psynocide View Post
I am not the one experiencing issues with the texture slider, I was speaking on behalf of a few friends and others who are also unable to access this slider.


I could post a screenshot of what FXAA looks like but I think that what I am seeing is the intended effect but it just does not look right and I suggest revising the intensity.
The slider I am unable to access however is the normal anti-aliasing. Seeing as I can't stand FXAA, it would be nice to have an alternative instead of simply going with no anti-aliasing leaving objects sharp enough to shave with.
I see... but still, I'd like to see a screenshot of it, since FXAA shouldn't give you some sort of drunkenness vision

Thanks!
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Old 08-15-2012, 07:14 PM   #39
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Quote:
Originally Posted by Frosk View Post
Hmm I see. I apologize for misunderstanding your report.

From what I know, you're playing under Linux, but I need to ask you favor. Can you specify your machine specs and video settings?

Thanks in advance!
here's a log after unchecking weather fx (only change) and restarting.
Code:
[15/08/2012 21:01:56] [RenderizerGL][renderizer_gl_extensions_loader.cpp(312)] OpenGL Shading Language version: 1.20 NVIDIA via Cg compiler
[15/08/2012 21:01:56] [RenderizerGL][renderizer_gl_extensions_loader.cpp(318)] Shader model 4 capable card detected
[15/08/2012 21:01:56] [SDB_File][sdb_file.cpp(1256)] SDB: ../data0.sdb(824.12 MB), fragmentation: 14.66%
[15/08/2012 21:01:56] [SDB_File][sdb_file.cpp(1256)] SDB: ../data1.sdb(2695.04 MB), fragmentation: 20.09%
[15/08/2012 21:01:56] [SDB_File][sdb_file.cpp(1256)] SDB: ../data2.sdb(103.29 MB), fragmentation: 1.82%
[15/08/2012 21:01:56] [SDB_File][sdb_file.cpp(1256)] SDB: ../data3.sdb(12.56 MB), fragmentation: 0.49%
[15/08/2012 21:01:56] [SDB_File][sdb_file.cpp(1256)] SDB: ../data4.sdb(251.18 MB), fragmentation: 29.69%
[15/08/2012 21:01:56] [SDB_File][sdb_file.cpp(1256)] SDB: ../data5.sdb(58.60 MB), fragmentation: 5.79%
[15/08/2012 21:01:56] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready
[15/08/2012 21:01:56] [ResourceManager][resource_manager.cpp(302)] http retriever is ready
[15/08/2012 21:01:57] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 24250 resources available                                
[15/08/2012 21:01:57] [TextManager][text_manager.cpp(164)] Text Manager ready                                                                           
[15/08/2012 21:01:58] [CManager][shader_manager.cpp(235)] Loading render paths from render_paths/render_path_gl_sm3_high.xml                            
[15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(212)] Shader <ps_pp_blurh> (PP.Bloom) info log:                                                   
(298) : error C7516: OpenGL does not allow constant arrays                                                                                              
[15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(212)] Shader <ps_pp_blurv> (PP.Bloom) info log:                                                   
(252) : error C7516: OpenGL does not allow constant arrays                                                                                              
[15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(392)] Program <bloomblurh_pass_0> (PP.Bloom) info log: 
Fragment info
-------------
(298) : error C7516: OpenGL does not allow constant arrays
[15/08/2012 21:01:58] [logger.cpp(72)] Shader PP.Bloom link failed
[15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(392)] Program <bloomblurv_pass_0> (PP.Bloom) info log: 
Fragment info
-------------
(252) : error C7516: OpenGL does not allow constant arrays
[15/08/2012 21:01:58] [logger.cpp(72)] Shader PP.Bloom link failed
[15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(212)] Shader <ps_pp_crysis> (PP.SSAO) info log: 
(139) : error C7516: OpenGL does not allow constant arrays
(140) : error C7516: OpenGL does not allow constant arrays
[15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(392)] Program <ssao_crysis_pass_0> (PP.SSAO) info log: 
Fragment info
-------------
(139) : error C7516: OpenGL does not allow constant arrays
(140) : error C7516: OpenGL does not allow constant arrays
[15/08/2012 21:01:58] [logger.cpp(72)] Shader PP.SSAO link failed
[15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(392)] Program <globallightingssao_pass_0> (PP.DeferredShading) info log: 
Fragment info
-------------
(0) : fatal error C9999: Bad scope in ConvertLocalReferences()
[15/08/2012 21:01:58] [logger.cpp(72)] Shader PP.DeferredShading link failed
[15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(392)] Program geforce 8500 gt)<globallighting_pass_0> (PP.DeferredShading) info log: 
Fragment info
-------------
(0) : fatal error C9999: Bad scope in ConvertLocalReferences()
[15/08/2012 21:01:58] [logger.cpp(72)] Shader PP.DeferredShading link failed
running ubuntu 11.04, latest video drivers on an nividia g86 (geforce 8500 gt)
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Old 08-15-2012, 07:51 PM   #40
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Quote:
Originally Posted by roonwick View Post
here's a log after unchecking weather fx (only change) and restarting.
Code:
[15/08/2012 21:01:56] [RenderizerGL][renderizer_gl_extensions_loader.cpp(312)] OpenGL Shading Language version: 1.20 NVIDIA via Cg compiler
[15/08/2012 21:01:56] [RenderizerGL][renderizer_gl_extensions_loader.cpp(318)] Shader model 4 capable card detected
[15/08/2012 21:01:56] [SDB_File][sdb_file.cpp(1256)] SDB: ../data0.sdb(824.12 MB), fragmentation: 14.66%
[15/08/2012 21:01:56] [SDB_File][sdb_file.cpp(1256)] SDB: ../data1.sdb(2695.04 MB), fragmentation: 20.09%
[15/08/2012 21:01:56] [SDB_File][sdb_file.cpp(1256)] SDB: ../data2.sdb(103.29 MB), fragmentation: 1.82%
[15/08/2012 21:01:56] [SDB_File][sdb_file.cpp(1256)] SDB: ../data3.sdb(12.56 MB), fragmentation: 0.49%
[15/08/2012 21:01:56] [SDB_File][sdb_file.cpp(1256)] SDB: ../data4.sdb(251.18 MB), fragmentation: 29.69%
[15/08/2012 21:01:56] [SDB_File][sdb_file.cpp(1256)] SDB: ../data5.sdb(58.60 MB), fragmentation: 5.79%
[15/08/2012 21:01:56] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready
[15/08/2012 21:01:56] [ResourceManager][resource_manager.cpp(302)] http retriever is ready
[15/08/2012 21:01:57] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 24250 resources available                                
[15/08/2012 21:01:57] [TextManager][text_manager.cpp(164)] Text Manager ready                                                                           
[15/08/2012 21:01:58] [CManager][shader_manager.cpp(235)] Loading render paths from render_paths/render_path_gl_sm3_high.xml                            
[15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(212)] Shader <ps_pp_blurh> (PP.Bloom) info log:                                                   
(298) : error C7516: OpenGL does not allow constant arrays                                                                                              
[15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(212)] Shader <ps_pp_blurv> (PP.Bloom) info log:                                                   
(252) : error C7516: OpenGL does not allow constant arrays                                                                                              
[15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(392)] Program <bloomblurh_pass_0> (PP.Bloom) info log: 
Fragment info
-------------
(298) : error C7516: OpenGL does not allow constant arrays
[15/08/2012 21:01:58] [logger.cpp(72)] Shader PP.Bloom link failed
[15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(392)] Program <bloomblurv_pass_0> (PP.Bloom) info log: 
Fragment info
-------------
(252) : error C7516: OpenGL does not allow constant arrays
[15/08/2012 21:01:58] [logger.cpp(72)] Shader PP.Bloom link failed
[15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(212)] Shader <ps_pp_crysis> (PP.SSAO) info log: 
(139) : error C7516: OpenGL does not allow constant arrays
(140) : error C7516: OpenGL does not allow constant arrays
[15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(392)] Program <ssao_crysis_pass_0> (PP.SSAO) info log: 
Fragment info
-------------
(139) : error C7516: OpenGL does not allow constant arrays
(140) : error C7516: OpenGL does not allow constant arrays
[15/08/2012 21:01:58] [logger.cpp(72)] Shader PP.SSAO link failed
[15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(392)] Program <globallightingssao_pass_0> (PP.DeferredShading) info log: 
Fragment info
-------------
(0) : fatal error C9999: Bad scope in ConvertLocalReferences()
[15/08/2012 21:01:58] [logger.cpp(72)] Shader PP.DeferredShading link failed
[15/08/2012 21:01:58] [ShaderGL][shader_gl_parser.cpp(392)] Program geforce 8500 gt)<globallighting_pass_0> (PP.DeferredShading) info log: 
Fragment info
-------------
(0) : fatal error C9999: Bad scope in ConvertLocalReferences()
[15/08/2012 21:01:58] [logger.cpp(72)] Shader PP.DeferredShading link failed
running ubuntu 11.04, latest video drivers on an nividia g86 (geforce 8500 gt)
Hello!

We'll analyze this problem that concerns you.

In the meantime, we suggest you use a predefined video setting to be able to play.

Regards!
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