10-14-2012, 10:08 PM | #31 | |
Marquis
Join Date: Nov 2009
Posts: 2,059
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Quote:
Answers in Green. I wrote most in Spanish due to my bad English.
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10-15-2012, 01:28 AM | #32 |
Master
Join Date: May 2010
Location: England
Posts: 455
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Knights have been well covered! I would have to agree with Artec with regards to block. I do hate relying on NGD's RNG, however, there are times when this buff works well for me random as those blocks may be, it definitely leads to an increase!
Also in agreement that Rigorous preparation is pretty much unused by almost every knight. Shield bash has not been so useful since it's duration got reduced. I am in agreement with Ulti, it would be nice to see it instant cast. I saw Ethreal mantle mentioned (if it was a bubble I may use it again!). I agree that the cast time for it is ridiculously long, I would like to see more range and less cast time on it, it could potentially be quite useful to use on conjurers who under steel skin become targets for lock dots, but not in it's current form. One further change I would like to see is an increase to the speed malus inflicted by the use of Intimidate. Yes, it is used by a lot of knights, but mostly since the only other speed debuff option is disable limb, and as a knight you would be lucky to get close enough to your opponent. Knights are effectively the slowest class in the game, and IMHO, intimidate has still got some way to go before it replaces spring! A knight running under defensive support (the only CC resist spell available to a knight) has almost no chance of keeping up with his allies or catching his opponent. More so, with the increase in speed in the game due to horn of the wind, intimidate only becomes less useful. However, I am hoping HotW will be looked at in december. It still makes no sense to me, knights should be in the front line! That's all I have to add for now! |
10-15-2012, 07:01 AM | #33 | |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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Quote:
Thanks, I added your suggestions, and removed block from the list. However, I did not add intimidate, as it is used by knights, although it might be underpowered.
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
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10-15-2012, 07:59 AM | #34 | |
Master
Join Date: Dec 2011
Posts: 479
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Quote:
Completely wasted on mages, but sure you can in 2-3 seconds reduce the threat of a beaconed/um barb significantly, that may have some value in some situations, but it can also easily back fire. Sticky touch is also similarly useful in some pvp like situations but almost completely useless in a rvr setting. Back slam is not useless, unless compared to high level beast attack. Perfectly viable for knights to use since it a little faster than shield bash. |
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10-15-2012, 08:27 AM | #35 |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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Thanks for the suggestions, I removed those spells from the list and marked Curse for potential removal from the list as well.
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
10-15-2012, 09:34 AM | #36 |
Initiate
Join Date: May 2011
Location: Kingdom of the Netherlands
Posts: 141
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About Shield Bash, I don't think it should be instant. Then it is maybe a bit too strong, at the moment I use it very effectively at level 5. The range makes up for the cast time, and it has also a pretty low mana cost so think it's pretty fine (also the cast time makes it for me easier to chain with knocks ^^). If I need an instant dizzy I use Back Slam at level 1/2/3, nice if it works, gives me some time for balestra+shield bash/knock (if I use spears), or d-limb+defensive support/knock (when I'm with axes).
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10-15-2012, 09:55 AM | #37 |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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Thanks, marked this for revision, will remove it from the list if others use it as well
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
10-15-2012, 01:50 PM | #38 | |
Initiate
Join Date: May 2011
Location: Kingdom of the Netherlands
Posts: 141
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Quote:
Hope it helps. |
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10-15-2012, 02:18 PM | #39 | |
Apprentice
Join Date: Nov 2008
Posts: 50
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Quote:
I have waited on the sidelines for 9 mo. for the buff or modification of spells, at very minimum some coherent step in the direction of balance. I say steal some of Gw2 great ideas. Dmg mitigation by dodging comes to mind as an interesting new mechanic. |
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10-15-2012, 04:01 PM | #40 |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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Thanks, I removed some of the spells on the list you suggested, and marked others for removal. Now it's time for me to do my physics hw
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
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