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Old 01-10-2008, 05:34 AM   #31
Tontow
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Quote:
Originally Posted by Bully
Go here www.disposableheroesofalsius.piczo.com and click the Citizen Locator link. Always worked for me.
That only gives the X and Z coordinates. Doesn’t do that much good with out the Y coordinates, as Z is the height coordinates .
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Old 01-10-2008, 08:12 AM   #32
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I had some problems compiling a Windows binary, even if I know it should be possible.
I installed Qt4 opensource version and added the Qt dir into the path.
Then I installed MingW and tried.. but without success.

Linux is far more easy when it comes to compiling programs :P

EDIT: I have gathered a bit more info about how to compile Qt4 apps on Windows using Visual C++.
You will need to download Qt4 Opensource edition: www.trolltech.com.

Now, enter the directory where you unzipped your files and run:

Code:
qmake
nmake
Please post here your results, and if you manage to create a Windows binary, I'd be more than happy to get it
Good luck!
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Last edited by Znurre; 01-10-2008 at 11:06 AM.
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Old 01-10-2008, 08:38 PM   #33
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Looking at the source (npcs.txt) it seems to have the exact same information as www.disposableheroesofalsius.piczo.com ; its missing the Y set of coordinates which makes it quite hard to find who your looking for. If you hit Alt-I, you can see the X,Y,Z coordinates/Pos (in that order). X tells me to go left or right, but all Z tells me is to look up or down, Y tells me to look forward or backwards which covers quite a bit of ground……

Dose anyone have a database that contains the Y coordinates? These lists aren’t much good with out it, but I understand how the mistake was made; hovering the mouse over the compass displays only the X and Z, but you have to hit Alt-I to get Y.
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Old 01-10-2008, 11:45 PM   #34
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Like often in computergrafiks Y denotes the UPWARD vector. X/Z denote the position in a plane, all that Y is helpy for would be to locate some mobs who are in 2nd floors of building or up some tower at birka/alsian. Get yourself some hill and climb up while watching Y youll see. btw i think it was smth like X = north/south, Z = east/west or vice versa if you try to locate ppl with compass.
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Old 01-11-2008, 12:07 AM   #35
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Quote:
Originally Posted by Tontow
Looking at the source (npcs.txt) it seems to have the exact same information as www.disposableheroesofalsius.piczo.com ; its missing the Y set of coordinates which makes it quite hard to find who your looking for. If you hit Alt-I, you can see the X,Y,Z coordinates/Pos (in that order). X tells me to go left or right, but all Z tells me is to look up or down, Y tells me to look forward or backwards which covers quite a bit of ground……

Dose anyone have a database that contains the Y coordinates? These lists aren’t much good with out it, but I understand how the mistake was made; hovering the mouse over the compass displays only the X and Z, but you have to hit Alt-I to get Y.

Use this one: http://rolgps.sourceforge.net/npcs.txt
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Old 01-11-2008, 12:26 AM   #36
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Quote:
Originally Posted by padreigh
Like often in computergrafiks Y denotes the UPWARD vector. X/Z denote the position in a plane, all that Y is helpy for would be to locate some mobs who are in 2nd floors of building or up some tower at birka/alsian. Get yourself some hill and climb up while watching Y youll see. btw i think it was smth like X = north/south, Z = east/west or vice versa if you try to locate ppl with compass.
Sorry, but your wrong. Please refresh your math. The goggle search http://www.google.com/search?hl=en&q...rdinates+space turned up http://www.sparknotes.com/testprep/b...section6.rhtml as the first result, please take a good look.

X/Z will give you a point on a vertical plane such as a wall. X/Y will give you a point on a horizontal plane such as the floor. Z and not Y is what is used to denote high and therefore is used to find mobs that are not at ground level.

And if you still don’t believe me, then hit alt-I to bring up the POS information, it is displayed in X/Y/Z format, and walk around in a flat place, if it is truly flat then X and Y will change while Z stays the same because you aren’t going up or down.
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Old 01-11-2008, 12:30 AM   #37
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Quote:
Originally Posted by Xephandor

Sorry, but like all the others, that one is still X/Z, what is needed is X/Y.
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Old 01-11-2008, 12:54 AM   #38
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Here is another example of an Ordered Triple http://www.mathwords.com/t/three_dim...oordinates.htm .
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Old 01-11-2008, 01:48 AM   #39
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Quote:
Originally Posted by Tontow
Here is another example of an Ordered Triple http://www.mathwords.com/t/three_dim...oordinates.htm .

Uhm, sorry, but we haven't gathered that information. We just copied the database from regnumzg.com.ar!
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Old 01-11-2008, 06:19 AM   #40
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Yes, I realize that; that is the one I checked it against to see if it was an X/Z or X/Y list. And there isn’t any need to yell, I was just providing padreigh with some correctional information……..
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