01-10-2008, 05:34 AM | #31 | |
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01-10-2008, 08:12 AM | #32 |
Marquis
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I had some problems compiling a Windows binary, even if I know it should be possible.
I installed Qt4 opensource version and added the Qt dir into the path. Then I installed MingW and tried.. but without success. Linux is far more easy when it comes to compiling programs :P EDIT: I have gathered a bit more info about how to compile Qt4 apps on Windows using Visual C++. You will need to download Qt4 Opensource edition: www.trolltech.com. Now, enter the directory where you unzipped your files and run: Code:
qmake nmake Good luck!
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http://home.znur.re/screenshot%20201...2011_39_37.jpg Last edited by Znurre; 01-10-2008 at 11:06 AM. |
01-10-2008, 08:38 PM | #33 |
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Looking at the source (npcs.txt) it seems to have the exact same information as www.disposableheroesofalsius.piczo.com ; its missing the Y set of coordinates which makes it quite hard to find who your looking for. If you hit Alt-I, you can see the X,Y,Z coordinates/Pos (in that order). X tells me to go left or right, but all Z tells me is to look up or down, Y tells me to look forward or backwards which covers quite a bit of ground……
Dose anyone have a database that contains the Y coordinates? These lists aren’t much good with out it, but I understand how the mistake was made; hovering the mouse over the compass displays only the X and Z, but you have to hit Alt-I to get Y. |
01-10-2008, 11:45 PM | #34 |
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Like often in computergrafiks Y denotes the UPWARD vector. X/Z denote the position in a plane, all that Y is helpy for would be to locate some mobs who are in 2nd floors of building or up some tower at birka/alsian. Get yourself some hill and climb up while watching Y youll see. btw i think it was smth like X = north/south, Z = east/west or vice versa if you try to locate ppl with compass.
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01-11-2008, 12:07 AM | #35 | |
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Use this one: http://rolgps.sourceforge.net/npcs.txt
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01-11-2008, 12:26 AM | #36 | |
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X/Z will give you a point on a vertical plane such as a wall. X/Y will give you a point on a horizontal plane such as the floor. Z and not Y is what is used to denote high and therefore is used to find mobs that are not at ground level. And if you still don’t believe me, then hit alt-I to bring up the POS information, it is displayed in X/Y/Z format, and walk around in a flat place, if it is truly flat then X and Y will change while Z stays the same because you aren’t going up or down. |
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01-11-2008, 12:30 AM | #37 | |
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Sorry, but like all the others, that one is still X/Z, what is needed is X/Y. |
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01-11-2008, 12:54 AM | #38 |
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Here is another example of an Ordered Triple http://www.mathwords.com/t/three_dim...oordinates.htm .
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01-11-2008, 01:48 AM | #39 | |
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Uhm, sorry, but we haven't gathered that information. We just copied the database from regnumzg.com.ar!
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01-11-2008, 06:19 AM | #40 |
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Yes, I realize that; that is the one I checked it against to see if it was an X/Z or X/Y list. And there isn’t any need to yell, I was just providing padreigh with some correctional information……..
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