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Old 03-07-2013, 10:54 PM   #31
standistortion
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Epic update

Quote:
Originally Posted by Ponter View Post
Maybe.

(add some words to your text .......)
Pretty please with sprinkles on top
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Old 03-07-2013, 10:56 PM   #32
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Quote:
Originally Posted by Carn View Post
Don't forget life saviour!
no
I think it's actually great that it has got such long cast time. This makes this spell very difficult to use which is good.
Not good: Spell goes in cd while the ally is dead/frozen.
Sorry, this was offtopic

---

awesome hotfix!

wait no

absolutely awesome hotfix!
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Old 03-07-2013, 11:39 PM   #33
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omg balance updates!!!

Make protect ally 0 seconds cast time and i will buy xim right now!
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Old 03-08-2013, 12:04 AM   #34
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One of the best hotfix/updates I have seen in a long time. All fixes are good.


What we need now is probably a better explanation (or a new location for the NPC) for the spider queen quest in Ignis. "Where is the spider queen?" is the number 1 asked question in Ignis at the moment. Also, some players have been complaining about the availability of hyenas for that quest at Altaruk. Maybe the respawn rate could be looked at as we have more players .

No RP for TDM is a good move IMO. Certain folks (names not called) may no longer be a fixture in TDM. I wish we had some kind of temporary incentive for players to get into the Capture the Flag.

Oh yeah, bring Tankabon back . I miss that skele ( put him outside Altaruk as a lvl 14 quest)
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Old 03-08-2013, 12:11 AM   #35
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Nice fix, but please do us all a favor and remove resists entirely, or decrease the chance of one happening (2/10 chance of resist maybe).
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Old 03-08-2013, 02:46 AM   #36
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Yes to no resists! Only should be able to in sotw other than that it should be gone Random and make 0 sense.
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Old 03-08-2013, 02:55 AM   #37
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Quote:
Originally Posted by bois View Post
Also, some players have been complaining about the availability of hyenas for that quest at Altaruk. Maybe the respawn rate could be looked at as we have more players .
The respawn rate isn't the issue here, but the location of the spawns. They all end up over the impassable hill toward Meleketi, or down the side of the cliff.
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Old 03-08-2013, 03:15 AM   #38
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  • Option to disable or enable map transparency when moving
I think you forgot to add this to the changelog but thank you for the option!

Great changes, feels like you are listening to the players! Thank you for hotfix.
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Old 03-08-2013, 06:20 AM   #39
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Nice Hotfix!

The map is perfectly fine only it would be nice if it was overlayed to the where you are able to interact and fight while it is transparent like that.

Also instant PA would be nice ^^

As far as resists I think that the rate for SOTW should go up as it is a spell to reduce resistance, where as normal resistance should be lowered but not completely removed as resisting should still be part of the game but It does happen while I am pvping a lot i myself tend to resist a lot of opponent spells.
Im complaining about this cause it in no way makes me better but worse.

Other than that the spell changes for the new players is a big plus!
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Old 03-08-2013, 06:42 AM   #40
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Quote:
Originally Posted by Ponter View Post
Balance:
  • Modified: “Arcane Devotion” casting time has been reduced to 0.
I really like this change and all the others included in this hotfix. But what Arcane Devotion desperately needs is to have its cooldown reduced to at least 45 seconds while leaving its duration as is. I've died too much times because my arcane devotion expires at a time where I was unable to recast it.

A simple change like this would make the mage class so much more of a pleasure to play. Thanks for all the updates and listening to the community.
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