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General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: Should we bring back the GMs?
Yes, and now! We <3 our GMs! 30 50.00%
No. I am having more fun without them. 21 35.00%
I don't care, just ask my wife/husband. 9 15.00%
Voters: 60. You may not vote on this poll

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Old 04-09-2013, 08:58 PM   #31
VandaMan
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Quote:
Originally Posted by Hollow-Ichigo View Post
Only trustworthy people should be made GM's, and only those who have played long enough to know how to answer newbie questions.
Me!? .
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Old 04-09-2013, 11:27 PM   #32
Lebeau
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Quote:
Originally Posted by _Kharbon_ View Post
It would be great to see the re-implementation of "community manager" staff in game.
However, there should be different "levels" of them, ranging from simple chat moderators (community volunteers should suffice here), through game-rule coordinators (who see to fair game-play and fix in-game issues, such as resetting forts, npc's, enable/disable relic taking during down times,etc), up to balance/gameplay problem team, who should work on long-term ballance and get to understand the gameplay entirely
Right after my termination as a GC (Game Counselor) last year, GameSamba decided to stop giving any sort of reinbursement whatsoever as a thank you to it's helpful 24/7 volunteer staff, for 'reasons' that still totally elude me. This is why we currently have no volunteer staff to speak of. While there, we had a top notch & in depth knowledgable team, for all 3 realms. If a GM lacked an answer, he/she could ask the online GC vols in a teamchat we all shared & usually get an earful of facts. The loss of Proj. Lead Serpentius at GS, this change in policy by new management, the resulting collapse of the GC program & the loss of all the vols, as well as the Horus/Raven merger all occured over a few month period around the same time, so perhaps they are all related events. Idk. Regardless, those GC's remaining after the change in policy found they could be just as helpful to others on their own personal toons & it seems since there just wasn't any real reason to log in as a GC (other than nifty gold & green text), why bother limiting one's options for absolutely nothing in return. So ... they didn't ...
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Old 04-10-2013, 12:25 AM   #33
Hollow-Ichigo
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Originally Posted by VandaMan View Post
Me!? .
Ofcourse babe, just dont hack the game like you did last time. lolol
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Old 04-10-2013, 04:31 PM   #34
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Lack of drop and xp boosts makes this game very frustrating to new players. Big part of the reason why most of them leave, even the persistent ones. They way it is now, with exponential exp slope, it almost looks like you want to prevent new players from staying.
And yes, we need GMs to deal with bugs like wandering NPCs, 'swimming' pendants and maybe also to with people who enjoy ganking the same lvl 10 grinder a dozen times in a row during invasion (welcome back Tigerious).

If you don't want to reinstate the old gm model, you could instead make an ingame report tool for bugs. A GM would log in once or twice per day, read the report list and fix the reported problems. For this purpose, it would be easier and faster than the current support ticket model.
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Old 04-10-2013, 04:57 PM   #35
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Originally Posted by Indoril View Post
Lack of drop and xp boosts makes this game very frustrating to new players. Big part of the reason why most of them leave, even the persistent ones. They way it is now, with exponential exp slope, it almost looks like you want to prevent new players from staying...
Bulls**t, if this was true Ra would be empty.
In the past we didnt have any boosts at all, Hell we didnt even have scrolls, we didnt have realm tasks... nothing, just grind, grind, grind. And the xp curve to get lvl 50 was much and much harder than now. So wtf r you complaining about?
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Old 04-10-2013, 05:04 PM   #36
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Shut up grandpa.
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Old 04-10-2013, 05:30 PM   #37
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Quote:
Originally Posted by Groark View Post
Bulls**t, if this was true Ra would be empty.
In the past we had to walk eight miles to school in three feet of snow, up hill both ways. So wtf r you complaining about?
Fixed.

But today we have moms with minivans and suv's. Really, the answer is relevant, as is the edit in the quote. These kids nowadays wouldn't wait for a 56k dial-up web page to load, they certainly do not want to grind and will quit instead. Gen Y is all about "I wants it and I wants it NOW!" I like there to be some grind in a game to get rid of those people that refuse to put in the time to learn to play, but without new blood this game was dying, was on a downward slope. One universal truth is 'if it isn't growing, it is dying.'

Again, I am not talking about exp. boots myself, although I do like them, I am talking about not being able to kill quest mobs for days because it wandered off, and the other items I talked about in the op and other things people have pointed out up to now. We need the GMs to handle these things or the game will die.
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Old 04-10-2013, 06:20 PM   #38
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Quote:
Originally Posted by Krungle View Post
We need the GMs to handle these things or the game will die.



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Old 04-11-2013, 07:10 AM   #39
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Originally Posted by Indoril View Post
Shut up grandpa.
Shut up you, 12 years old asshole. Go play with your barbie doll
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Old 04-11-2013, 09:31 AM   #40
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Quote:
Originally Posted by Groark View Post
to get lvl 50 was much and much harder than now.
really? it's amayzing...
forget pls about 50 lvl! we have 60 max
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