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General discussion Topics related to various aspects of Champions of Regnum |
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08-07-2013, 01:44 PM | #31 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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What I find constantly perplexing is your obsessive desire to implant elements in wholesale from NWN, the game you are used to. Yet, you have not taken adequate time to examine this game and its elements.
You do not understand the community (Spanish and other), NGD revenue model, NGD history and how they came to be, the struggles of the company and the evolution of this game. You don't understand why it lasted more than 7 years and probably will go on despite the hurdles. Further to that you barely seem to have a working knowledge of the mechanics and dynamics of the game and yet you want to foist things that literally require a whole new game. At least I try to find ideas that fit within the game. Krungle once asked me if this is the game I really want to play or if I want one of my own design. He probably should have asked you that question instead. Or maybe I should have said that you should have asked yourself that question LOL. You do understand that Box sales and boosters ARE NGD'S revenue right? Tinker with that without putting another strong revenue stream in place will bankrupt the company, you do get that right? Costume sales will not do it, horses will not do it. You constantly seek the balance while you simply ignore many variables that do not suit your theory. Like I suggested before, A simple, middle of the road fix is to be able to buy time limited accessory modifiers to add to your boss items (a booster in gem type form which is temporary). This would require a nerf to those boss items but, the benefit is that the player has the base tool which is very good and can add different singular or dual modifiers to it. NGD makes money, players do not lose their boss items. |
08-07-2013, 02:22 PM | #32 | |
Master
Join Date: Mar 2013
Posts: 270
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Quote:
Like I said, it is probably the easiest thing a game can change. |
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08-07-2013, 02:45 PM | #33 | |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
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Quote:
One of well known facts is that RO code is a mess. I remember someone from NGD once stated that isn't simple even to increase the rate of OC mob spawn. Everyone who spent few weeks as coder knows that all constants shouldn't be hardcoded, but placed out of code for easier latter maintenance. In case of OC mob spawn in some area, I would expect single constant - density - which should be changed according to the needs. It seems it's not that easy. That's why I believe it's not easy to maintain mob drop code, and I really doubt it's just the matter of adjusting few constants.
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08-08-2013, 02:58 AM | #34 | |
Initiate
Join Date: Jun 2013
Posts: 144
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Quote:
i suspect it is ok though, because either way, a new engine may be needed by the time Camelot Unchained arrives and the present one has lasted really well. If CU is uncompetitive, then we do not need a new engine and overall, im happy with the game as it is. (though of course everyone including me would like various improvements and bigger population). edit: omg ohi slarti! lol. i wish the forum was friendlier to new ideas and suggestions but some of the guys here really seem hostile to them lol. Last edited by fotomay; 08-08-2013 at 04:49 AM. |
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08-08-2013, 05:33 AM | #35 | |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Quote:
Also,we aren't hostile, we just hate thickheads who keep persisting on their ideas when the whole, or at least a huge part, of the community is against it.
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08-08-2013, 07:29 AM | #36 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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I think current engine is not too bad. Problem is it is plugged into oldish RO code and this brings the mess we see.
Rewriting and refactoring whole code base is hard and long process and it requires money. In company i work in we have 20 year old software and noyone dares to give us green light to refactor it - it is 300k+ lines of old messy spagetty monstrocity... I think NGD currently work on something - not sure new game or reworking something old.
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08-08-2013, 01:58 PM | #37 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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If I were NGD, I would try to get funding to develop something new ( they have hinted that is the intention). It may be more cost effective than trying to retrofit the codes they have now.
Make a new game based on the new codebase and then, if economically viable, relaunch RO on that all new base at some later date. Critical analysis is not being hostile. For me, your idea did not pass the acid test, that is all Fotomay. |
08-08-2013, 04:04 PM | #38 | |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Quote:
text text.
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Suggestion Compilation! |The Story of Regnum! | L2MassResurrect Huntrare | Amelia Woodheart To play or not to play...
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08-18-2013, 03:07 PM | #39 |
Apprentice
Join Date: Jan 2012
Location: India
Posts: 78
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In a blink of an eye, a game can become P2W from F2P & thats the massive problem of COR
People buy boxes for legendary gears, pay real money for boss rings & ammy. Think of those players who dont got any ammy or boss jewels. Only few players with skills stand a chance vs someone who has spent 1000 of bucks on the game. (giggles) :-D
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08-18-2013, 06:31 PM | #40 |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
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Like every mage in the game, since there is no worthy jewlery for mages, even boss jewlery. Not to mention there is no lunatic who will spend money on lucky boxes for mages gear.
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