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Old 08-07-2013, 01:44 PM   #31
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What I find constantly perplexing is your obsessive desire to implant elements in wholesale from NWN, the game you are used to. Yet, you have not taken adequate time to examine this game and its elements.

You do not understand the community (Spanish and other), NGD revenue model, NGD history and how they came to be, the struggles of the company and the evolution of this game. You don't understand why it lasted more than 7 years and probably will go on despite the hurdles.
Further to that you barely seem to have a working knowledge of the mechanics and dynamics of the game and yet you want to foist things that literally require a whole new game.

At least I try to find ideas that fit within the game.

Krungle once asked me if this is the game I really want to play or if I want one of my own design. He probably should have asked you that question instead. Or maybe I should have said that you should have asked yourself that question LOL.


You do understand that Box sales and boosters ARE NGD'S revenue right?

Tinker with that without putting another strong revenue stream in place will bankrupt the company, you do get that right?

Costume sales will not do it, horses will not do it.

You constantly seek the balance while you simply ignore many variables that do not suit your theory.

Like I suggested before, A simple, middle of the road fix is to be able to buy time limited accessory modifiers to add to your boss items (a booster in gem type form which is temporary). This would require a nerf to those boss items but, the benefit is that the player has the base tool which is very good and can add different singular or dual modifiers to it.
NGD makes money, players do not lose their boss items.
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Old 08-07-2013, 02:22 PM   #32
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Quote:
Originally Posted by edenkirin View Post
Funny guy. This is NGD who can't fix even the simpliest bugs which annoys the whole playerbase for years. FOR YEARS!
Eden, it is obvious you have never coded much if at all. Changing drop rates and quality is a matter of changing a couple of numbers in the code, not changing the code, adding to the code, or rewriting the code at all except for changing a couple of numbers.
Like I said, it is probably the easiest thing a game can change.
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Old 08-07-2013, 02:45 PM   #33
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Quote:
Originally Posted by Krungle View Post
Eden, it is obvious you have never coded much if at all. Changing drop rates and quality is a matter of changing a couple of numbers in the code, not changing the code, adding to the code, or rewriting the code at all except for changing a couple of numbers.
Like I said, it is probably the easiest thing a game can change.
Actually, last 20 years I earn for my life as software developer, having my own software development company last couple of years. So, I know all the secrets what could exist in this code.

One of well known facts is that RO code is a mess. I remember someone from NGD once stated that isn't simple even to increase the rate of OC mob spawn. Everyone who spent few weeks as coder knows that all constants shouldn't be hardcoded, but placed out of code for easier latter maintenance. In case of OC mob spawn in some area, I would expect single constant - density - which should be changed according to the needs. It seems it's not that easy.

That's why I believe it's not easy to maintain mob drop code, and I really doubt it's just the matter of adjusting few constants.
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Old 08-08-2013, 02:58 AM   #34
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Quote:
Originally Posted by edenkirin View Post
... One of well known facts is that RO code is a mess.... Everyone who spent few weeks as coder knows that all constants shouldn't be hardcoded, but placed out of code for easier latter maintenance.
yea, i also suspect it is a bit messy, or at least the object oriented structure is not suited to how NGD wants to easily manage the game's variables.

i suspect it is ok though, because either way, a new engine may be needed by the time Camelot Unchained arrives and the present one has lasted really well. If CU is uncompetitive, then we do not need a new engine and overall, im happy with the game as it is. (though of course everyone including me would like various improvements and bigger population).

edit: omg ohi slarti! lol. i wish the forum was friendlier to new ideas and suggestions but some of the guys here really seem hostile to them lol.

Last edited by fotomay; 08-08-2013 at 04:49 AM.
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Old 08-08-2013, 05:33 AM   #35
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Quote:
Originally Posted by fotomay View Post
...then we do not need a new engine and overall, im happy with the game as it is. (though of course everyone including me would like various improvements and bigger population).

edit: omg ohi slarti! lol. i wish the forum was friendlier to new ideas and suggestions but some of the guys here really seem hostile to them lol.
I am happy with the current engine too, but the fact that it's impossible to work with anymore and ONLY one knows the code well, something has to change to get the staff and game more efficient.

Also,we aren't hostile, we just hate thickheads who keep persisting on their ideas when the whole, or at least a huge part, of the community is against it.
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Old 08-08-2013, 07:29 AM   #36
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I think current engine is not too bad. Problem is it is plugged into oldish RO code and this brings the mess we see.

Rewriting and refactoring whole code base is hard and long process and it requires money. In company i work in we have 20 year old software and noyone dares to give us green light to refactor it - it is 300k+ lines of old messy spagetty monstrocity...

I think NGD currently work on something - not sure new game or reworking something old.
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Old 08-08-2013, 01:58 PM   #37
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If I were NGD, I would try to get funding to develop something new ( they have hinted that is the intention). It may be more cost effective than trying to retrofit the codes they have now.

Make a new game based on the new codebase and then, if economically viable, relaunch RO on that all new base at some later date.

Critical analysis is not being hostile. For me, your idea did not pass the acid test, that is all Fotomay.
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Old 08-08-2013, 04:04 PM   #38
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Quote:
Originally Posted by bois View Post
If I were NGD, I would try to get funding to develop something new ( they have hinted that is the intention). It may be more cost effective than trying to retrofit the codes they have now.

Make a new game based on the new codebase and then, if economically viable, relaunch RO on that all new base at some later date.
+9001

text text.
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Old 08-18-2013, 03:07 PM   #39
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In a blink of an eye, a game can become P2W from F2P & thats the massive problem of COR

People buy boxes for legendary gears, pay real money for boss rings & ammy. Think of those players who dont got any ammy or boss jewels. Only few players with skills stand a chance vs someone who has spent 1000 of bucks on the game.

(giggles) :-D
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Old 08-18-2013, 06:31 PM   #40
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Quote:
Originally Posted by AnujAJ View Post
Think of those players who dont got any ammy or boss jewels.
Like every mage in the game, since there is no worthy jewlery for mages, even boss jewlery. Not to mention there is no lunatic who will spend money on lucky boxes for mages gear.
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