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Old 08-26-2014, 03:12 PM   #401
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Quote:
Originally Posted by Hollow-Ichigo View Post
Can't wait to save myself 20 seconds and reskill using a 1500 ximerin power item
To be fair, it was requested by the community a few times.
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Old 08-26-2014, 03:19 PM   #402
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Quote:
Originally Posted by Tamui View Post
To be fair, it was requested by the community a few times.
I feel it's pretty nice. Good way to earn money without affecting balance and I will for sure buy some, just for Raid/Boss setups

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Old 08-26-2014, 03:27 PM   #403
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Quote:
Originally Posted by Ryan_Carmon View Post
I feel it's pretty nice. Good way to earn money without affecting balance and I will for sure buy some, just for Raid/Boss setups

Yes, definitely. However, they need to remove the possibility of mounting with relics.


Also I've just noticed that Mass Resurrection only has Sanctuary on level 5. Is that intended?
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Last edited by Tamui; 08-26-2014 at 03:53 PM.
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Old 08-26-2014, 04:23 PM   #404
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What did you expect, sanctuary on lv 1? The simple resurrection spell has it too only on lv 5.


Regarding Mind Blank, please, at least make it getting disabled when a conju casts an offensive skill and don't force us keep clicking on it to get it de-activated before we wanna attack!
Best would be if you'd leave it alone and didn't change it at all.
You will see. I told ya. Time will tell I'm right .
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Old 08-26-2014, 04:28 PM   #405
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Quote:
Originally Posted by Kimahri_Ronso View Post
What did you expect, sanctuary on lv 1? The simple resurrection spell has it too only on lv 5.
Well I just wanted to clarify, that's all.
Wish it would scale like Resurrection. With the mana bonuses and Armour Bonuses. on level 3 and 4.

Note on Adaptability.

Very good. I like it. Doesn't it has a very long cooldown though?
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Old 08-26-2014, 06:49 PM   #406
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Hello,

I've found a Bug for the class Conjurer:
When I activate mind blank and then go into sanctuary area, the animation of the running effect of sanctuary area wont be shown to me or other players although it works perfectly.

Hope I don't send information in, that already have been told to you guys!

Greetz from Germany
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Old 08-26-2014, 07:06 PM   #407
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Hello. Nice to see NGD putting some effort to this game, but I have several concerns about the spells update.
1. I agree with Slarti about warlocks. CCs are their only defense.
2. Please leave Mind Blank as it is now.
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Old 08-26-2014, 07:44 PM   #408
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Quote:
Originally Posted by pieceofmeat View Post
Less DI means more confuse, caltrop, ambush opportunities, not to mention ambush will be close to instant with its 0,5s cast.

miss old stalker? i thought stalker changes were reverted.
stalker is left with same duration,but now requires 1 ally present to cast.while that is ok its not ideal.now hunters cant hide for hours and i cant try finding them for hours

as for more confuse opportunity's your right,but not in a tower with barbs about.good luck with that if the conju is placed in a spot you have to get near barbs.sotw/escapist wont effect marks too much,but its going to effect hunters more as they require getting close to ambush thier target.one resist and its over.
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Old 08-26-2014, 07:47 PM   #409
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We can overcome the DI restriction - there is a way. Just think a little.

/me makes a bunny hunter cry.

HINT: Put 5 points in a passive spell...
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Old 08-26-2014, 08:10 PM   #410
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Quote:
Originally Posted by ieti View Post
We can overcome the DI restriction - there is a way. Just think a little.

/me makes a bunny hunter cry.

HINT: Put 5 points in a passive spell...
but which 5 points.. those from mind blank? a heal.. dispel? or the mental points?


I guess I could try and explain again why I dont like where conjurer is going
or the fact that some people insist that mindless healing is the 'conju role'
but people would either think im whining or try to convince me that mindless healing is the conju role >.<
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