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Old 02-09-2011, 01:19 AM   #41
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OpenAL MacOSX port source code is available, I'll check it out with a debugger to see what's going on.

Cross your fingers :P
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Old 02-09-2011, 04:25 AM   #42
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Quote:
Originally Posted by Plover View Post
Other small issues I've noticed:
  • If you drag right mouse to turn, and then release, the game will visually show your mouse but it won't allow it to move for a split second. This makes it difficult to turn and then select something.
With selection i have troble too...very hard to click something...
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Old 02-09-2011, 03:13 PM   #43
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New patch.

Try sound again. It *might* work now. (Had to patch OpenAL... wiiiii ¬¬)
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Old 02-09-2011, 03:54 PM   #44
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Oh lol ty i will try right now...
Just wanted to say crashed with sound in safe mode but noticed common crash was when was more serpent bite(spell) cast in same time...(before your patch)
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Old 02-09-2011, 05:20 PM   #45
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Ahhh damn crashed again ...:

Code:
Thread 5 Crashed:
0                                 	0x00a05520 OALSource::GetQLength() + 80
1                                 	0x009fa18d alGetSourcei + 541
2                                 	0x0031fe14 SoundStream::update() + 580
3                                 	0x003130aa SoundManager::internal_thread() + 186
4                                 	0x006abad8 ThreadedClass::thread_proc() + 184
5   libSystem.B.dylib             	0x951d5a19 _pthread_start + 345
6   libSystem.B.dylib             	0x951d589e thread_start + 34

Last edited by HidraA; 02-09-2011 at 06:04 PM.
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Old 02-09-2011, 10:06 PM   #46
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Quote:
Originally Posted by HidraA View Post
Ahhh damn crashed again ...:

Code:
Thread 5 Crashed:
0                                 	0x00a05520 OALSource::GetQLength() + 80
1                                 	0x009fa18d alGetSourcei + 541
2                                 	0x0031fe14 SoundStream::update() + 580
3                                 	0x003130aa SoundManager::internal_thread() + 186
4                                 	0x006abad8 ThreadedClass::thread_proc() + 184
5   libSystem.B.dylib             	0x951d5a19 _pthread_start + 345
6   libSystem.B.dylib             	0x951d589e thread_start + 34

Fuck.

Well... we are on track (?)
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Old 02-10-2011, 12:09 AM   #47
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Quote:
Originally Posted by surak View Post
Fuck.

Well... we are on track (?)
I've been playing with sound on (no music) and I haven't crashed yet.


One minor bug, when selling stackable loot holding shift doesn't put all of it into the window.
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Old 02-10-2011, 12:27 AM   #48
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Quote:
Originally Posted by Ues_ View Post
I've been playing with sound on (no music) and I haven't crashed yet.


One minor bug, when selling stackable loot holding shift doesn't put all of it into the window.
Well for around 3 hours of war..
i didnt crashed too...but crashed wile i was afk....)About that bug i noticed too but i thought its not so important yet.
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Old 02-10-2011, 12:43 AM   #49
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Quote:
Originally Posted by Ues_ View Post
One minor bug, when selling stackable loot holding shift doesn't put all of it into the window.
Fixed (I think)
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Old 02-10-2011, 08:15 AM   #50
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Default working for me too

i've been playing on the latest patch for a while, with sound, and no problems.

One slight annoyance: shift dragging things to sell at merchants doesnt work on mac for some reason...?

Keep up the great work!

Dave
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